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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - RPG code for SMW - there's some progress. | | | |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2902/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Assuming progress on his hack continues as normal (IE goes on for awhile then gets reset, repeat indefinitely) somehow I doubt this will be a problem for him. | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 473/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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It never gets reset... there are some periods I take a break from continuing it, but there's always sorta progress on it... @knuck, you're being rude, so stfu... @JJ, sorry, but I rather thought of something thinner and more readable than SMW's original font... although yours looks good, I can't imagine myself reading a 20 lines monologue written in this... @cpubasic13, I might or might not release a function-reduced version with the next demo of ALttP already... |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 507/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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How about BMFTypeTM? 'Twas used in both Legend of the Blob Bros. 2 and Super Mario Odyssey: |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 477/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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This one is quite nice, actually... can I have it in a gfx file (those with a .bin as an extension^^)? Thanks in advance, ~Blacky. |
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knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 910/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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Originally posted by blackhole89And then no one will find your hack innovative because the rpg code will have been used as hell when you release it. But in the end, it's your call... |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 508/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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BMFType (2bpp Game Boy format) I should start a font archive on my website someday. |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 478/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Originally posted by knuckOriginally posted by blackhole89And then no one will find your hack innovative because the rpg code will have been used as hell when you release it. It will be hard enough to use. At least not like "zomg i take t3h lunar magix type some lololol text and my hack rox". You'll need to know about hex hacking and how SNES tiles are set up, and I don't think more than 5 people in here know that. An overusage is hardly possible, therefore. Besides, I said I was gonna release a limited version. What you'll see in SMW: ALttP will be much, much more. [/advertisment mode] @BMF, kthx. ~Blacky. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 990/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by blackhole89 No ASM required, right? With "SNES tiles", do you mean the format used for the status bar and some other stuff? (1st byte: Tile, 2nd byte: Settings) (edited by Smallhacker on 12-03-04 10:25 AM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 481/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Yeah, no ASM. At least as long as you don't want to add functions to it. With SNES tiles I mean how SNES tiles are set up in the PPU, and, yes, I believe it's the same on SMW's RAM mirror for the status bar. And it isn't exactly "1st byte: Tile, 2nd byte: Settings", but vhp???## ########, with v = vertical flip, h = horizontal flip, p = layer priority flag, ? = palette number and # (10 bits) = tile ID. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 994/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Yup. It's the same format. (I accidently mixed up the order) | |||
d4s Panser Level: 29 Posts: 97/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by blackhole89 although you dont seem to like me/respond to my messages(magst du deine landsleute etwa nicht? , i have to tell you one thing: there IS a way to make a gradient hdma translucent textbox with only ONE hdma channel! how, you ask? simple, dont rewrite the palette via hdma, but setup your hdmachannel to write 2 registers at once, and select the cgadsub designation reg ($2131) as target. dont forget to set your fonts background to colour #0 (transparent). since youre using a static hdma table, set it up like this: ;no cgadsub .db $7f ;scanlines to count until textbox .db $00 ;register $2131, disable cgadsub on all channels .db $00 ;register $2132, set cgadsub color to black ;textbox .db $04 ;first 4 scanlines of textbox .db $3f ;enable cgadsub on all layers EXCEPT layer 3 .db $aa ;select color .db $04 .db $3f .db $ab ;and make a gradient etc. thats how the pro's do it. looks so damn sexy! check these screenies out, they are from my upcoming breath of fire 2 german translation: old dialoguebox: new dialoguebox: old startmenu: new startmenu: old battlemode: new battlemode: i can send you part of my source if you like. (edited by d4s on 12-03-04 12:45 PM) (edited by d4s on 12-03-04 12:52 PM) |
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Keikonium Banned Level: NAN Posts: 864/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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OMG! This looks amazing! When I first saw that I thought how amazing it would be to use this type of thing for a translucent fire on layer 3! That would be awesome for a fire pit or castle!! I think that would look great in SMW too! |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 482/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Originally posted by d4sOriginally posted by blackhole89 Why? I can't remember ever not having responded to you... zumindest nicht bei sinnvollen Posts...
That won't work that easily because (1) SMW uses CGADSUB for the backdrop colour, (2) some of my levels use CGADSUB for the level itself (->translucent water) and therefore can't be just switched to fixed colour addition/subtraction that easily without garbaging the background behind the textbox. However, I believe I still have an HDMA channel spare, so the progress of this thing is only limited by my laziness. btw, I, in fact, never knew Breath of Fire 2 was translated to English... that's why I never played it |
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d4s Panser Level: 29 Posts: 98/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by Keikonium whats even more amazing is that you dont even need an own layer per s (edited by d4s on 12-04-04 05:52 PM) |
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Shadic Cukeman Level: 27 Posts: 161/304 EXP: 111073 For next: 5086 Since: 08-20-04 From: Somewhere, Over the Rainbow! Since last post: 9 days Last activity: 2 hours |
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That transparent one is awesome! Hmmm... I think that would be REALLY good in this SMW RPG sorta thing. |
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Jesper Busy, busy, busy. Level: 69 Posts: 1380/2390 EXP: 2856000 For next: 13743 Since: 03-15-04 From: Sweden. Since last post: 176 days Last activity: 79 days |
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What's the status on this again? Is there progress? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - RPG code for SMW - there's some progress. | | | |