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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Homebrew Gamecube Hackers have a program that makes any GC game online | |
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Quasitrium

Micro-Goomba
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Since: 12-23-04

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Posted on 01-12-05 10:15 AM Link | Quote
A homebrew Hackers Fuzziqer and Biolizard have created a program based on Action Replay that streams RAM addresses and X,Y,and Z controller inputs over the Broadband adapter to other other gamecubes
on the internet.

Thier devepment team is still refining the program and finding X,Y,and Z
position.

If anyone whats to help please post some X,Yand Z quartenance and RAM addresses at...

gcdev.com.


http://www.geocities.com/fuzziqer_software/
Ok Impala!

Buzzy Beetle
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Posted on 01-12-05 12:37 PM Link | Quote
Ok!

Sounds pretty cool. Eager to see if this will succeed.
jasukan

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Posted on 01-13-05 02:35 AM Link | Quote
Give me a O. O!
Give me a M. M!
Give me a F. F!
Give me a G. G!

OMFG!

My dreams have been answered, now I can play SSBM online against other people,.
Peardian

Lava Lotus
The Uncanny Mario Art Master
KvSG #87 is up!
No Trouter yet...

Halloween's over... Turkey time!
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Posted on 01-13-05 03:32 AM Link | Quote
Cool! And don't forget that MKD!! can technically support up to 8 human racers. That'll be awesome!
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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From: Canada, w00t!
LOL FAD

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Posted on 01-13-05 03:42 AM Link | Quote
Holy crap. Someone actually did it.
The Great Guy

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Posted on 01-13-05 03:50 AM Link | Quote
OMG! I thought it would never happen! This is gonna be great...
Shadic

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Posted on 01-13-05 04:15 AM Link | Quote
Awesome!

What's just as cool, was Mushroom Nightmare winning two AHA awards.
Kefka
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Posted on 01-13-05 09:41 AM Link | Quote
And once it gets working, the lag and chopiness on my comp will likely be unbearable...

I am cautiously optimistic though about this
Parasyte

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Posted on 01-13-05 03:17 PM Link | Quote
I believe they are using GCNrd (a program I wrote to debug GameCube games) to impliment it. Or perhaps that was only Sappharad's online system thing.
That aside, what does this have to do with ROM hacking?
MathOnNapkins

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Posted on 01-13-05 06:24 PM Link | Quote
Eh, more like Console hacking I guess, but it's still interesting enough for here. Especially since we hardly ever see any Gamecube stuff in this forum.
Nebetsu

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Posted on 01-14-05 05:27 AM Link | Quote
Man that's awesome. I'd be able to play SSBM with people across the world! Awesomeness!
windwaker

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WHY ALL THE MAYONNAISE HATE
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Posted on 01-14-05 05:34 AM Link | Quote
Originally posted by Peardian
Cool! And don't forget that MKD!! can technically support up to 8 human racers. That'll be awesome!


MK:DD HAS ALREADY BEEN DONE BEFORE. (Warp Pipe)
Kei-kun

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Posted on 01-15-05 07:06 PM Link | Quote
Hm. It makes sense how it would work. The hardest sounding part would be to find a way for users to connect to each other easily.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 01-16-05 01:15 AM Link | Quote
Actually, I'd think lag would be the biggest problem. The game won't wait up for you, so the slightest lag would desynchronize everything.
Para: Ehm, they're hacking Gamecube, which has a ROM chip in it?
Skreename

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Posted on 01-16-05 02:32 AM Link | Quote
Wouldn't there be a distinct problem with random number generation? An example from SSBM would be good for this: GCN A has a Bob-Omb appear. GCN B has a Hammer appear instead. Instant desync... Well, the game would keep running. But each player would see a different game, meaning that neither would do well on the other's console.

It's still an incredibly cool concept. I'd love to see it come to fruition.
Parasyte

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Posted on 01-16-05 10:19 AM Link | Quote
Yes, absolutely.
Uly

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Posted on 01-16-05 10:26 AM Link | Quote
Originally posted by Parasyte
Yes, absolutely.


Does that mean that in MKDD I get a Red shell, but in the other's game it's a green shell so in mine I hit him and win first place and in his he won?

Then where's the fun? ALL games have some sort of Random factor (I think).
elixirnova

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Posted on 01-16-05 10:33 AM Link | Quote
though i believe by tracking the ram once something is loaded in one's ram it happens on both so i believe it would work. Seeing it worked playing super smash bros for pj64kaillera online for me
Parasyte

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Posted on 01-16-05 11:17 AM Link | Quote
Mario Kart: Double Dash!! has native online support. It's CREATED in a way that it handles random numbers and such over the network.

PJ64kaillera sends more information over the network than simple controller and character position data. It's an emulator -- not commercial hardware. They can bend some of the rules for gaming if they have to. Take for example NESticle. It's highly inaccurate, yet it has fair compatibility. That's because the authors bent a lot of rules to get their inaccurate emulator working with so many games. Commercial hardware won't allow rule bending like that. So the comparison is misleading, at the very least.
Heian-794

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Posted on 01-16-05 01:33 PM Link | Quote
30-player F-Zero GX online!

...would require some hacking, but 4-player would be possible!
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