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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - YES! 1000th view by ME! Does anyone have any yoshi's island enemy sheets? | |
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Clockworkz

Birdo

"Hoargh! Take your shoes off!"
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Since: 03-15-04
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Posted on 03-24-04 10:50 PM Link | Quote
I need some. Thanks!
mikepjr

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From: houston texas

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Posted on 03-25-04 01:15 PM Link | Quote
I do but im still using them, so um why dont you just rip them yourself? Its not that hard.
Clockworkz

Birdo

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Posted on 03-25-04 05:37 PM Link | Quote
I can't seem to find them... in YY-CHR, all I find are some old beta sprites.
mikepjr

Ninji
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Posted on 03-25-04 05:46 PM Link | Quote
No no no. What i mean is rip them from the yoshis island yourself.
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
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Posted on 03-25-04 05:52 PM Link | Quote
...Don't know how
Kefka
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From: Pomona, CALIFORNIA BABY!

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Posted on 03-25-04 06:36 PM Link | Quote
Originally posted by Clockworkz
...Don't know how


Um... you're kidding, right?
mikepjr

Ninji
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Since: 03-15-04
From: houston texas

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Posted on 03-25-04 06:56 PM Link | Quote
OMG. You dont know how to rip. LOL.
OK ill tell ya how first get the rom of a game you wish to rip from and no i cant tell you where to get roms just search google. Anyhow , then screen shot of the game in action then edit the pic thet you took of the game down to where all you have is a pic of the enemy or what have you then in tile layor pro import that image into the file you may have to re color some part of the image just slightly and then voala you have riped.


(edited by mikepjr on 03-25-04 09:56 AM)
(edited by mikepjr on 03-25-04 09:57 AM)
Aioria

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Yes I will!! ;D

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Posted on 03-25-04 08:13 PM Link | Quote
oh God, i must try to learn to rip exgfx soon
gnkkwinrrul

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Posted on 03-25-04 08:45 PM Link | Quote
Read the the Lunar Magic help files...
Geno

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Posted on 03-26-04 01:46 AM Link | Quote
If you're talking about decompressing the data, that's different. You'll have to find how the graphics are stored and transform them using the pattern into raw tile editor-openable files. Chickenlump was nice enough to release all the YI GFX he found decompressed, and it is really nifty. Chickenlump, if you are reading this, please post the link again.
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