Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Here's something to be thankful for | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Lenophis

Super Koopa
Level: 44

Posts: 252/830
EXP: 584360
For next: 26925

Since: 03-15-04
From: Duluth, MN

Since last post: 4 hours
Last activity: 3 hours
Posted on 11-26-04 11:56 AM Link | Quote
LONG post...

Happy turkey day everyone! Errr wait, posted after midnight, no longer turkey day. Oops. =\ I am thankful that a new version of Jade was completed today. Although the update is fairly minor, there are a couple of major details (which makes no sense.) So without further ado, here are the details:

  • Character Editor: After ALL of this time, saving "unarmed" into the weapon and shield slots gives problems. You'll need to re-save any character that have nothing equipped in either slot.

  • Text Editor: I believe everything is in place, except length detection. There's even a "Help me!" button if you need some quick pointers. Well, if you are editing the Prototype, I have to ask that you refrain from editing dialogue, as it still isn't not displaying correctly yet. Sorry everyone, I'll get it, one step at a time though.

  • Allowed changing of the pointer value. This should give much more freedom to the experienced users. It won't affect where it currently saves to text, as that will still be the old value (before you changed the pointer.) You'll need to save any text changes with the pointer already where you want it.

  • At this time, I recommend that you change Richard's name to something else. (Prefferably six letters in length.) If you choose to, you'll have to find the four or five instances in the dialogue where his name is spelled out. Obviously, you'll want to change them. Afterwards, find the following table entries, and delete them. They interfere with the normal letters used, so much to the point that Jade will always find these first before the normal ones. Again, this is up to you, but should you choose to, you have more freedom on any new characters you may add to the font. Here are the table entries:
    E8=R
    E9=ic
    EA=h
    EB=a
    EC=r


I also have something else to be thankful for, I'm now releasing the source for every future version of Jade as well. My reasons for not releasing it much sooner, at first the code was just sloppy. I had planned on making this open source from the beginning, but the code was pretty horrible. Now though, it's still horrible. But read-able horrible. Don't flame my code for stupid reasons, it's still not fully optimized. That is all for this holiday, see you for the next!


(edited by Lenophis on 11-26-04 04:42 AM)
Ok Impala!

Buzzy Beetle
Level: 31

Posts: 205/383
EXP: 183070
For next: 2293

Since: 03-16-04
From: The Netherlands

Since last post: 4 days
Last activity: 23 hours
Posted on 11-26-04 01:04 PM Link | Quote
Ok!

A text-editor! Great work!

*Puts Final Fantasy II on translation list*
Gavin

Fuzzy
Rhinoceruses don't play games. They fucking charge your ass.
Level: 43

Posts: 320/799
EXP: 551711
For next: 13335

Since: 03-15-04
From: IL, USA

Since last post: 13 hours
Last activity: 13 hours
Posted on 11-26-04 07:48 PM Link | Quote
sweetness Leno!

and congrats on the open source, sometimes it's a hard thing to do (i mean as far as actually going through and cleaning stuff open for your average joe-schmoe to read )
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - Here's something to be thankful for | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.013 seconds.