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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Super Mario World hacking - Prepare for a new hack! (Demo) | |
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PumpkinPie
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Big Boo
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Posted on 12-22-04 07:42 AM Link | Quote
Look! I'm making a hack! And it's better than all of yours!!! j/k, That JAMH and Luigi's Adventure series looks pretty cool.

This is my first time posting a hack demo, so try to bear with me if I'm not doing something right. From what I understand, you need to download the IPS, which is here:

http://www.angelfire.lycos.com/blues/sonofabulletbrain/Super_Mario_Place_V1.ips

You'll also be wanting some screens, I figure. Here they be. These are of the six levels that you can play in.


This is Pancake Desert 1, home to pokeys, moles, and bandit koopas.


Grapevine Jungle 4, taking place in the canopy of a Jungle.


One of my favorites for the Frosty theme, Frosty Highlands


Cola Caverns 1. Yep.


Another Jungle level. This one, Grapevine Jungle 1, makes use of the vines alot.


And here's the Jungle Castle. I'll let you find the secret in this one for yourself.

These 6 levels are just a random collection from the game that I like most. Note that the REAL overworld in the game will be much more creative.

That's it. Comments? Questions? Flames?
Keikonium
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Posted on 12-22-04 07:58 AM Link | Quote
1st shot: BG is just bad. sorry to say. It does fit in with the FG tho, which I dont think looks bad at all. The pokeys look awesome! Much better green than yellow. The pillars dont look to great tho, they just seem weird

2nd shot: Altho using glitched sprites on purpose isn't recommended and people will tell you not to do that, they sort of fit in here. But how is mario supposed to fit thru that small hole without sliding and getting hit? Brown coins isn't a good idea and whats up with the power up?

3rd shot: Why is there text, dont use glitched platforms (well, at least dont take shots when a portion of the platform is missing) and change the BG color so its darker and it will look better.

4th shot: I think this looks good. I would love to see that ground in better resolution tho (press F1 *(thanks for pointing that out Kyouji)* in ZSNES and save the shots as a PNG and keep them the same size they save as). That ground looks really good!

5th shot: really...full. dont put vines side by side, makes it WAY to easy to climb right across. And vary the lengths.

6th shot: The green in the BG doesn't look very good. Maby since its a jungle castle, make some trees showing in thru the window and and some overgrown vines inside.


Just change this stuff and it will look much better


(edited by Keikonium on 12-21-04 11:29 PM)
Alastor the Stylish
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Posted on 12-22-04 08:12 AM Link | Quote
1st: All screenshots need serious resizing.

2nd: Ignore Kei. He's way too lenient. Also Kei, what the... By default, F2 is state save. Do you mean F1?

3rd: Individual screenshot review.

1: GAHAHAHA. The graphics here are pathetic. These suck. Start over. The pokeys have a poor palette.

2. Horizontal logs look good. Everything else is quite poor. Level design looks pretty terrible, too, way too many sprites and far too cramped.

3. Suck de duddly uck. Broken platforms, ridiculous amount of piranhas... No. Try again =/ On the plus side, the graphics aren't too bad, just shade those blocks better.

4. Again, foreground is incredibly ugly. The caps look painful, they should be outside the koopa's head, not... Exactly at wide The arms on them look quite poor.

5. It seriously hurts the eyes, it does. Start over. START OVER. Way too many vines, black piranhas where there shouldn't be, the aforementioned vines end suddenly, and what the god is with those koopas? They look pretty terrible.

6. Way too many of the wooden spikes, the level looks monotonous. The background is the same as the original, but worse by the inclusion of a glitched-looking tile and an extremely poor background color.

Overall: No ****ing way am I gonna download this


(edited by Kyouji Craw on 12-21-04 11:13 PM)
Chris

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Posted on 12-22-04 08:24 AM Link | Quote
1) Those screens filled the whole screen of my computer.
2) 1st screen there looks really plain..
3) 2nd screen. Glinched sprites like that.. ehh..
4) 3rd screen. That bg color, odd a bit.. Then there is text..
5) The 4th screen looks pretty nice.
6) The 5th screen looks way off with all them vines and stuff.
7) The last, I really have no problem with that but the green bg there..
Karadur

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Posted on 12-22-04 08:30 AM Link | Quote
I'll download and try this demo just as soon as I make comments on the screenshots. First off, if it's at all possible for you, do take the screenshots in ZSNES (F1, Save Snapshot). You can set it to save them as .png files, which, from my experience, keeps the screenshots looking pretty much the same as when you play the game.

