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Acmlm's Board - I2 Archive - Rom Hacking - Temporal Flux Release | | | |
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JLukas Red Paragoomba Level: 13 Posts: 22/51 EXP: 8897 For next: 1370 Since: 03-15-04 From: USA Since last post: 9 hours Last activity: 6 hours |
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Originally posted by Conker the Great Geiger's server is down at the moment. You can find the program at Zophar's Domain http://www.zophar.net/ under Utilities->Game Modification->Game Specific->SNES |
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Conker the Great Newcomer Level: 5 Posts: 2/8 EXP: 292 For next: 237 Since: 05-19-05 Since last post: 3 days Last activity: 2 days |
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All I'm really doing is string editing, but I've seen some problems, sorry if they've already been addressed or if its just me. When I press enter, nothing happens, I find myself having to copy a line skip from another program where I can write. Holding shift and pressing space highlights everything, so if you press another key, it all gets replaced. When I saved the rom and opened it in the emulator, I found my changes. I opened the ROM again and made some changes, but when I checked in the emulator again and nothing had changed. I'm thinking this is just me being an idiot though. I've seen points where there are {line break} and just a normal line skip, as if you press enter. I thought thats what line break did. The dialog seems to be in no real order. Luckily, I've played through this game elventy zillion times so I pretty much know what point in the game it is all at. It seems that theres no way of knowing what item corresponds to its description. (edited by Conker the Great on 05-21-05 03:49 PM) |
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Geiger Buster Beetle Level: 34 Posts: 378/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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When I press enter, nothing happens, I find myself having to copy a line skip from another program where I can write. Press Shift-Enter. This is a Windows widget issue. Holding shift and pressing space highlights everything, so if you press another key, it all gets replaced. Probably another widget issue. I would suggest not pressing Shift-Space. I've seen points where there are {line break} and just a normal line skip, as if you press enter. I thought thats what line break did. I do not remember what 1.07 does, but the WIP accepts both with and without a hard return. Flux displays the text with one so as to mimic the breaks in game. It should be noted that a {line break} denotes a hard return and indent. This should be in the manual, but I do not have a copy handy to check. The dialog seems to be in no real order. The dialogue is in the same order that the pointers in the ROM indicate. This is a non-issue in the WIP since dialogue is no longer edited separately from Location Events. It seems that theres no way of knowing what item corresponds to its description. The names and descriptions are not stored together in the ROM. When Flux someday supports item editing (a low priority), they will be tied together through that dialog. ---T.Geiger |
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xZeaLitYx Cheep-cheep Level: 23 Posts: 109/199 EXP: 66932 For next: 791 Since: 04-13-04 Since last post: 1 day Last activity: 3 hours |
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I'll chime in on something I've noticed. I type at upwards of 150 wpm, and doing so sometimes causes the entire box to be selected and overwritten | |||
Geiger Buster Beetle Level: 34 Posts: 379/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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Sounds like it is the same thing as Shift-Space. I do not know if there is anything I can do about that. ---T.Geiger |
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Conker the Great Newcomer Level: 5 Posts: 3/8 EXP: 292 For next: 237 Since: 05-19-05 Since last post: 3 days Last activity: 2 days |
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With the current version of Temporal Flux, what will happen if I replace dialog with something longer? | |||
Geiger Buster Beetle Level: 34 Posts: 380/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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With the current version of Temporal Flux, what will happen if I replace dialog with something longer? v1.07 will take the entire string bank and stuff as much of it as it can back into the ROM. If the entire bank is larger than the original size was (including any extra space that might follow the bank), the last several strings will be truncated until the entire bank fits. IOW, if you just make all the strings longer, you will lose some text. But if some strings are longer and some shorter, you may not lose anything. It was really the best I could do at the time. The method v2.00 uses to save strings was not easy to program by any stretch of the imagination and took the longest amount of time to implement aside from the event editors. And it does it without using an ASM hack or requiring that the original ROM data be changed. ---T.Geiger |
