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11-02-05 12:59 PM
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Geiger

Buster Beetle
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Since: 03-15-04
From: Indianapolis, IN, USA

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Posted on 11-26-04 06:29 AM Link | Quote
Originally posted by Nebetsu
Can someone please post some screenies?


I posted 5 screenshots in my first post.

---Evil Peer
Sokarhacd

Ball and Chain Trooper
Resistance is Futile
You Will Be Assimilated
Hab SoSlI' Quch
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Posted on 11-26-04 06:35 AM Link | Quote
Thanks EP, I understand what you mean now...lol.

here are 4 more if you want nebetsu

http://dcahrakos.ahost4free.com/tf/
Nebetsu

Shmee
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Posted on 11-26-04 06:37 AM Link | Quote
Oh crap..... this has gotta be the best hacker tool ever created in the history of everything........ I can hardly wait til my computer is working, so I can try this.
The Sage Of Time

Blue Octorok
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Posted on 11-26-04 07:40 AM Link | Quote
Just thought I'd say this..
Thank you very much, I'm very grateful for the hard work you've spent making this.
Chickenlump

Level: 41

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Since: 03-15-04
From: Columbia City Indiana

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Posted on 11-26-04 08:59 PM Link | Quote
A bit of advice for CT hacks:
Many roms have debug rooms that allowed the programmers to skip to various parts of the game to test stuff out and not have to play through the game to get to other worlds, locations and changes. I think it's a good idea for people to code one themselves, a room that won't be in the final, just have people that warp you to locations upon talking to them, different time periods, a good little space that will help with getting places and such, like an in game shortcut. When the hack is complete, it can be deleted, or left as a secret of sorts.... all kinds of possibilities.

There seems to be one left in Chrono Trigger, though it has no real map. I was able to make the event playable by switching it to Millenial Fair, change the X/Y positions of the 3 sprites (two prehistoric guys and a cooking smoke sprite, the two guys warped you to some endings, and the smoke wrote something to Memory, though I'm not sure what just yet..)

Sokarhacd

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Posted on 11-26-04 09:36 PM Link | Quote
Ive started work on a Event Editor Guide, it will take a few days, mainly because im still getting use to the editor, and learning it still, so when I know most about it, it should be done...I know this will help some people out.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Since: 03-19-04
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Posted on 11-26-04 10:15 PM Link | Quote
While we await the bottom of the list, anybody care for a Tile Molester XML file for the playable character sprites/colors?
Otaking
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Posted on 11-27-04 04:11 AM Link | Quote
This editor is very nice. I must say, you put a lot of time into this, Evil Peer, and your efforts are definitely appreciated. It took two days, but I finally managed to place a timegate in Crono's Room. I can get most of it to work. The closed gate npc for some reason covers Crono's sprite when i walk near it, and I'm still getting the hang of coordinates. Now if I can get the gate to open up and have Crono walk out on the other end, I'll be good. I'm having it teleport me to Lucca's Room at the moment. Once I figure that out, I feel I can get most other things to work. I am very glad such a powerful editor was created! Thank you.
Geiger

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Posted on 11-27-04 06:07 AM Link | Quote
The closed gate npc for some reason covers Crono's sprite when i walk near it

Try messing around with the HideSprite command. Value 3B paints a sprite over everything. 22 gives a sprite normal priority. 00 Hides it behind everything. I am not sure about other values. If that does not do it, you may need to change the order of objects in the file. I have only had limited success with the latter though.

---Evil Peer
xZeaLitYx

Cheep-cheep
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Posted on 11-27-04 10:33 AM Link | Quote
I'm having a small difficulty; I'm using {1FF Empty Map}, Map 3, L1+2 Palette 18, L1+2 Tileset 32, L3 Tileset 3. I've tiled over a good half of the map, but the bottom third simply cannot be drawn over in Layer 2. Layer 1 works fine, however. What's wrong?
Geiger

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Posted on 11-27-04 11:23 AM Link | Quote
I've tiled over a good half of the map, but the bottom third simply cannot be drawn over in Layer 2. Layer 1 works fine, however. What's wrong?

