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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Hex editing/ Enemies | |
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Zeros

Goomba
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Since: 11-30-04
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Posted on 11-30-04 03:54 AM Link | Quote
I was wonder what the hex address was for the speed of the enemies. I thought I saw something like this some where but I can't find it.

Thanks
Book Keeper
♫♫♫ n00blet ♫♫♫

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Bookworm eat fresh!

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Posted on 11-30-04 05:08 AM Link | Quote
If you are looking for the addresses use Lunar Address, I'm not sure how to use it my self, but look in the Stickys, most things you and others will ask will be answerd in the Stickys.
Zeros

Goomba
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Posted on 11-30-04 05:35 AM Link | Quote
I swore that it had something to do with a hex editor and changing the values in certain areas.

Thanks in advance!
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 11-30-04 06:43 AM Link | Quote
It does. Cpubasic13 was working on mapping out sprite data with some stuff mikeyk posted awhile ago. I'm not certain if he found all the data, but I believe his last thread on it was here.
There's a lot of info on the editing there, and mikeyk links to his original notes there so it should help you quite a bit.
Zeros

Goomba
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Posted on 11-30-04 07:22 AM Link | Quote
That helped a little I guess but I am still not to sure on what I should do to make certain sprites go faster. If you know how please post an example for me to view.

Thanks
Atma X

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Posted on 11-30-04 09:40 AM Link | Quote
Here's something that I put together that tells you how to edit the Speed and other misc things for Rexes (I believe this is what you're looking for).
http://home.comcast.net/~atma-x/SMW_Addresses.rtf
Zeros

Goomba
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Posted on 12-01-04 04:46 AM Link | Quote
ok i must be doing something wrong because it didn't change anything. Could you show me an example?
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