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Xenesis Xenon Level: 10 Posts: 13/44 EXP: 4114 For next: 300 Since: 04-17-05 From: Australia Since last post: 1 day Last activity: 1 day |
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Hi, I'm just fiddling around with this and learning how to use it, and I've got a question or two on the event scripts. Basically, what i'm trying to do is make Magus lead party character at the start of the game. So, I figured, I'd use a Modify Party Command, to Add Magus to my party. But the bit I'm at a loss at is how I can set him to first party member, as Crono refuses to budge. I know there's some event in his death scene that sets it so other characters can be in the lead, but in looking through everything there, I haven't the slightest idea of what to use. I basically want to set Magus as an 'irremovable' party leader, like chrono most game and Robo when you enter Geno Dome. The other thing I need to do is learn how to get the sprite loading to work, do you just use the Load Sprite command? Can someone give me a short rundown on how it works (I've been reading through the actual events of the game, but most of it goes over my head) I want it a bit more sensical than Magus appearing on the map once I leave a house. Thanks for any help. |
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Geiger Buster Beetle Level: 34 Posts: 382/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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The other thing I need to do is learn how to get the sprite loading to work, do you just use the Load Sprite command? Essentially, yes. It gets a bit more complex when you load enemies because they fit into slots, and have limited palettes. And there is a maximum sprite limit (the final scene of the teaser uses the max number). ---T.Geiger |
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JLukas Red Paragoomba Level: 13 Posts: 26/51 EXP: 8897 For next: 1370 Since: 03-15-04 From: USA Since last post: 9 hours Last activity: 6 hours |
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Originally posted by Xenesis Xenon Under the Party Management category use Remove PC commands to remove all the characters, and then Add PC commands to add them all back in the order you choose (Magus first in your case) With Load Sprite, put the Load Sprite command in the Object startup section, followed by a SetObjectCoords to place it where you want on the map. There's a bunch of optional directions you can add after that, such as a DirectionFacing, animation, Setspeed (how fast the sprite moves during a MoveSprite command), sprite solidity, etc. |
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Xenesis Xenon Level: 10 Posts: 14/44 EXP: 4114 For next: 300 Since: 04-17-05 From: Australia Since last post: 1 day Last activity: 1 day |
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Okay, I can get the sprite appearing and party change to work properly, so I've now got a party consisting of magus. The problem I face now, is that I can't move him. It just continues with the sprite commands that I've set for him when he's not in the party. Here's what I've got so far, as a sprite in Crono's Kitchen: -Startup LoadPC Magus Setobject Coord: (xxx,yyy) Return (1)Movesprite (xx,yy) Pause 3 Movesprite (xx2,yy2) Pause 3 Goto 1 -Activate Return -Arbitrary0 Textbox Personal ("") PartyManip Crono Remove Active PartyManip Magus AddActive Return So, that's my script. Basically what happens, is that I bump into the wandering magus sprite, I lose control of Crono and Magus continues wandering merrily back and forth along the screen, as he's the leader of my party..I can't actually do anything. Also, if I go into the menu, and go back out, Crono's sprite dissapears. Basically, how can I fix it so that I can control the character after? And also, how can I set it up so that Magus responds when I talk to him, rather than just bumping into him? Thirdly, I haven't the slightest idea how to use the strings dialog. I can't seem to figure out how to add new strings, save them, and then get the textbox script command to use a string from a particular bank (I only seem to have a choice of one bank..) Thanks for your previous help too. |
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Geiger Buster Beetle Level: 34 Posts: 383/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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how can I fix it so that I can control the character after? There is a command you need to use to set the character to controllable. I do not remember which one off the top of my head, so someone else will have to tell you the number (it was not identified in the 1.xx versions). Or you could just try to figure it out from one of the other event scripts. You will also need to set up a variable to keep track of whether Magus is controllable or not (or maybe you wont? Check how the End of Time handles it). And also, how can I set it up so that Magus responds when I talk to him, rather than just bumping into him? Not really sure. I have not yet been able to figure out when or why Activate responds to directional presses. Probably has something to do with one of the unidentified commands. ---T.Geiger |