I would have to find which Location originally used map 3, but my guess would be that Layer 2 is a scrolling layer (thus smaller than Layer 1). When you are trying to paint tiles in the lower portion, TF is detecting that it is outside the bounds of the map for that layer and ignoring your input.

Three things to note.

Temporal Flux does not yet support Map expansion (I know how to do it, I just have not written the code).

Location 1FF is (at least for the Overworlds) a special value that does not translate to a real location. And I would not suggest using anything higher than 1EF (I would guess that the 1F0 range is reserved for Overworlds).

And finally, when you are editing map 3, you are editing it for every location that uses it. I think map 3 is somewhere inside the Black Omen (IMS).

---Evil Peer
xZeaLitYx

Cheep-cheep
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Posted on 11-27-04 12:03 PM Link | Quote
Understood. Alright, I'm going to pick an old location in Chrono Trigger that will not be used in the project.

Is there any easy way to locate and decompress certain tiles, edit them outside TF, and then insert them back into the ROM? I'm playing with the idea of a Zeal at night.
Geiger

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Posted on 11-27-04 12:28 PM Link | Quote
Is there any easy way to locate and decompress certain tiles, edit them outside TF, and then insert them back into the ROM?

The only means of exporting and importing them right now would be to use the arbitrary compression dialog.

---Evil Peer
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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From: Catgirl Central

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Posted on 11-27-04 10:29 PM Link | Quote
Tile Molester XML file, rightclick, save ass. Just because I can.

What can people tell me about CT's sprite assembly data? I just might be able to whip something up...

Edit: the xml file goes in Tile Molester's \resource\ folder and should mirror your CT rom's file name.


(edited by Kawa-oneechan on 11-27-04 01:30 PM)
Chickenlump

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Posted on 11-27-04 11:15 PM Link | Quote
I attempted to play around with the sprite assembly, but my knowledge on such things is lacking.
Here's my notes on them though.
A tool, or editor for this would make me a happy chicken...custom sprites, and the ability to peice them together ...

Character Sprite Assembly starts at 1C27B0
Each frame of Crono's animation is a total of 40 bytes each.
32 of those bytes are 2 byte integers that determine which tile of graphics are used to piece him together, from 00 and up. The 32 bytes are followed by 8 bytes that determine (I think) how the 32 are distributed, like Crono's death animation is wider than it is tall.


Also, thanks for the XML file, I think I'll have some fun with it now..


--------------------------------
Here is my largely oudated compressed graphics description list.
This might help with graphics editing a little bit.
I'll update this now that everything is released. For now though, just subract 200 bytes from all of these offsets (or just re-add the header with SNEStool and use these as-is).

-----------------Chrono Trigger Compressed GFX Addresses WIP-----------------
---------------------------Last Modified 7/20/03-----------------------------
-----------------------------------------------------------------------------

