Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Er, problem with overworld level collapses | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 201/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 03-26-04 02:04 AM Link | Quote
Well, I made a rather large error when making my overworld... I didn't allow for an event which causes the green switch palace to explode. Rather than tempt fate moving everything after event 3 one event forward, I just decided to make it something really, really out of the way (event 77). I set it to destruct on event 77 and set it to activate 77 after being completed, but it won't destruct and I've got no clue why. All the other switch palace destructs and the castle destruct work fine, but this does not...
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
Level: 86

Posts: 243/3959
EXP: 6087979
For next: 54128

Since: 03-15-04

Since last post: 7 hours
Last activity: 5 hours
Posted on 03-26-04 05:15 AM Link | Quote
Move the level tile one space.... sometimes the placement of the level just hates where it is... and unfortunately, you gotta move it


(edited by Kirby all the way on 03-25-04 10:12 PM)
Golden Yoshi

Pokey
Level: 41

Posts: 16/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 03-26-04 06:28 AM Link | Quote

Hmm...try an event less than the 70's for destroying the palace, if you have any available. I remember I also had some problems with OW events in the 70's. If worse comes to worse, you could just set the "No Entry If Level Is Passed" on, but it seems that you really want it to collapse.
Alaric

Paragoomba
Level: 15

Posts: 6/72
EXP: 14932
For next: 1452

Since: 03-15-04

Since last post: 108 days
Last activity: 5 hours
Posted on 03-26-04 07:01 AM Link | Quote
Heh, i had that same exact problem -- though i put the events in the right order.. here's what you do.. use the "Destroy Level Tile Settings" or like Menu item [IIRC].
Edit: Eh, all i did was overlook that menu item when i made my mistake, :-P


(edited by Alaric on 03-25-04 10:04 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 205/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 03-26-04 07:09 AM Link | Quote
I want to slap you for that. Really, I do.

Because, as was clearly implied by the fact I used it to set it to destruct on event 77, and the fact that all my others work, that was the first thing I checked.

Edit: Oh, and by the way, GoYo2K was right when he said it had to do with the 70s. I changed it to the first unoccupied event (Event E, but that doesn't matter) And it started working right.


(edited by Kyouji "Kagami" Craw on 03-25-04 10:10 PM)
Alaric

Paragoomba
Level: 15

Posts: 7/72
EXP: 14932
For next: 1452

Since: 03-15-04

Since last post: 108 days
Last activity: 5 hours
Posted on 03-26-04 07:22 AM Link | Quote
You know, you don't have to take the offensive towards someone because they left out a few words when they were reading your post. Get a clue, nobody's perfect. I should indeed slap YOU for that comment, because you seem to think everyone [or at least I] read(s) everything perfectly and understand(s) it the first time around.
Not going to go on about it..
On another note, Thanks for telling me that i didn't read it right.


(edited by Alaric on 03-25-04 10:24 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 206/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 03-26-04 07:28 AM Link | Quote
I wasn't insulting you, and if you took it as such I apologize. I was merely saying you should read what the other person has to say a few times before responding, to make sure you know exactly what they mean.
FuSoYa
Defender of Relm
Level: 26

Posts: 3/255
EXP: 99529
For next: 2746

Since: 03-15-04
From: Moon

Since last post: 7 days
Last activity: 7 hours
Posted on 03-26-04 11:20 AM Link | Quote
I'd imagine it's because there's already another entry in the list to destroy a tile on event 77. The game (and LM) only uses the first entry it finds that matches the event number, starting at the bottom of the list and going up.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 209/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 03-26-04 10:09 PM Link | Quote
That's odd, I thought I went through the list and made sure there wasn't... And I erased everything but the map itself before starting to work on this, so I don't see why that would work... And I just edited the second one on the list to be event 77, so it shouldn't be the first one on the list... But oh, well. Thanks, Fuso.

*Kyouji "Kagami" Craw uses that for future reference


(edited by Kyouji (edited by Kyouji (edited by Kyouji "Kagami" Craw on 03-26-04 01:12 PM)
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Er, problem with overworld level collapses | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.016 seconds.