Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Ripping the Japanese CT Script | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
JLukas

Red Paragoomba
Level: 13

Posts: 8/51
EXP: 8897
For next: 1370

Since: 03-15-04
From: USA

Since last post: 9 hours
Last activity: 6 hours
Posted on 01-07-05 01:36 AM Link | Quote
I've made a table of all the characters.

Part 1
Part 2
Part 3

The next step, I need the images carefully compared by a translator to Bisqwit's image (posted above) I expect a few errors with some of the kanji, the game font and windows font are a bit different. If there are mistakes, a list (Ex: "part 3, row 7, second from left, {kanji} should be {kanji} is all I need.

If I can get that part out of the way... I'll see what I can do.


xZeaLitYx

Cheep-cheep
Level: 23

Posts: 59/199
EXP: 66932
For next: 791

Since: 04-13-04

Since last post: 1 day
Last activity: 3 hours
Posted on 01-07-05 08:48 PM Link | Quote
From Arc Impulse:

http://blood-colored.org/table_errors.txt
Geiger

Buster Beetle
Level: 34

Posts: 232/460
EXP: 241080
For next: 12571

Since: 03-15-04
From: Indianapolis, IN, USA

Since last post: 6 hours
Last activity: 6 hours
Posted on 01-07-05 10:41 PM Link | Quote
As I understand it, Hiragana and Katakana are phonetics where as Kanji is made up of words. Is this correct? Would altering Kanji to its phonetic equivalents alter its meaning?

(edit)

I think Part 1 Line 1 character 21 (or 22) is incorrect. You have ぎ(u304E) (which already appears on that line). I think that should be ざ(u3056).

---Evil Peer


(edited by Geiger on 01-07-05 02:58 PM)
(edited by Geiger on 01-07-05 02:59 PM)
JLukas

Red Paragoomba
Level: 13

Posts: 9/51
EXP: 8897
For next: 1370

Since: 03-15-04
From: USA

Since last post: 9 hours
Last activity: 6 hours
Posted on 01-08-05 12:15 AM Link | Quote
Originally posted by Geiger
As II think Part 1 Line 1 character 21 (or 22) is incorrect. You have
xZeaLitYx

Cheep-cheep
Level: 23

Posts: 60/199
EXP: 66932
For next: 791

Since: 04-13-04

Since last post: 1 day
Last activity: 3 hours
Posted on 01-08-05 12:45 AM Link | Quote
Off-topic, but a question for Evil Peer. When ACMLM's was down a few months ago, Chickenlump and I were going to investigate a problem that has been preventing further exploration of some Chrono Trigger Prerelease areas. After using Temporal Flux, I have a better understanding of the problem. Some of the areas do not have Event data for Crono or other playable characters. Just in lucky chance, is there an easy way to patch this by applying a simple event object to a number of location offsets so that these areas will load a Crono?


(edited by xZeaLitYx on 01-07-05 03:47 PM)
Geiger

Buster Beetle
Level: 34

Posts: 233/460
EXP: 241080
For next: 12571

Since: 03-15-04
From: Indianapolis, IN, USA

Since last post: 6 hours
Last activity: 6 hours
Posted on 01-08-05 12:59 AM Link | Quote
Just in lucky chance, is there an easy way to patch this by applying a simple event object to a number of location offsets so that these areas will load a Crono?

There probably is, but I cannot be of any assitance there. I do not know much about the Promotional ROM, but I do know some of the formats changed between it and the North American release (eg: Location maps are slightly different).

If you can find the Location data, you could probably change the value of the event packet so it uses something else (like the default area). This would completely replace the events for that room though, so if you are hoping to find out the plot to the Singing Mountain, you would be in for a disappointment.

(edit)

Have to echo Arc Impulse. Part 1 Line 3 character 15 is ウ (u3046), but should be ク (u30AF).

(edit)

Unicode values for part 1.

http://geigercount.net/crypt/kurono-unicode.txt

Unicode charts

http://www.unicode.org/charts/

---Evil Peer


(edited by Geiger on 01-07-05 04:40 PM)
JLukas

Red Paragoomba
Level: 13

Posts: 10/51
EXP: 8897
For next: 1370

Since: 03-15-04
From: USA

Since last post: 9 hours
Last activity: 6 hours
Posted on 01-08-05 01:48 AM Link | Quote
Geiger: I've typed them all in already (to NJStar), now I'm just correcting the mistakes.

Edit: PM sent


(edited by JLukas on 01-07-05 05:05 PM)
Geiger

Buster Beetle
Level: 34

Posts: 234/460
EXP: 241080
For next: 12571

Since: 03-15-04
From: Indianapolis, IN, USA

Since last post: 6 hours
Last activity: 6 hours
Posted on 01-08-05 02:15 AM Link | Quote
So are any of the character sets posted thus far in game value order?

---T.Geiger
JLukas

Red Paragoomba
Level: 13

Posts: 11/51
EXP: 8897
For next: 1370

Since: 03-15-04
From: USA

Since last post: 9 hours
Last activity: 6 hours
Posted on 01-08-05 02:22 AM Link | Quote
The game order is the same as the pics
Heian-794

Red Super Koopa
Level: 44

Posts: 592/896
EXP: 611014
For next: 271

Since: 06-01-04
From: Kyoto, Japan

Since last post: 21 days
Last activity: 10 days
Posted on 01-08-05 10:55 AM Link | Quote
JLukas, I just looked over Part 3, and you have
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - Ripping the Japanese CT Script | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.014 seconds.