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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Requesting sprites: | |
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kristopher_pearman

Koopa
Level: 17

Posts: 31/105
EXP: 22964
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Since: 08-04-04

Since last post: 5 days
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Posted on 01-17-05 03:08 AM Link | Quote
ok ive started working on my rom again now im making my own overworld and im trying to make it good without resorting to many exgfx, seeing as i suck at making GFX regardless of what its for , iw as wondering if someone can send me a blank hack with the goomba's from original mario and some nicer looking koopa's like in anikiti's (hope i spelt that right) also i would like it if i could get the graphics for the upwards pirahna plant . not neccesary but if i could get the bg's from mario 1 on allstars that would be a good bonus, you will probably see why when its finished

thanks again and my apologies for a long read
Luigi-San

Melon Bug
Level: 42

Posts: 133/736
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Since: 03-20-04
From: Mushroom Kingdom

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Posted on 01-17-05 04:22 AM Link | Quote
*cough*Rip 'em*cough*
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

Level: 58

Posts: 1248/1567
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Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

Since last post: 19 days
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Posted on 01-17-05 05:12 AM Link | Quote
there's a tool that unlocks roms now *evil laugh*
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 578/1261
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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

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Posted on 01-17-05 04:46 PM Link | Quote
Don't even start...

I'd recommend learning how to do those things yourself...I don't think anyone is going to do it for you, since they're busy working on their own hacks. It's really not that hard, and there are a few tutorials available. Just browse through some of the sticky threads.
kristopher_pearman

Koopa
Level: 17

Posts: 32/105
EXP: 22964
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Since: 08-04-04

Since last post: 5 days
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Posted on 01-17-05 08:47 PM Link | Quote
well thats the thing , ive been looking through all the stick threads and what have you but that doesnt help the fact that im crap at gfx so i probably wouldnt be able to draw it properly, i already know how to import them in , i just cant seem to draw them, also Aioria that doesnt work with extracting sprites, my friend checked that and i dont wnana be accused of stealing gfx
The Great Guy

Octoballoon
Level: 22

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Since: 04-08-04

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Posted on 01-17-05 09:32 PM Link | Quote
Well there is the exGFX workshop which has a good bit of GFX for use. I won't link to it because its in a sticky on this board but you can always get something from there.
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 307/746
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
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Posted on 01-17-05 09:58 PM Link | Quote
The ExGFX workshop doesn
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

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Since: 03-15-04
From: Wyoming

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Posted on 01-17-05 10:58 PM Link | Quote
I've been meaning to make some custom sprite GFX to the workshop (maybe we should call it a repository or warehouse or something, eh?) but I haven't been able to find some time in my busy schedule.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 01-17-05 11:15 PM Link | Quote
Ripping graphics is easy. Make a save state when the graphic you want is on the screen, and open it in TLP; every graphic on the screen (and usually a bunch more) will be there uncompressed. Just copy it to your ExGFX file and figure out the palettes. The only problems you might encounter are tricky tile arrangements, or games that use 8BPP graphics which SMW (and for that matter TLP) doesn't support.

...Is it possible for SMW to use 8BPP graphics? Or would that require sacrificing another BG layer? I've only ever seen it done in Tetris Attack, which doesn't really need more than one layer (though two would make it a lot easier to do background animations and such) and a bunch of sprites.
kristopher_pearman

Koopa
Level: 17

Posts: 33/105
EXP: 22964
For next: 1779

Since: 08-04-04

Since last post: 5 days
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Posted on 01-18-05 02:15 AM Link | Quote
ok ill try that , whats tlp? tile layer pro? just to confirm
UnsurpassedDarkness

Melon Bug
Level: 39

Posts: 319/746
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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
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Posted on 01-18-05 03:00 AM Link | Quote
Yes, it is.
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