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Acmlm's Board - I2 Archive - General Emulation - Zsnes 1.42 (updated) | | | |
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Ran-chan Moldorm eek, when are they going to stop growing... Level: 143 Posts: 6720/12781 EXP: 35293588 For next: 538220 Since: 03-15-04 From: Nerima District, Tokyo - Japan Since last post: 12 hours Last activity: 12 hours |
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Originally posted by Lenophis I didn |
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Proto K Repent! Level: 27 Posts: 226/279 EXP: 113908 For next: 2251 Since: 03-15-04 From: New Brunswick, Canada Since last post: 16 days Last activity: 8 hours |
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That's not an emulator problem, the North American version of Lufia II has incorrect graphics pointers for those two locations, making them look all scrambled and screwy. It could probably be fixed if someone could find and fix them. The PAL version (not sure about the Japanese one, but most likely) has these pointers correct so there's no graphics problems. I'm not sure what the Lufia II fix was, maybe it patches the rom in ram or something to fix the pointers? Rain: I don't know what you mean by sound problems, you mentioned some problem when playing XKeeper in Tetris Attack, but I found nothing to be wrong with the sound on either Final Fantasy V or Killer Instinct. |
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Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 4833/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
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It's online only. I think it has something to do with whoever is serving...actually...talk to Xk about that one in Tetris Attack online. The music screws up HORRIBLY (like 'rip apart your ears' horrible) and hangs on a sound either in effect or music during netplay most times. | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 2428/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Yay, color problems in many games are fixed (Super metroid, TA, KSS, etc) I finally dont have to revert back to 1.36 because of bad coloring issues |
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Karadur Fire Snake Level: 48 Posts: 630/1192 EXP: 786444 For next: 37099 Since: 11-02-04 From: Chatham, Ontario, Canada Since last post: 1 day Last activity: 15 hours |
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I don't know if I'm the only one having this problem, but I put the .exe in my SNES folder, and chose to overwrite the old version that was there. I opened it up, and it seemed to work fine; my color scheme from the previous version was still there, as was the list of recently-opened ROMs. I try to load one though, and the emulator pretty much closes. No error message or anything of the sort as far as I know I've reverted back to version 1.40 now, but I'd like to have the most recent one, if anyone knows why it won't work for me, and how to fix it |
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Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 4835/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
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Probably a bad config. Works fine for me. And sound still isn't fixed. |
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Karadur Fire Snake Level: 48 Posts: 631/1192 EXP: 786444 For next: 37099 Since: 11-02-04 From: Chatham, Ontario, Canada Since last post: 1 day Last activity: 15 hours |
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Originally posted by Rain It did appear to be that. I deleted the 'zguicfgw.dat' file, and tried opening the emulator again, and although I've got to reset everything to how I had it before, it works. Such an easy solution too Anyways, thanks for the quick reply |
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Ran-chan Moldorm eek, when are they going to stop growing... Level: 143 Posts: 6739/12781 EXP: 35293588 For next: 538220 Since: 03-15-04 From: Nerima District, Tokyo - Japan Since last post: 12 hours Last activity: 12 hours |
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Originally posted by Proto K I |
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Proto K Repent! Level: 27 Posts: 227/279 EXP: 113908 For next: 2251 Since: 03-15-04 From: New Brunswick, Canada Since last post: 16 days Last activity: 8 hours |
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My saves have never disappeared, though sometimes I've saved over them by mistake. Oh yeah, update today, ZSNES 1.42: SDL: * DESTDIR support. DOS: * Fixed label for Fullscreen/Widescreen options. All Ports: * Corrected output of BRR decode for invalid [r]ange values (>12). * Fixed sustain level 4 (5/8). * Fixed label for Fullscreen/Widescreen options. * More window boxes now have borders. * Close zip files properly when IPS is not found in zip (fixes crashing with certain zlibs). * Cleaned up some code. * Ported chip detection to C, improved BS detection. * Ported rewind to C * New reminder text. * Rollback of "Improved accuracy of base rates used for ADSR, GAIN, noise, and echo emulation". |
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Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 4844/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
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Well that's good to know that they're alive with making new versions now for the 1.4x series. Just wonder if when they get a stable build if it will default back to WIP versions. | |||
Cornellius Buster Beetle Level: 33 Posts: 129/460 EXP: 224182 For next: 4997 Since: 06-04-04 From: Sherbrooke, Quebec, Canada Since last post: 3 days Last activity: 10 hours |
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Sorry about the double post Rain. I though that it would be confusing since the title would be Zsnes 1.42 and all the people talk about 1.41 but hey, you're the judge | |||
Colleen Administrator Level: 136 Posts: 6301/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
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Considering how these technically are "bugfix/minor revision" releases, they don't all need different threads. If/when this thread dies and a major release comes out, then it's fine to make a thread. |
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Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 5001/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
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Dunno if this has been around, but try setting your clock to midnight and check the ADD-ON and CHIP CFG menus. Notice something? | |||
Karadur Fire Snake Level: 48 Posts: 696/1192 EXP: 786444 For next: 37099 Since: 11-02-04 From: Chatham, Ontario, Canada Since last post: 1 day Last activity: 15 hours |
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Originally posted by Yomiko Yes indeed I never heard of / noticed that 'till you mentioned it, and it's pretty odd I'm rather surprised that there wasn't anything new in the 'About' box though I think that'd be the first place you'd think of to have an easter egg like that This next bit is something I saw on the ZSNES forums, while trying to find a link from which to download ZSNES Xtreme (I've given up on that though ) Have any of you changed the color scheme in it at all? I never bothered to, until I got tired of seeing the same blue time after time, so I switched it to be darker, and added the burning effect If you have changed it, why not post what changes you made in here? For example, mine would be this: Back : 0, 0, 10 Title : 0, 0, 10 Win : 0, 5, 10 + Burning Effect You can also see a screenshot of it here, if you want to know what it looks like beforehand I'm not necessarily saying you have to post what color scheme you're currently using, but it's the best thing I could think up at 1:30 in the morning that has the possibility of giving this thread something else to talk about |
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Ran-chan Moldorm eek, when are they going to stop growing... Level: 143 Posts: 7052/12781 EXP: 35293588 For next: 538220 Since: 03-15-04 From: Nerima District, Tokyo - Japan Since last post: 12 hours Last activity: 12 hours |
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Ah, ok. It | |||
Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 5014/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
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RGB: BACK: 19, 3, 0. TITLE: 26, 10, 0. WINDOW: 13, 0, 0. Burning Effect/Transparent Messages. If you're gonna use Burning Effect, make sure it's red. |
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FreeDOS Lava Lotus Wannabe-Mod :< Level: 59 Posts: 1099/1657 EXP: 1648646 For next: 24482 Since: 03-15-04 From: Seattle Since last post: 6 hours Last activity: 4 hours |
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woo... I got this version and it rocks. I use Slackware, so the last version of ZSNES to work on GNU/Linux was 1.36. Dammed annoying. Now this 1.42 version compiled and runs perfectly fine. w00t. | |||
Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 5236/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
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They've been getting a few WIPs out. The latest is February 10. I keep on seeing this 'Netplay Fixes Round #x' though. Not really descriptive; they're up to 4. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 3233/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Yomiko |
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Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 5243/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
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[has no clue] Could possibly be that one thing I found as an easter egg. |
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Acmlm's Board - I2 Archive - General Emulation - Zsnes 1.42 (updated) | | | |