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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - SMRPG question | | | |
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phishit Micro-Goomba Level: 7 Posts: 9/13 EXP: 1115 For next: 333 Since: 04-15-04 Since last post: 256 days Last activity: 71 days |
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I have the "Super MArio RPG editor" and when I try to load a savestate, it only excepts Snes9x savestates (*.00*) Now I have ZSNES Emulator, and when I do a savestate it saves the file as SRM Is there a way to save the file as a Snes9x savestates (*.00*) sorry if this was unclear |
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Chickenlump Level: 41 Posts: 415/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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The SRM file is the saved game file, not the saved state file. The zsnes savestate file will have an extension similar to '.zst' The SRM should be useable in both emulators. I haven't seen any 'Savestate Conversion' software tools, but If I come across any, I'll provide you with a link. --------------edit--------------- Maybe this page will help? http://www.zophar.net/tech/files/Zsnes_to_Snes9x.htm *chickenlump bookmarks it himself for future reference* (edited by Chickenlump on 11-27-04 01:02 PM) |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 836/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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didnt want to make a new thread for this, so does anyone know if there is any data found in the smrpg rom?, or how much is found? | |||
Chickenlump Level: 41 Posts: 419/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Download the Zip file I have uploaded for you. It contains all the publicly released data for SMRPG. http://www.geocities.com/chickenlump/SuperMarioRPG.zip |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 838/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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thanks, ill look through it, and when im not working on the Event editor guide for temporal flux, ill probably try to find data that wasnt released...depending on how much isnt found... (edited by Dcahrakos on 11-27-04 10:00 PM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 496/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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SNES9X can read ZSNES save states. You can always load your ZST into SNES9X and immediately make a new savestate to use with the tool, but there's no way to convert it back to ZST. (It's actually easier to work with ZSTs, since they're uncompressed...I wish more tools supported both formats.) |
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jman2050 Red Koopa Level: 19 Posts: 25/123 EXP: 33172 For next: 2605 Since: 03-21-04 Since last post: 10 days Last activity: 103 days |
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I never understood the logic of compressing save states. They barely take up any space, so the space saved is negligable. And if the emulator makers wanted to prevent cheating, they wouldn't have 10 million different methods of cheating built into the program. Ah well, I guess it's something we have to live with. But yes, the easiest way to convert is to load the zst in snes9x then re-save it. |
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