031400 - Arrow, Numbers 0-9,Letters A B C D E F
038200 - Title Screen Graphics or epoch choose a time (Title)
0410B8 - map tiles
041F3A - map tiles
042E32 - map tiles
043CA0 - map tiles- Town
044A39 - map tiles- more town
0457D7 - Guardia Castle, Town Lighthouse, Well
046623 - map tiles
0474C2 - forest map tiles
04824F - Cities in Domes
049033 - map mountain
04A045 - map mountain and other
04AF56 - map houses
04BF49 - map domes
04C904 - map trees and some building
04D5FF - map tiles?
04DD31 - kingdom of zeal map tiles (and that blue transparent triangle dome)
04EA82 - More zeal map tiles
04F9AF - clouds
04FF72 - unkown
050200 - background, clouds of some kind
0510E8 - clouds, rocks
052026 - more zeal, waterfall, rocks....
05301C - more zeal
053EC9 - clouds
054C9B - trees ?
055C48 - mountain from prehistoric map I thinik...
0567A5 - volcano
057351 - bottom part of volcano with lava and a giant crater
058200 - map castle, more rocks
058D02 - Path Leading Into The Mountainside (map)
05915A - map stuff, mountain, little craters....other stuff
0599F7 - unknown
059A48 - unknown
059AAC - unknown
040200 - Overworld Map Tiles (Map)
059C56 - Character Map Sprites (Map)
05B314 - Epoch Map Sprites (Map)
05B998 - Lavos Map Sprites (Map)
05C8ED - Black Omen Map Sprites (Map)
05CF21 - Map Boat,Map Vortex,Map Balloon (Map)
05D797 - Smoke From Houses (Map)
05DA0B - Question Mark Map Year (Map)
05DC88 - Map Birds, Map Years, Map Epoch (Map)
05E2F7 - Top of Magus' Castle (Object)
05ECAF - single round map object
05EF14 - Map Dactyl (Map)
060200 - Mt. Woe (Map)
0609B6 - 12,000 BC Map Tiles, Black Bird (Map)
06109A - Deteriorating Zeal (Map)
12F080 - Dancing Girl With Swirling Dress (NPC)
12FA5E - Little Girl Blowing Kisses (NPC)
13E480 - npc or enemy
13E946 - Headstone (Object)
13EAA9 - Large Bowl With and Without Soup (Object)
13EC5B - Statue of Magus (Object)
13F014 - Piece of Paper (Object)
13F0B0 - 3 small round objects
13F24A - Hit Effect (Object)
13F2AC - Computer Screen Readout (Object)
13F39D - Computer Screen Readout (Object)
13F4A7 - Truce Dome Supervisor (NPC)
13F5CC - Map Tiles For 2300 AD (Map)
13F7BD - Dome Tiles For 2300 AD (Map)
13F839 - The Chrono Egg (Object)
13F871 - Large Fruit (Object)
13F90B - Treasure Chest Locked By Pendant (Object)
13F9A7 - Rat (NPC)
13FB96 - Magically Sealed Gate (Object)
13FD9E - epoch
13FE56 - round object disintigrating
13FFBB - Two Glasses On A Platter (Object)
140037 - unknown
1400C9 - THE END Graphic (Object)
14FD00 - unknown
14FEFB - Firwork (Object)
14FFB0 - Epoch Top Down View (Object)
158E00 - Ozzie, Ozzie the 13th (NPC, Enemy)
15A240 - Masa and Mune (NPC, Enemy)
15B499 - Masamune (Enemy)
15E378 - empty
15E3B5 - Man Eater, Meat Eater, Fly Trap, Octo Blush, Octo Pod, Enemy Riding Imp (Enemy)
15FAF7 - Mohavor, Neried (Enemy)
160200 - Mage (Enemy)
1616EF - Lasher (Enemy)
162B62 - Tempurite, Evil Weevil (Enemy)
1647F3 - Kilwala (Enemy)
164EBA - Proto 2, Proto 3, Proto 4 (Enemy)
16621E - Amphibite, Croaker, Rain Frog, T'pole (Enemy)
166C12 - Nu (NPC, Enemy)
1681B6 - Sorcerer, Jinn, Barghest (Enemy)
168DA3 - Leaper, Runner (Enemy)
16998A - Shadows (Object)
16A48D - Blue Shield, Incognito, Peeping Doom, Yodu De (Enemy)
16AB3A - Deceased, Decedent, Defunct, Departed (Enemy)
16B9D9 - Macabre, Reaper (Enemy)
16C97E - Gnasher, Gnawler, Ruminator (Enemy)
16F00A - Blue Scout, Flyclops, Scouter (Enemy)
16F5DE - Mohavor, Neried (Enemy)
170200 - Cave Bat, Mad Bat, Vamp (Enemy)
170701 - Edger, Krakker (Enemy)
170F18 - Diablos, Gargoyle, Grimalkin (Enemy)
172CD8 - Crater, Hetake, Pahoehoe, Rubble, Shist, Shitake, Volcano (Enemy)
1736F6 - Beast, Blue beast, Redbeast (Enemy)
1750EF - Bugger, Debugger, Debuggest (Enemy)
175611 - Acid, Alkaline, Anion, Base, Ion, Jinn Bottle, Shadow (Enemy)
175BBC - Flunky, Groupie, Ogan (Enemy)
178100 - Juggler, Flea (Enemy)
