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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - I have an idea for a hack... | |
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Magikoopa Myster

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Posted on 12-19-04 01:04 AM Link | Quote
I'm going to make a hack called Kooper's Journey. I know I already made a thread about this, but it got too big. Can anyone tell me what to do with Tile Layer Pro? I got the graphics there, but it's a bunch of pixels and I can't tell them apart.
Alastor the Stylish
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Posted on 12-19-04 01:15 AM Link | Quote
Yeah. You'll need to extract the graphics from the ROM first. That's File > Graphics > Extract GFX from ROM, by the way (say yes to converting them to 4BPP). Then open the graphics files in TLP, then change the display to SNES (View > Format > SNES) then edit the graphics. Save the stuff when you're done then in LM insert the graphics to the ROM (File > Graphics > Insert GFX to Rom...).
Atma X

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Posted on 12-19-04 01:16 AM Link | Quote
It's because the Graphics are compressed (meaning that they are in a format that is designed to save space, and the game interprets/reads them differently then uncompressed graphics).
Lunar Magic can help you with this. Read about Gfx and ExGfx (Graphics and Extra Graphics) in the Lunar Magic Help File,... and also the 8x8 Editor (and after you understand all that, then read about the 16x16 Editor).


(edited by Atma X on 12-18-04 04:19 PM)
(edited by Atma X on 12-18-04 04:21 PM)
Vortex

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Posted on 12-19-04 01:21 AM Link | Quote
and good luck. Most likely you'll be like 'wtf'. Takes some time but once you get used to it its all a peice of cake. Plus I recommend yy-chr for gfx editing. Tile Layer pro doesnt paste gfx properly for me, and like likes to crash on me as well.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 12-19-04 01:45 AM Link | Quote
Well, pasting in TLP is awkward but you get used to it... Crashing though happens to everyone


(edited by Kyouji Craw on 12-18-04 04:45 PM)
Atma X

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Posted on 12-19-04 02:04 AM Link | Quote
I haven't had TLP crash in the longest time, which is because I know what makes it crash, so I avoid making those kinds of mistakes (though I avoid most of them naturally anymore)
So actually, once you get to know TLP, it becomes very easy to use (I personally didn't like a few things in YY-CHR, things that were quite unfriendly,... and limited in some ways,... so I use TLP and avoid making mistakes that crash the program).


(edited by Atma X on 12-18-04 05:05 PM)
(edited by Atma X on 12-18-04 09:07 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 12-19-04 04:36 AM Link | Quote
What besides having many windows open while doing lots of operations crashes it?
Atma X

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Posted on 12-19-04 06:06 AM Link | Quote
I can't think of everything off hand (I avoid most of the problems with out even thinking of them half the time,... because it has become so natural to me anymore), but for now, I'll name the one's that I can remember off hand.

Note that the following things usually won't close TLP instantly:

Clicking in the Bottom Right 8x8 Tile will cause it to complain, and it will close if you do certain things after that.

I can't remember this one for sure, but I am most likely right,... but I think if you move & copy a Tile to the bottom right corner, it'll also complain, etc..

Exporting and setting a bitmap that's too wide (it won't close at first, but it will if you do certain things after that).

Streatching an opened file too far in the wrong directions.

Also, if you import bitmaps wrong in a few other ways (that I can't think of right now), it'll end up closing.

I'll post more when I think of them.
Aioria

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Posted on 12-19-04 06:30 AM Link | Quote
I've been using yychr for over an year and it is much better than tlp in my opinion. It rules
Xkeeper 2.0

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Posted on 12-19-04 06:33 AM Link | Quote
I actually use both. TLP to make my BIN files, plus YY-CHR to rip from GBA files.
Chris

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Posted on 12-19-04 07:08 AM Link | Quote
I agree. I think that the YY-chart is somewhat better. When I tried Tile Layer, it was hard for me to use.
Originally posted by Aioria
I've been using yychr for over an year and it is much better than tlp in my opinion. It rules



(edited by Chris on 12-18-04 10:09 PM)
Alastor the Stylish
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Posted on 12-19-04 10:17 AM Link | Quote
Originally posted by Aioria
I've been using yychr for over an year and it is much better than tlp in my opinion. It rules
Judging by the fact that Aioria likes it, it is pretty safe to conclude that YY-CHR is the worst program ever made I kid, I kid, but I seriously find TLP to be a much more useful prog overall. All the people who like it who have said why seem to think it's good for ripping, which I don't do.
Atma X

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Posted on 12-19-04 10:27 AM Link | Quote
I think one of the main reasons I didn't like YY-CHR was because I was not able to import bitmaps,... or not in a friendly way (I can't remember for sure if that's waht it was though. I'll have to look at that again because I knew it wouldn't allow me to do something that was essential to me when working with graphics).
Smallhacker

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Posted on 12-19-04 02:45 PM Link | Quote
YY-CHR 4EVA!
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

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Posted on 12-19-04 04:19 PM Link | Quote
Have you guys ever tried Tile Molester? It's a Java application, so it should work on most any platform, as far as I know. I don't really care much for it (YY-CHR 4EVA!), but I figure those of you that use TLP all the time might find it useful (and less buggy).
HyperLamer
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Posted on 12-19-04 04:29 PM Link | Quote
TLP is nice, but the bugs annoy me. Some of us like to be able to edit the bottom-right corner, open SMW's graphic files without it crashing on the spot (before even switching modes or resizing the window), and paste something the entire size of the window.

And Tile Molester is Java, nuff said.
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Posted on 12-19-04 04:33 PM Link | Quote
Yeah, I would have to say YY-CHR also. I have TLP and it crashes when I load .bin files at least half of the time.
Atma X

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Posted on 12-19-04 05:35 PM Link | Quote
Well, any Files being opened in TLP and viewed in any of the Higher Graphics Modes must be at least 2000kb (Hex) in size (8192 in Decimal). That's what I do to make sure TLP doesn't complain, rather than streatching the File's window size before changing Gfx Modes (because it likes to complain a lot if you do it that way)


Originally Posted by HyperHacker
Some of us like to be able to edit the bottom-right corner, open SMW's graphic files without it crashing on the spot (before even switching modes or resizing the window)



Before switiching Gfx Modes?
I don't think it's ever done that to me before (unless I happened to open a File that was so small, that even in 1bpp Mode TLP complained about the Scroll Bar Being out of Range).


(edited by Atma X on 12-19-04 08:40 AM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 12-19-04 08:17 PM Link | Quote
Yeh, as long as I don't have more than two windows open at a time it very rarely crashes, so, dunno quite what you mean HH.
Atma X

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Posted on 12-19-04 10:13 PM Link | Quote
Really, I sometimes have around 8 windows or more open and I still have no problems with it.

How much RAM does your computer have Kyouji?
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