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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Coming Soon... | | | |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 464/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Originally posted by The Great Guy When you do a spin attack, you continue spinning until you touch the ground. Landing on a plant or spikes will have you continue to bounce, even without holding down any buttons. Holding down A will send you into the air higher (like in SMW). When walking upside down, you can't jump because you have to hold A to continue sticking to the ceiling. |
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Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 4821/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
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Wow... On that panda suit, can you only stick to the ceiling or can you go up and around things to get to higher plats as well? Like in this example...is there a way for him to go all the way left then up then over to the right of those (!) blocks? And yea I'm gonna be playing this too when it comes out...that's for sure. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2977/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Holy crap. All you need to do is sneak in some Inuyasha references and this'll be the best hack ever. ...OK, maybe not... But it would be cool to have a sword as a powerup. Especially if it can do some sort of beam attack like in Zelda. (Maybe after charging it up for a second?) |
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Black Lord Level: 34 Posts: 156/453 EXP: 235639 For next: 18012 Since: 03-15-04 From: Nebraska, what's a Nebraska Since last post: 8 days Last activity: 1 day |
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Originally posted by HyperHacker Holy Shit - Uma Suit...DD please Seriously DD, looks like the shit. This may be the first hack I've ever played. |
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Glyph Phoenix Level: 39 Posts: 35/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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The only things I hope you change for this hack is the Boom-booms, who get really old after fighting them after every level in Mario Adventure and I hope the level design is as good as Mario Adventure. You can have the best ASM hacks known to mankind, but you have to have good level design or it's not worth it. Oh, and did I mention that this hack makes my eyes burn with its glory? |
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Jaspile Red Koopa Level: 20 Posts: 96/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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Oh no, please! Not the level design of MA... nooooo! I hate it so much, adding several ways in a level, there were too many of that! I know you wanted to add a feeling of 'more liberty' or something like that, but I really disliked it. But well, this is a personal point of view of course... |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 465/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Originally posted by Glyph Phoenix There is not a Boom-Boom fight on every stage in this hack like there was in Mario Advenutre. There ARE, however, stages with 2 Boom-Booms that you fight. The problem in MA with one being destroyed and grabbing a ? block while letting the other destroy is gone. Now, when you fight 2 or more Boom-Booms, defeating one will cause it to explode and release a Mushroom, rather than the ? ball. The ? ball will finally be released when the last Boom-Boom is defeated As for level design: the level design is almost made up of level edits. Most levels WILL be reocgnizable, but modified just enough to provide some new challenge not found in the first. So the design is mostly straight forward, but there are a few levels that require a bit of thinking to pass (edited by Rebecca Daise on 01-19-05 06:45 PM) |
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iamhiro1112 Armos Level: 35 Posts: 166/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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You can also go upside down in one of the levels in Super Mario Advance 4. It sounds like it should be a fun hack. | |||
Jigglysaint Red Cheep-cheep Level: 24 Posts: 142/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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What happens if you kil 2 boom-booms at the same time? | |||
KTurbo Paragoomba Level: 15 Posts: 25/78 EXP: 15418 For next: 966 Since: 06-19-04 From: Swe Since last post: 8 days Last activity: 30 min. |
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Originally posted by Jigglysaint Is that even possible? It might be with a hammer, though, but not excactly on the same time. |
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Someguy Buzzy Beetle It seems as though the girl you've fallen for is also a pyromaniac. Level: 32 Posts: 158/397 EXP: 193329 For next: 13113 Since: 03-15-04 From: I'm proud to be an American... I think... Since last post: 1 day Last activity: 5 hours |
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If they overlap each other and you jump on them it's possible. That's a good question actually, it's the kind of thing that avoids 20 different rereleases of hacks to fix bugs like not being able to beat a level. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 468/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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It's impossible for that situation to happen! Why? Because lets say you throw a boomerang that hits both Boom-Booms at the same time: There is a part of RAM for 5 enemy ID numbers. The game will check the first id, see it's a Boom-Boom and see that it's dead, and change it into a mushroom, then when the game goes to the next ID, it'll see it's another boom-boom, but the first boom-boom it checked is now a mushroom, so the game will see that it's a mushroom and change the currently read boom-boom into a ? ball. The joy of sequential instruction execution! |
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iamhiro1112 Armos Level: 35 Posts: 169/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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Why not have the rare 3 boom boom occasions. For some variety. Perhaps on the later levels. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 469/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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because not every level will have a Boom Boom fight | |||
drjayphd Beamos What's that spell? pimp! Level: 56 Posts: 831/1477 EXP: 1387410 For next: 10766 Since: 03-15-04 From: CT Since last post: 2 hours Last activity: 2 hours |
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Originally posted by iamhiro1112 PLEASE GOD NO. Challenge is not multi-Boom Boom fights. |
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