178A14 - Beetle, Bug (Enemy)
17954F - Avian Rex, Lizardactyl (Enemy)
17A073 - Mother Brain (Enemy)
17BDB6 - Pointy Tree Leaves (Object)
17BF33 - Giga Gia - Arms (Enemy)
17D72D - Basher, Thrasher (Enemy)
17EA97 - Guard, Sentry (Enemy)
180200 - Blue Imp, Green Imp, Mud Imp, Poly, Roly, Roly Bomber, Roly Poly, Roly Rider, Stone Imp (Enemy)
181A08 - Cave Ape, Fossil Ape, Winged Ape (Enemy)
183686 - Reptite (Enemy)
184348 - Gigasaur, Megasaur, Terrasaur (Enemy)
187083 - Krawlie, Hexapod (Enemy)
188DD3 - Omnicrone (Enemy)
18AB52 - Avian Chaos, Bantam Imp, Bellbird, Blue Eaglet, Gold Eaglet, Imp Ace, Red Eaglet (Enemy)
18BA0F - Glenn (NPC)
18C4EA - Extra Crono Animations (PC)
18C829 - Hironobu Sakaguchi - Developer's Room (NPC)
18CA96 - Yuji Horii - Developer's Room (NPC)
18CD1D - Akira Toriyama - Developer's Room (NPC)
18CFDC - Kazuhiko Aoki - Developer's Room (NPC)
190200 - Village Guy (NPC)
190927 - Girl With Ponytail (NPC)
190FE6 - Old Man (NPC)
191531 - Old Woman (NPC)
191A1E - Pierre, Merchants (NPC)
191FE2 - npc woman in dress
192592 - Nun (NPC)
192B7A - Enlightened One (NPC)
1932E7 - Prehistoric Chief (NPC)
1938B1 - Zeal Palace Guard (NPC)
193F14 - Earthbound Man (NPC)
194585 - Earthbound Woman (NPC)
194C58 - Doan (NPC)
195400 - Young Human Glenn (NPC)
195C9C - Village Girl (NPC)
1963D3 - Enlightened One (NPC)
196B22 - Child From Prehistoric Time (NPC)
196F63 - Little Boy (NPC)
197362 - Child Lucca (NPC)
197713 - Earthbound Child (NPC)
197B47 - Prehistoric Dancer (NPC)
198408 - Prehistoric Dancing Girl (NPC)
198D63 - Young Gaspar (NPC)
198FE3 - Chancellor (NPC)
199BDF - Melchior (NPC)
19A4A0 - King Of Guardia (NPC)
19B208 - Lightly Armored Soldier, Wedge and Vicks (NPC)
19BA8E - Queen Leene (NPC)
19C315 - Earthbound Guy With Head Down (NPC)
19C9CA - npc guy with beard
19D4BC - Crono's Mom (NPC)
19DD66 - Belthasar (NPC)
19E4CE - Schala (NPC)
19EE5D - Lavos Core Final Form (Enemy)
1A0200 - Kight, Knight Commander, Cyrus In and Out of Armor (NPC)
1A0DB9 - Kino (NPC)
1A178D - Cat (NPC)
1A1A38 - Barrel (Object)
1A1B22 - Fish (Object)
1A1B89 - Hole Forming in Ground (Object)
1A1E16 - unknown
1A1EA5 - Slice of Cheese (Object)
1A1F5D - Breaking Rocks (Object)
1A23B4 - Sword (Object)
1A2538 - Musical Notes (Object)
1A25ED - Small Flames (Object)
1A26A5 - Sparkles (Object)
1A26E9 - Smoke (Object)
1A2804 - Spinning Amulet (Object)
1A2871 - npc helmeted guy facing forward and back
1A29FA - Man Playing Log As A Drum (NPC)
1A2CD2 - Hit Effect (Object)
1A2D4B - Disintigrating Object (Object)
1A2E92 - Withered Leafless Tree (Object)
1A2F64 - Explosion (Object)
1A3173 - Circular Energy Field (Object)
1A3408 - unknown
1A370B - Hit Effect (Object)
1A37D2 - Spinning Energy Or Fire (Object)
1A3BC4 - Falling Leaves (Object)
1A3E82 - Spinning Hero's Medallion (Object)
1A3F51 - Puff of Dirt Or Smoke (Object)
1A3FF8 - Shadows (Object)
1A402B - The Dreamstone (Object)
1A40B2 - Gate Key (Object)
1A4134 - Glass (Object)
1A417A - Marle and Schala's Pendant (Object)
1A41D3 - Puyozo Doll (Object)
1A4260 - Small Shell (Object)
1A42EE - diamond shaped tile
1A4375 - Knife (Object)
1A43D9 - Broken Masmune (Object)
1A44C2 - Tied Bag (Object)
1A4550 - Food Filled Plate (Object)
1A45D1 - Plastic Waste Basket Tipped Over (Object)
1A4653 - Time Gate Animations (Object)
1A49FA - Son of Sun Flames (Enemy)
1A4CEE - Janus (NPC)
1A52D0 - Men and Women From 2300 AD (NPC)
1A5AA4 - Toma (NPC)
1A6380 - Tata (NPC)
1A68C4 - Judge (NPC)
1A6AA1 - Star (Object)
1A6B33 - Giant Chain Links (Object)
1A6FD7 - Fiona (NPC)
1A7855 - Chef (NPC)
1A7F2F - Gaspar (NPC)
1A8264 - Lightning (Object)
1A8656 - Time Gate (Object)
1A8CA0 - False Prophet Magus (NPC)
1A9456 - Johnny (NPC)
1AA308 - Little Girl (NPC)
1AA7D3 - unknown
1AAB7F - Queen Zeal (NPC)
1ABC15 - round crystal sphere
1ABCAD - unknown
1AC053 - soda with straw and 2 other objects
1AC150 - shiny glass object
