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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Major problem with custom background part 2 | |
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MadMikeXP

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Since: 09-01-04
From: Augusta

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Posted on 12-12-04 04:26 AM Link | Quote
I'm having a second problem but this time its worser...
I am using a bcakground from SMB2 from the first level, I have took it and made three copy's of it each with a different color Blue Orange and purple. when I inserted the backgrounds they were all working and showed up correctly but I tested them in ZSNES two out of three backgrounds came out screwed up and had a different color and solarized !
Do I need to put the backgrounds on different map16 pages or put it somewhere different like on every 2 levels say like Yoshi's Island 1 skip the level 2 and move it onto level 3 or later ?

thanks
MadMikeXP
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
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Posted on 12-12-04 04:31 AM Link | Quote
Yes. Put them on different pages.
MadMikeXP

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From: Augusta

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Posted on 12-12-04 07:31 PM Link | Quote
I put the background on seperate Map16 pages and it still screws up for some strange reason...... also I am using Super Mario World (U) rom and SMAS & wolrd rom (U) and I'm still having problems with the backgrounds.
Keikonium
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Posted on 12-12-04 09:54 PM Link | Quote
The map16 page doesn't matter. You can put all three on the same page (if they fit) Just make sure you are saving with F9, saving the palette, saving the level etc. Maby, try the BG's that dont work on the level that the one does work on and see what happens. Iif it shows up fine, then just copy the EXACT level settings to a different level and see what happens. To bad there wasn't a feature to directly copy the BG's from the other games in the SMAS/SMW rom into SMW part. It would save time ans space
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