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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - EXGFX | |
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ZombieKirby
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Posted on 01-08-05 07:56 AM Link | Quote
I know I will probably get flamed for asking this, and I'm prepared for taking it.
How do you put in EXGFX exactly, I can't find anything on the subject, so any help whould be appreciated... Now, on with the flaming...
Go on, take your best shot!
UnsurpassedDarkness

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Posted on 01-08-05 08:08 AM Link | Quote
From here: http://board.acmlm.org/thread.php?id=4969 (sticky thread)
Originally posted by Smallhacker
Q) How to insert the ExGFX to the ROM?
A) Make a new folder called "ExGraphics". Put the .bin files there. The rest of the files (if there are any) should be put in the rom folder itself. Then, click on the yellow mushroom in Lunar Magic. (It's recommended that you export and insert the original graphics once before doing this.) Ok. Now you have the extra graphics files in your ROM. Time to make the level use them. You need to use the Super GFX bypass (mentioned above) In order to get the graphics file numbers, look in the ExGraphics folder. The files you added there should be called "ExGFX###.bin" where ### is a number. Those numbers are the ones you seek. Ok. The level uses the graphics now. Now you need to fix some blocks that uses these graphics. If the exgfx came with some Map16 files, you can use them. Otherwise, you have to do the Map16 yourself. To load Map16 files, open the 16x16 editor and go to a free page. Press F3 to load the Map16 files and F9 to save! Congratulations! You added your exgfx to the ROM!
Atma X

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Posted on 01-08-05 08:58 AM Link | Quote
Flame Flame Flame Flame. There, you've been Flamed
Ah, it's ok, we all miss things sometimes and have to ask for help.

(wtf is with my post BG )


(edited by Atma X on 01-08-05 12:02 AM)
ZombieKirby
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Posted on 01-08-05 08:59 AM Link | Quote
I've Tried that, But all it says is:

No EXGFX files are present in the /ExGraphics directory...

What does this mean? Maybe I'm asking the wrong thing...
It's for a custom tileset... Do I still do it the same way?
Chris

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Posted on 01-08-05 09:03 AM Link | Quote
Did you rename the ExGFX file and put it in the folder?
UnsurpassedDarkness

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Posted on 01-08-05 09:10 AM Link | Quote
Is the ExGraphics folder in the same folder your ROM is in?
Atma X

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Posted on 01-08-05 09:11 AM Link | Quote
Uhh, shit... I can't remember how to get past that with a clean Rom. That pissed me off as well when I first screwed around with that.
Learning how to create ExGfx files is something that most people do when they're pretty new, and I've been around a long time, so I haven't done that recently. I really don't remember how get around that problem.

It's supposed to create the ExGraphics files (well, at least the Folder, since there are currently no ExGfx Files,... and then it sets the destination to read ExGfx from that Folder), but it's trying to look for existing ones first,... and there are none.
UnsurpassedDarkness

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Posted on 01-08-05 09:27 AM Link | Quote
Here
Kario

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Posted on 01-08-05 09:33 AM Link | Quote
This is what he is missing.

New>Folder

Name it "ExGFX"

Put your ExGFX in there. It wont automatically make one unless you extract ExGFX that arent there, in which case it makes an empty folder for you.
BMF98567
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Posted on 01-08-05 02:05 PM Link | Quote
"ExGraphics," not "ExGFX." And it has to be a sub-folder of the one your SMW ROM resides in (example, if your hack is located in C:\SNES\MARIO, the new folder would be C:\SNES\MARIO\ExGraphics; put your ExGFX files in there).
ZombieKirby
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Posted on 01-08-05 06:44 PM Link | Quote
Wow, I got a lot of help...

Wait, Chris, What do you mean, Rename the EXGFX file?
What am I supposed to name it as?
Chris

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Posted on 01-08-05 07:22 PM Link | Quote
I mean't that when you grab a ExGFX file. You need to rename it to "ExGFX80" or any other number right beside the file or somthing that will be higher than 80. I could be a number that you haven't used or whatever. Like if you grab some from the Workshop. You'd have to rename them to insert them into the rom if you haven't already.

I doubt that what I just said helps.. But I thought that it was that as your problem.

Edit: Just made a few corrections..


(edited by Chris on 01-08-05 10:23 AM)
(edited by Chris on 01-08-05 10:25 AM)
(edited by Chris on 01-08-05 11:08 AM)
Keikonium
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Posted on 01-08-05 07:55 PM Link | Quote
No, chris. You have to name it ExGFX80 or higher (80-FFF). Anything below 80 will not work.
Chris

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Posted on 01-08-05 08:07 PM Link | Quote
Oh yeah... Sorry I forgot.. I guess when being away from hacking Smw really made me forget a few things.
ZombieKirby
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Posted on 01-08-05 10:50 PM Link | Quote
All right!
Thank you Chris, That is exactly what I needed to do!!

I shall pass on this knowledge to others to help them along!

Thank you one and all!
Chris

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Posted on 01-08-05 11:23 PM Link | Quote
No problem. I'm glad that we all helped.


(edited by Chris on 01-08-05 02:23 PM)
ZombieKirby
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Posted on 01-08-05 11:45 PM Link | Quote
Ok, nevermind...
I've added it and everything...
But when I tried saving the data onto the Map16 thingy..
It said it couldn't load the file...
It's driving me crazy!

Once again help will be very much appreciated!
Chris

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Posted on 01-08-05 11:48 PM Link | Quote
Did you press the f9 button to save? Better yet.. I think that you need to rename the map 16 files also.. I'm sure someone knows that part. I can't remember from the top of my head about that one.


(edited by Chris on 01-08-05 02:50 PM)
(edited by Chris on 01-08-05 02:51 PM)
Neo

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Posted on 01-23-05 02:11 PM Link | Quote
What did i Wrong?

If i Load the Super Mario Bros. 3 then comes out:
The ROM does not have a 0x200 byte Header

Is the Rom Corrupted?
Smallhacker

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Posted on 01-23-05 02:24 PM Link | Quote
That's a pretty hilarious post.

Lunar Magic only supports the SMW 1.0 rom. Loading other games in LM is impossible.
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