1AC1F1 - Rainbow Shell (Object)
1AC3BE - Balloon (Object)
1AC467 - Expanding Shadow (Object)
1AC523 - Castle Soldier (NPC)
1AD129 - Small Bats (Object)
1AD238 - Mug (Object)
1AD2C3 - Computer Screen Scan (Object)
1AD48C - Shadows (Object)
1AD4B3 - half an eyball
1AD570 - Large Mechanacal Grab Hand (Object)
1AD8DE - Rectangular Box (Object)
1ADA07 - Sparkle (Object)
1ADA5A - Small Chains (Object)
1ADAA7 - Status Ailment Visual Remindersn (Object)
1ADE28 - Boy With Ponytail (NPC)
1AE24E - Firey Effect (Object)
1AE733 - Lavos Hitting Earth In Space (Object)
1AEA78 - Lavos Sidekicks (Object)
1AF95B - Sparkle (Object)
1AF9AB - Sparkle (Object)
1AFA48 - Group of Balloons (Object)
1AFC69 - Potted Plant (Object)
1F0200 - Cybot, Gato (NPC, Enemy)
1F2233 - Dragon Tank (Enemy)
1F2B23 - Yakra, Yakra XIII (Enemy)
1F4664 - Nizbel, Nizbel II (Enemy)
1F6813 - Heckran, Tubster (Enemy)
1F873B - Azala (NPC, Enemy)
1F9871 - Goon (Enemy)
1FAA00 - Dalton (NPC, Enemy)
1FC059 - Dragon Tank Wheel (Enemy)
1FC1F6 - Dragon Tank Head (Enemy)
1FC4CA - Synchrite (Enemy)
1FD053 - Metal Mute, Mutant (Enemy)
1FEC2D - Flea (NPC, Enemy)
1FF95D - Lavos Spawn's Mouth (Enemy)
1FFB13 - Broken Robo (PC)
1FFD31 - Martello, Turret (Enemy)
200200 - Retinite, Zombor - Lower Half (Enemy)
2010BD - Retinite, Zombor - Top (Enemy)
20202E - Panel (Enemy)
202388 - Zeal - Face (Enemy)
202765 - Zeal - Arms (Enemy)
2036E2 - Lavos Spawn Shell (Enemy)
20406F - Cyrus Undead (Enemy)
2062ED - Slash (NPC, Enemy)
20867E - Frog King (NPC)
208F74 - Giga Mutant, Mega Mutant, Terra Mutant (Enemy)
20A5FD - Atropos XR, R Series (Enemy)
20D0CC - Bit, Byte (Enemy)
20D285 - Goblin (Enemy)
20F55A - Golem, Golem Twins, Golem Boss (Enemy)
210200 - unknown
2102AA - Lavos Arms (Enemy)
214CF7 - Lavos Core (Enemy)
219519 - Lavos Core - Bits (Enemy)
219B95 - Tyrano, Rust Tyrano (Enemy)
21B9AC - Lavos' Mouth (Enemy)
21C13E - Laser Guard (Enemy)
21C32F - Son of Sun, Boss Orb (Enemy)
21C6D9 - Retinite Core, Side Kick (Enemy)
21C912 - Blob (Enemy)
21D521 - Alien (Enemy)
252200 - 'Location' Backdrop Tiles (Object)
22B204 - HUGE lavos half
22BFD9 - HUGE portal graphic, about a quarter of it
22CD3A - jagged rocks
22D941 - some giga gias
257EBF - unknown
259797 - unknown
259B36 - torches, wall lamps, sewer wall fans
25AD42 - log campfire, other stuff
25BAD7 - flag waiving, wall graphics
25CE23 - graphic effect that comes down and sucks you into zeal
25D5A8 - rugs, statues, curtains, beds
25E039 - more background tiles
25ED9C - curtains, banners, archway
260200 - archway, shield, more fire, more banner...basically castle stuff
260E86 - chiminy and fireplace, plate with bread, pot with stew
261702 - floor stuff, checkered floor tiles, wood, more carpeting...
262282 - stone or wood, more floor tiles
262BC9 - bundled wood, another bed, pot, treasure box, chairs, wooden sewing machine
26380F - unknown
2647A3 - more background graphics I think
26573B - graphics from Robo's time period, bent streetsigns, where the rats steel from you
2664CF - The Jetbike, Rusted Treasure Chest
266D77 - rusty decayed background tiles
2679F2 - unknown background tiles
2688D4 - unkown background tiles
269541 - leafy background tiles
26A458 - looks like a rainbow and a waterfall
26B16B - rocks, stream, background tiles
26C036 - flower patch in grass, mountain area background tiles
26CDA8 - more rocky background tiles
26DCFA - the tree chrono lays against when he gets revived
26EC91 - tree stuff, backround tiles
26F9C6 - cloudy background tiles
270200 - Robo's factory background tiles
270E77 - more factory background tiles
271B12 - electronic stuff from the domes and basement of dome
27261E - rusted doors and openings
273166 - rusted floor grates and ground tiles
273F02 - stone ground tiles and curtains
274CCB - the courtroom tiles
275829 - church background tiles, organ