1) Like Keikonium posted, the background looks bad. You could try outlining everything in black, or light brown, which would look a whole lot better in my opinion. I like how you changed the palette of the Pokeys here. They look good. The ground, to me, looks like cheese Darkening it up a bit might make it look better. You should try to make the pillars a different color than the rest of the ground, because the way they are now makes it look like they're solid, which you can tell is not true by looking at the second Pokey.

2) Is the powerup Mario has here some sort of leaf shooter? That's what it looks like right now You say it takes place in the canopy of a jungle, but if that's the case, then where are all the leaves (aside from the background, I mean)? The brown coins don't stand out very much from the rest of the level, which will most likely make them a bit hard to see when playing the hack, if you leave them that way. The piranha plant stalks are debatable, but I think they look alright like they are.

3) The light grey background really doesn't fit it very well. The missing piece of the platform should be addressed. You can change the maximum number of sprites displayed on the screen at once in the Sprite Header Properties box in Lunar Magic (Lakitu's head button). I'm not sure what you want to set it to, so I hope someone else does.

4) Aside from the stretched ground, there's nothing wrong I can see here. The edited Koopas are good

5) The modified Para-Koopas and Koopas are the first thing that caught my eye here. They look really good The screen is a bit crowded with vines though. Is the rest of the level like that? If it is, you may want to consider removing a few vines here and there

6) Nothing wrong that I could see here. It looks nice

Criticisms aside, this is looking good for your first SMW hack


(edited by Karadur on 12-21-04 11:30 PM)
PumpkinPie
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Posted on 12-22-04 08:36 AM Link | Quote
I s'pose some background information is needed.

Keikonium:

"1st shot: BG is just bad. sorry to say. It does fit in with the FG tho, which I dont think looks bad at all. The pokeys look awesome! Much better green than yellow. The pillars dont look to great tho, they just seem weird"

I always thought the other way around; I hate the FG. I'll see what I can do to the BG, and maybe I'll make those pillars straight.

"2nd shot: Altho using glitched sprites on purpose isn't recommended and people will tell you not to do that, they sort of fit in here."

What? Glitched sprites? I did not know those were glitched. Odd...

"But how is mario supposed to fit thru that small hole without sliding and getting hit? Brown coins isn't a good idea and whats up with the power up?"

Mario can get through by shooting the plant with a fireball, being small, or waiting for the plant to go up. It goes up and down. Brown coins - I know. I changed the powerups. The lime is actually a flower.

"3rd shot: Why is there text, dont use glitched platforms (well, at least dont take shots when a portion of the platform is missing) and change the BG color so its darker and it will look better."

The text is there because I just loaded the game to take a screenshot. Maybe the platforms glitched because of too many sprites?

"4th shot: I think this looks good. I would love to see that ground in better resolution tho (press F2 in ZSNES and save the shots as a PNG and keep them the same size they save as). That ground looks really good!"

Thanks. Only, I use snes9x.

"5th shot: really...full. dont put vines side by side, makes it WAY to easy to climb right across. And vary the lengths."

You actually can't tell, but it is really one big maze. The vines are there so it is like a maze where you can go up, down, left and right. That's why they're close together.

"6th shot: The green in the BG doesn't look very good. Maby since its a jungle castle, make some trees showing in thru the window and and some overgrown vines inside."

Yeah, that was where I began to experiment with the BG. I'll fix it up.

Kyouji Craw:

"1st: All screenshots need serious resizing." - Yes.

"1: GAHAHAHA. The graphics here are pathetic. These suck. Start over. The pokeys have a poor palette."

...It could pass off as pizza, right? I big...pizza...level?


"2. Horizontal logs look good. Everything else is quite poor. Level design looks pretty terrible, too, way too many sprites and far too cramped."

Funny. That one part, for maybe two screens, is cramped. The rest of the level is a line guided platform level. 0_0 My bad for not making that clear.

"3. Suck de duddly uck. Broken platforms, ridiculous amount of piranhas... No. Try again =/ On the plus side, the graphics aren't too bad, just shade those blocks better."

I don't know why the platforms glitched, but the pirhanhas are there so you can't stand on the platform. You have to move fast, or be bitten.

"4. Again, foreground is incredibly ugly. The caps look painful, they should be outside the koopa's head, not... Exactly at wide The arms on them look quite poor."

