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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Question Re: Stats GFX | |
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The Kins

Kodondo
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Posted on 01-09-05 05:25 PM Link | Quote
You know, lives counter etc.

Anyhoo, I'm wondering where the graphics for the Star Counter are located. Both the red star and the numbers.

Thanks in advance!
Smallhacker

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Posted on 01-09-05 08:06 PM Link | Quote
The Layer 3 graphics data is stored between 27C00 and 29C00 in Allgfx.bin in 2BPP Gameboy format.
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Kodondo
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Posted on 01-10-05 06:11 AM Link | Quote
I know, I just couldn't see the specific graphics I wanted. If someone can point them out to me with a nice image or something...
BMF98567
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Posted on 01-10-05 01:46 PM Link | Quote


Numbers and star outlined in green. Some of the number tiles are flipped and used multiple times for different numbers.
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Kodondo
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Posted on 01-10-05 04:31 PM Link | Quote
I found em myself, but thanks anyway.

I have another GFX problem, but I'll keep that for tomorrow, because my screenshot's on another PC

I'll use this thread anyway.
Smallhacker

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Posted on 01-10-05 06:18 PM Link | Quote
(Useless post just to make Trashykins able to reply instead of creating a new thread)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

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Posted on 01-11-05 05:06 AM Link | Quote
Originally posted by BMF54123
Some of the number tiles are flipped and used multiple times for different numbers.

Just curious, anyone ever found the tile map for those?
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Posted on 01-11-05 02:32 PM Link | Quote
They're stored right before the status bar in the ROM, in the same two-byte format (tile, attributes).
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Posted on 01-12-05 05:46 PM Link | Quote
Eh, I'm lazy so I'll just post this without screenshots.

What tile does the game use for the "blank" areas of Layer 1 of the Bowser battle? I have little green lines in the sky flying around, uh, my Bowser replacement.
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