276385 - glass wall lamp, other background tiles
277006 - more background tiles
277CC9 - more background tiles
278AB0 - more background tiles
2798C8 - wallfans, rusted doors, pipes
27A7B1 - floor grates, other stuff
27B6A9 - boxes, oil lamp, other stuff
27C65E - looks like rocks
27D52D - rocks, rocky steps..
289C80 - round floor tiles
28A912 - unknown
28B505 - stone wall, steps leading up to a door
28C0EC - stone structural tiles, stone pillar
28CD33 - bookshelf, other stuff
28DA98 - open and closed book, bird, rug
28E9D8 - evil looking statue, bed, rug, floor tiles
28F8BE - sky background, smooth clouds
290200 - unknown background tiles
290D58 - unknown background tiles
291A48 - unknown background tiles
292966 - looks like a cloud scene
293417 - evil looking statue walls, from the under sea palace
294260 - undersea palace stuff
294EC8 - undersea palace stuff
295C87 - good looking and scaaaaaary looking statue, orb
296AEA - unknown background graphics
29776F - unknown background graphics
29834F - unknown background graphics
298C2B - looks like clouds
2996CA - mountains and clouds
29A0E2 - mountains
29ABCD - bones and bone prison door
29BA93 - open and closed bone head, foot, and other stuff
29C760 - broken open large orb and something else fiery
29D1D4 - unknown background graphics
29DBF4 - from one of the ships
29E7AF - from one of the ships
29F3B4 - clouds
2A0200 - mountain scene
2A0ED4 - unknown background graphics
2A1C3F - unknown background graphics
2A290C - unknown background graphics
2A35FA - unknown background graphics
2A431E - unknown background graphics and what looks like Panel, the enemy in the wall
2A4F83 - something spikey and unknown stuff
2AF18C - large single claw or something
2AF61A - unknown
2B0200 - millenial fair background tiles and objects
2B0E55 - wooden background stuff
2B1BF5 - unknown
2B29C2 - wooden box, skull with eyes
2B36BC - tree and some forest background
2B45A7 - fridge, sink, counter, bottles, clock, wrench, misc
2B51FA - checkered and rugged floor tiles
2B5E53 - windows shutters dressers curtains
2B69C7 - fancy bed , chair, clock, pictures, sofa
2B753E - dressers, foods, vase, basin
2B811F - unknown
2B906E - grass dirt water
2B9F78 - Trees
2BADAF - tree trunk fire clouds
2BBAF7 - stone archway, stone wall, torch on wall
2BC85D - unknown
2BD5CA - diagonal facing wall with rounded doorway
2BE353 - unknown
2BEF01 - prehistoric stuff
2BFC12 - closed time gate and something else
2C0200 - trees
2C105D - unknown
2C1D72 - unknown
2C2986 - unknown
2C38D6 - unknown
2C482E - blackbird's wing and some smoke
2C53AE - blackbird's tail and middle
2C619E - unknown
2C7057 - gargoyle statue, other things
2C7BC2 - outside magus' castle
2C87F8 - grass and stone
2C9317 - unknown
2C9E7F - unknown
2CAAB4 - boxes, other stuff
2CB6F9 - unknown
2CC246 - unknown
2CCFA8 - part of a statue, scary looking overhead
2CDC50 - Lucca's Telepod
2CE5F8 - cloudy background
2CEE67 - cloudy background
2CF81D - wooden stairway, other wooden stuff
3EF473 - The End and a shooting star
3E8F35 - The Epoch Control Panel
3EE4E1 - The End of Game Fireworks
3EA1DB - Epoch flying really fast
3E760F - Huge Lettering
3E757A - 10 colored round balls
3E6202 - More Title screen graphics (the huge C, clock hand, squaresoft logo..)
3E4E31 - unkown diagonal falling something
3E3D06 - background sky from the bike race with johnny
3E3C48 - unkown
3E1571 - Bike Race 'Goal' and 'Finish' graphics and numbers
3D824F - clouds , sky, Giant chain links
3D7667 - unkown
3D6A00 - Luca's houses stuff, clock, mechanical machines, beakers
3D27D1 - mountain background
3D322F - huge planet
3D11CE - Crono and Marle going up on balloons
3D0200 - medium and small letters
3D2655 - falling star, sparkles
3E4E3A - something big falling?
3E5507 - the rest of the title screen word graphics, pendulum
3FEADC - I think its title screen graphics






