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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Requesting sprites: | | | |
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kristopher_pearman Koopa Level: 17 Posts: 31/105 EXP: 22964 For next: 1779 Since: 08-04-04 Since last post: 5 days Last activity: 11 hours |
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ok ive started working on my rom again now im making my own overworld and im trying to make it good without resorting to many exgfx, seeing as i suck at making GFX regardless of what its for , iw as wondering if someone can send me a blank hack with the goomba's from original mario and some nicer looking koopa's like in anikiti's (hope i spelt that right) also i would like it if i could get the graphics for the upwards pirahna plant . not neccesary but if i could get the bg's from mario 1 on allstars that would be a good bonus, you will probably see why when its finished thanks again and my apologies for a long read |
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Luigi-San Melon Bug Level: 42 Posts: 133/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
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*cough*Rip 'em*cough* | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 1248/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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there's a tool that unlocks roms now *evil laugh* | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 578/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Don't even start... I'd recommend learning how to do those things yourself...I don't think anyone is going to do it for you, since they're busy working on their own hacks. It's really not that hard, and there are a few tutorials available. Just browse through some of the sticky threads. |
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kristopher_pearman Koopa Level: 17 Posts: 32/105 EXP: 22964 For next: 1779 Since: 08-04-04 Since last post: 5 days Last activity: 11 hours |
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well thats the thing , ive been looking through all the stick threads and what have you but that doesnt help the fact that im crap at gfx so i probably wouldnt be able to draw it properly, i already know how to import them in , i just cant seem to draw them, also Aioria that doesnt work with extracting sprites, my friend checked that and i dont wnana be accused of stealing gfx | |||
The Great Guy Octoballoon Level: 22 Posts: 144/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Well there is the exGFX workshop which has a good bit of GFX for use. I won't link to it because its in a sticky on this board but you can always get something from there. | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 307/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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The ExGFX workshop doesn | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 464/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I've been meaning to make some custom sprite GFX to the workshop (maybe we should call it a repository or warehouse or something, eh?) but I haven't been able to find some time in my busy schedule. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2950/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Ripping graphics is easy. Make a save state when the graphic you want is on the screen, and open it in TLP; every graphic on the screen (and usually a bunch more) will be there uncompressed. Just copy it to your ExGFX file and figure out the palettes. The only problems you might encounter are tricky tile arrangements, or games that use 8BPP graphics which SMW (and for that matter TLP) doesn't support. ...Is it possible for SMW to use 8BPP graphics? Or would that require sacrificing another BG layer? I've only ever seen it done in Tetris Attack, which doesn't really need more than one layer (though two would make it a lot easier to do background animations and such) and a bunch of sprites. |
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kristopher_pearman Koopa Level: 17 Posts: 33/105 EXP: 22964 For next: 1779 Since: 08-04-04 Since last post: 5 days Last activity: 11 hours |
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ok ill try that , whats tlp? tile layer pro? just to confirm | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 319/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Yes, it is. |
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