Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Another SMB3 Problem >_< | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Rain Man

Buzzy Beetle
Level: 31

Posts: 281/378
EXP: 175079
For next: 10284

Since: 04-14-04

Since last post: 5 days
Last activity: 16 hours
Posted on 01-03-05 11:28 PM Link | Quote
Yeh, I have another problem. Sorry


(edited by CrUnChY NUt on 01-03-05 02:28 PM)
Jaspile

Red Koopa
Level: 20

Posts: 86/133
EXP: 37467
For next: 4972

Since: 03-15-04
From: Paris, France

Since last post: 20 hours
Last activity: 11 hours
Posted on 01-04-05 01:33 AM Link | Quote
I inserted the level in a clean rom and it worked well, nothing corrupted. So the source isn't in the level I think (maybe it's the pointer to the level on map screen, actually Smb3 workshop seems to have corrupted lots of pointers in my hack...)
Also, it seems you have used too much sprites in your levels, so it makes bugs sometimes (sprites disappearing, palettes corrupted...) ; also, using the big '?' block with castle's ennemies isn't neat because they use differents graphic banks in the same PPU 'place', so when both of them are loaded, there's one that will be corrupted (here it's the '?' blocks, they look like scrambled ennemies block).
Last thing, change your scrolling properties because Mario dies when he falls for going into Boomboom's room.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - Another SMB3 Problem >_< | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.011 seconds.