(edited by Chickenlump on 11-27-04 02:30 PM)
Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 821/2082
EXP: 2321379
For next: 14249

Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 11-27-04 11:34 PM Link | Quote
Wow. awesome editor, I might play around with it, but I probably won't make a hack, no time too any more....
Sokarhacd

Ball and Chain Trooper
Resistance is Futile
You Will Be Assimilated
Hab SoSlI' Quch
Level: 61

Posts: 835/1757
EXP: 1799888
For next: 76708

Since: 03-15-04

Since last post: 6 days
Last activity: 4 hours
Posted on 11-27-04 11:52 PM Link | Quote
it is indeed an awesome editor, and just because of it, I think I will make a hack, but not yet, im working on an event editor guide, which will be done sometime soon, I dunno when, depends on how much free time I have in the next few days, and im also learning C, so I need to split my time up lol.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 932/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-28-04 12:09 AM Link | Quote
Okay, I got the data, but does "starts at 1C27B0" mean Crono's, or all? Eh?
Chickenlump

Level: 41

Posts: 417/722
EXP: 474192
For next: 5953

Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 11-28-04 12:49 AM Link | Quote
It's the start of all of them (characters, NPC's Enemies), starting with Crono's.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 933/2481
EXP: 3008456
For next: 7355

Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 11-28-04 12:59 AM Link | Quote
Cool, cool. Any particular order? I intend to do only the playables for starters.
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