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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX are Killing ME!!! | |
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Zeros

Goomba
Level: 8

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Since: 11-30-04
From: Washington

Since last post: 315 days
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Posted on 11-30-04 05:00 AM Link | Quote
Ok I know that many people have likely already asked this question but please hear me out. I have been following the instructions on inserting ExGFX and everything goes fine until I try to actually use them. When I open them up in the object window they appear all garbaled and crappy. I really need some help!

Thanks in advance!
Book Keeper
♫♫♫ n00blet ♫♫♫

Level: 21

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Since: 03-15-04
From: Wired

Bookworm eat fresh!

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Posted on 11-30-04 05:04 AM Link | Quote
ExGFX are a pain to get working but well worth it when you get them working, I still to this day am not able to get them working right. the thing you should never forget is... if at first you dont get it right, try, try, try agen.
cpubasic13
17 years old now. Time to buy some M rated games by myself!
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Since: 03-15-04
From: Blame my parents, Eddy

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Posted on 11-30-04 05:04 AM Link | Quote
...did you set the Map16? Seems to me you didn't. You must set up the map16 before using the graphics...
Zeros

Goomba
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Since: 11-30-04
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Posted on 11-30-04 05:21 AM Link | Quote
Whats the map16? I'm extreamly new.
Book Keeper
♫♫♫ n00blet ♫♫♫

Level: 21

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Since: 03-15-04
From: Wired

Bookworm eat fresh!

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Posted on 11-30-04 05:24 AM Link | Quote
it should be in the list of things you add, click on the list and go to the bottem, and click for a 2nd time, now you should see a bunch of blocks of tiles that is map16
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 747/1346
EXP: 1206934
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Since: 03-15-04
From: Blame my parents, Eddy

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Posted on 11-30-04 05:24 AM Link | Quote
The Map16 editor makes tiles for SMW. Those objects you use normally do not work with ExGFX (unless you just edit those graphics, but...) so you will have to make your own tiles. Read the help manual for details.

And please read the newbie FAQ.
Zeros

Goomba
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Since: 11-30-04
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Posted on 11-30-04 06:49 AM Link | Quote
OK well i got it all to appear correctly accept only in the 16bit direct access part of the object window. Now I don't know if this is how it is supposed to be but I guess it will have to work. That is if this is the right way.

So basically what I am asking is do ExGFX appear correctly in the standard objects section or only in the Direct Map16 access section?
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
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Posted on 11-30-04 06:56 AM Link | Quote
That depends on how close they are to the originals. If everything looks fine when in the exact same place as the original it'll be fine, else you'd better make your own tiles.
Zeros

Goomba
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Since: 11-30-04
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Posted on 11-30-04 06:58 AM Link | Quote
How do I do that?
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