I agree with you on the caps. As for the arms...I assume you mean the picks...I might make them more distinguishable.

"5. It seriously hurts the eyes, it does. Start over. START OVER. Way too many vines, black piranhas where there shouldn't be, the aforementioned vines end suddenly, and what the god is with those koopas? They look pretty terrible."

The vines are for the maze, the black piranhas are on the metal blocks so you cannot just walk across, and the blocks act as the 'walls' of the maze. The koopas are supposed to be like indians.

"6. Way too many of the wooden spikes, the level looks monotonous. The background is the same as the original, but worse by the inclusion of a glitched-looking tile and an extremely poor background color."

I'll be sure to change/kill that level.


Thanks for you time, guys.

Breakman

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Posted on 12-22-04 08:48 AM Link | Quote
Well I'm not going to seriously review this as I'm very new myself, but I just wanna say a couple things. Pretty much everything Kyouji said was true; though he puts it kinda...mean, he's direct, and honest, which you should be glad of, as many people aren't as much. Personally, I love the fact that you're at least trying with all the custom graphics. I, though, just plan on using the original graphics with varying palettes for my first hack. Honestly, that might be the road you should take as well, until you start getting better with level design and colors and can more comfortably and skillfully create and use completely custom graphics.
Alastor the Stylish
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Posted on 12-22-04 08:48 AM Link | Quote
Kudos for not flipping out. You're calm. That's cool.

1. No, not really =/
2. Heh. The main thing I'm worried about is that seeming 1-space gap. While a player can slide under it, Yoshi cannot.
3. The platform is glitched because there are too many. They're big, so they take up a lot more space than normal. And the whole move fast or be bitten thing isn't a good idea, really...
4. I suppose I do. And doing that would be quite good.
5. Even if it's for a maze, the vines look pretty terrible. I advise using a climbing net, it'd look a lot better there.
6. Heh
PumpkinPie
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Posted on 12-23-04 12:55 AM Link | Quote
More screenshots of the levels are coming in a few hours from this post, and they'll be smaller.

Well, come on now, this game is meant to be played, not looked at! Someone play it already! Geez! You'll see the quality that it has, if it isn't the most beautiful thing yet. I focus my time more on gameplay than graphics. Each level has its own architecture, (like the desert is flat with cliffs and pillars. This level is best done at a run.) and its own sprite to make it unique. I need feedback on the gameplay, too, you know!
Alastor the Stylish
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Posted on 12-23-04 01:09 AM Link | Quote
Alright I'll play it.

...

Wow.

The Nintendo Presents thing has wierd tiles there.

Hit new game: several wierd glitch tile appears as the intro level loads, then disappears as it fades in. after it fades in, it reappears, then disappears again.

Fades out. On to the actual game.

... Come on you stupid thing, load...

Okay, it's not loading. You must have screwed up the patch somehow.
Smallhacker

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Posted on 12-23-04 01:33 AM Link | Quote
Originally posted by Kyouji Craw
Alright I'll play it.

...

Wow.

The Nintendo Presents thing has wierd tiles there.

Hit new game: several wierd glitch tile appears as the intro level loads, then disappears as it fades in. after it fades in, it reappears, then disappears again.

Fades out. On to the actual game.

... Come on you stupid thing, load...

Okay, it's not loading. You must have screwed up the patch somehow.

Same problem here.
Juggling Joker

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Posted on 12-23-04 01:54 AM Link | Quote
Make sure you use a completely unaltered 1.0 version of the rom making the patch.
Karadur

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Posted on 12-23-04 01:59 AM Link | Quote
Originally posted by Juggling Joker
Make sure you use a completely unaltered 1.0 version of the rom making the patch.


I have my original SMW ROM zipped up. I put one copy on my desktop, with the IPS patch. I applied the patch to the ROM, tried playing it in ZSNES, but had no luck. I then deleted that copy of the ROM, opened a new copy in Lunar Magic, and saved the level. I tried applying the patch again, with no better results

I'm getting exactly what Kyouji and Smallhacker got.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 12-23-04 02:00 AM Link | Quote
No, JJ is saying that it's the patchmaker's fault.
HyperLamer
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Sesshomaru
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Posted on 12-23-04 02:05 AM Link | Quote
1) BG sucks, FG isn't all that great. Needs much more detail and better colours. Cow skulls are a nice touch though. Good colours on the Pokeys.

