Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX Help #2 | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Commando125 Red Goomba Level: 11 Posts: 8/40 EXP: 4477 For next: 1508 Since: 12-24-04 From: Oregon, US Since last post: 30 days Last activity: 4 days |
| ||
When I put the ExGFX in the editor, it says it is too big and in the game, mario is swimming and these water waves show up. How do I get my ExGFX to the correct size? Tile Editor: YY-CHR SMW Editor: Lunar Magic Thanks if you can help - Commando125 |
|||
Luigi-San Melon Bug Level: 42 Posts: 117/736 EXP: 485962 For next: 35400 Since: 03-20-04 From: Mushroom Kingdom Since last post: 17 hours Last activity: 10 hours |
| ||
You do know there's a tile editor in LM, right? | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 3922/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
I revoked your license to give advice long ago, Luigi-San. The ExGFX must be 4096 bytes (that's 16 tiles by 8 tiles in an editor under SNES format.) |
|||
Commando125 Red Goomba Level: 11 Posts: 9/40 EXP: 4477 For next: 1508 Since: 12-24-04 From: Oregon, US Since last post: 30 days Last activity: 4 days |
| ||
How can I decrease the size in YY-CHR? | |||
Keikonium Banned Level: NAN Posts: 892/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
| ||
Extract the Graphics using LM. Then open up the folder called Graphics that was created in the same place as your ROM. You should have a bunch of files called GFX00.bin GFX01.bin etc. Copy one of those files and paste it some where else. Now open that file in YY-chr and change the format to SNES. ONLY make graphics using the top half of the file (the part where all the graphics are). Now save the file as ExGFX80.bin (the numbers are from 80-FFF). Put it in the folder called ExGraphics (which gets created in the same place as your rom when you extract the Exgraphics using LM). Now open LM and INSERT the ExGFX. Click on the RED poison mushroom and chose your ExGFX number (80 if thats the number you put in). Hopefully that works (BTW, that will make it the correct size) If anyone sees anything wrong with this just post the corrections. |
|||
Commando125 Red Goomba Level: 11 Posts: 11/40 EXP: 4477 For next: 1508 Since: 12-24-04 From: Oregon, US Since last post: 30 days Last activity: 4 days |
| ||
Someone told me a quick way using a hex editor. Thanks anyway |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX Help #2 | | | |