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Xenesis Xenon Level: 10 Posts: 15/44 EXP: 4114 For next: 300 Since: 04-17-05 From: Australia Since last post: 1 day Last activity: 1 day |
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Nope. having had a look through some other events where a character change happens, I have no flipping idea. I've checked out the End of Time events too, and had a fiddle with some of the variables that it provides, but it didn't help me one iota (apart from making Magus swish his cape, but still). Gaah..this is too frustrating and difficult for me to understand. |
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Conker the Great Newcomer Level: 5 Posts: 4/8 EXP: 292 For next: 237 Since: 05-19-05 Since last post: 3 days Last activity: 2 days |
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Hey, it seems that if you use the expand rom option it makes the game blink after and during battles. And this is more of a suggestion for version 2.0, but...could you make it so that when editing strings, the thing automatically skips a line when it reaches the end of the text box, or have it so you know when you've filled it up somehow? Theres times when I end the box too soon and theres big gaps or when it runs off the screen and glitches up. |
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Imajin Buster Beetle Level: 34 Posts: 416/452 EXP: 234863 For next: 18788 Since: 03-15-04 From: Kingdom of Zeal Since last post: 39 days Last activity: 53 days |
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First off, amazing editor. I have two questions? 1) Is there anywhere I can find a list of graphics offsets, or should I simply look for them myself? 2) Is it possible to take an area that's divided into several areas (like the Truce rooms) and unite them into one large room? |
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Geiger Buster Beetle Level: 34 Posts: 385/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
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Is there anywhere I can find a list of graphics offsets, or should I simply look for them myself? My offsets guide listed the clusters of graphics, but I cannot afford the electricity for my server right now. Someone else might have it. Also, at one time Chickenlump had compiled a detailed list of nearly every graphic in the game. Is it possible to take an area that's divided into several areas (like the Truce rooms) and unite them into one large room? Sure. You will need to change the scroll boundaries, among other things. ---T.Geiger |
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Imajin Buster Beetle Level: 34 Posts: 417/452 EXP: 234863 For next: 18788 Since: 03-15-04 From: Kingdom of Zeal Since last post: 39 days Last activity: 53 days |
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Hm.. I altered the Crono's Room Boundaries to include Crono's Kitchen, but when the game starts, I'm stuck on the Crono's Kitchen screen. | |||
Chickenlump Level: 41 Posts: 602/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Check tile solidity between the two rooms, although you may have connected them, tile solidity must also be changed. (this is assuming that this is your problem of course ) In this picture, you see that I have Tile Solidity turned on. The red areas are completely solid, and you cannot walk there. You can, and usually have to, change this to fit your new areas. In this picture, I connected the two rooms, and changed the area to be non solid and walkable, allowing free movement between the two maps (I also changed the scroll boundaries, which is a bit harder to see here). Hope this helps out some. |
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Imajin Buster Beetle Level: 34 Posts: 418/452 EXP: 234863 For next: 18788 Since: 03-15-04 From: Kingdom of Zeal Since last post: 39 days Last activity: 53 days |
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Well, actually, I mean the screen itself is stuck on the Crono's Kitchen: I see Crono's Kitchen, no Crono, and meanwhile MOM's words show up, etc... | |||
Chickenlump Level: 41 Posts: 603/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Oh, I never thought about that. I wonder if changing the map size to encompass the two rooms make the X and Y coords different (meaning that the new map size must be taken into account and the events X and Y coords must be changed as well, for screen scrolling and sprite placement and movement) Well, that all made sense in my head anyway . I'll have a look-see here after a bit. |
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Acmlm's Board - I2 Archive - Rom Hacking - Temporal Flux Release | | | |