2) The picture appears to have been scaled down, making it look really bad. Plants probably shouldn't be coming out of those, and you should make your own BG. I like the plants though. On the platform with 2 brown coins, just before that, only small Mario can fit through unless he ducks, which also prevents Yoshi from getting in.

3) The colours are just gross, and what are those rotating platforms attatched to? Also try not to take screenshots with text in them, it doesn't look very good. You mention that the plants are there so that you die if you fall off, I suggest you just remove them and let Mario fall to his death, since they look ugly and Yoshi can walk on them.

4) Scaling problem again. The Koopas look cool, but the bandanas should be adjusted a bit, it looks like they're covering their eyes.

5) Looks good except for the scaling thing, but I suggest you try to make some sort of end tile for the vines. Looks like a hard level, I hope it isn't too early in the game... Also glitched Koopas, wtf? You say this is supposed to be like a vine maze, so maybe it'd look better if you made the vines look like they were attatched to eachother. The climbing net with ExGFX would be perfect for this.

6) Cool, but that thing in the background behind the spikes looks weird. And don't those spikes usually go on layer 2? Notice how the BG colour is visible between the blocks in the BG, so you might want to choose a darker one. (Unless you're going for like a moss-on-the-walls effect, in which case it really does not look good.)


Note that the REAL overworld in the game will be much more creative.

Er, you never showed the OW.

Anyway it looks good, but you need to change some palettes and BGs, and not resize the screenshots. Use F1 to take pics in ZSnes, as a few people pointed out.
elixirnova

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Posted on 12-23-04 09:51 AM Link | Quote
For the maze with vines i suggest either:
1) Making a bottom tile for the vine so its not all chopped up and make a new "more full" looking vine for on top so its not all.. boring
or 2) make a net though edit the graphics of it so that its got vines growing around it or just make the wiring on it vines instead :-P
Either of these sound like they'd fix that problem
Though I find the rest of the screen shots all going with the same "theme" so that looks good to see random themes in each difrent level is annoying
PumpkinPie
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Posted on 12-24-04 03:07 AM Link | Quote
I'm not sure what the problem is when you guys try to load this blasted thing. It is my first time displaying a demo, though, so I'm not too surprised... Here's a step by step list of what I did/

1. I make a copy of Super Mario World in a folder in My Documents.
2. I create a patch with LIPS, first selecting the copy of SMW, then my game, then save the patch.
3. I upload the patch onto my page.
4. To see if it works, I downloaded the IPS from my site again and saved the IPS as something else.
5. I applied the patch to a copy of SMW, not the same one I used to patch it in the first place.
6. I loaded the thing in Snes9x.
7. It works just fine for me.

I have no idea what's going on here. If this doesn't work now ( http://www.angelfire.lycos.com/blues/sonofabulletbrain/Super_Mario_Place_V1.ips ) , then I am going to seriously just consider quitting all of this crap. Why struggle with a program that is so insanely hard to use/understand sometimes (LM) to make this game, go through so much trouble to patch it when I could just give you guys the darned rom on its own, and try to figure out WHAT IN THE HECK is causing all of this if the game doesn't even look good at a glance anyway?

Steaming, venting,

I hope this works for someone or that someone can point me in the right direction, cause this is starting to interfere with time I'd rather spend on schoolwork or dinner.




(edited by CheesePie on 12-23-04 06:09 PM)
(edited by CheesePie on 12-23-04 06:11 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 12-24-04 03:26 AM Link | Quote
LM isn't hard at all to use once you get it down. I can definitely understand the schoolwork thing though. Anyway, it's not a problem of what you did wrong, your copy of Super Mario World is merely not the standard one being used. You can apply it to your own ROM, but that's not the same as what we're using, so it doesn't work for us. If you were to get it (if you have an IM client I'm sure someone will send it to you) then it'd be fine.
PumpkinPie
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Posted on 12-24-04 03:31 AM Link | Quote
Totally Crazy Idea that Might Work: Could I give you guys the SMW I used to patch this? That way you would use this version so the demo could work....
Karadur

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Posted on 12-24-04 03:44 AM Link | Quote
That idea's fine, if it wasn't for the whole thing about not being able to provide links to ROMs I understand that you're frustrated at this, but if you really want to do that, try PM'img FuSoYa or BMF, explain your problem, and see what they say.

Another crazy idea: what about making an IPS patch of the version of the SMW ROM you have right now (unmodified), so we can apply it to a copy of our originals, and then apply your patch? I'm not sure if it'd work that way, but it can't hurt
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