![]() |
| Register | Login | |||||
|
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
|
| | |||
| 1 user currently in Rom Hacking: |
| Acmlm's Board - I2 Archive - Rom Hacking - Chrono Trigger Offsets Guide - 11/23/2004 |
| | ![]() |
| Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
| User | Post | ||
|
Geiger Buster Beetle Level: 34 ![]() Posts: 156/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
| ||
| In anticipation of tomorrow's release of Temporal Flux, I am releasing an updated Chrono Trigger Offsets Guide. This contains all the information used to create Temporal Flux and is 2.5 times the size of the previous guide. http://evilpeer.net/crypt/Chrono%20Trigger%20Offsets%20Guide.zip (41k) It would take me far too long to list all of the new information, so if this is something that interests you, I recommend you take a look. BTW, my memory is quite faulty, so if one of you submitted some of this information to me, drop me a line and let me know so I can add you to the contributers list. ---Evil Peer (edited by Evil Peer on 11-23-04 04:39 PM) |
|||
|
Ok Impala! Buzzy Beetle Level: 31 Posts: 196/383 EXP: 183070 For next: 2293 Since: 03-16-04 From: The Netherlands Since last post: 4 days Last activity: 23 hours |
| ||
| Ok! Nice you divided the offsets in in different files. There are some nice things inside. You found this data with your tracing tool or just by simply corrupting (very unlikely)? ![]() (edited by Ok Impala! on 11-24-04 03:09 AM) |
|||
|
Jigglysaint Red Cheep-cheep Level: 24 Posts: 116/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
| ||
| I believe I submitted the treasure chest information. | |||
|
Geiger Buster Beetle Level: 34 ![]() Posts: 157/460 EXP: 241080 For next: 12571 Since: 03-15-04 From: Indianapolis, IN, USA Since last post: 6 hours Last activity: 6 hours |
| ||
Originally posted by Ok Impala! I find information through code examination, reverse engineering, and data modification. I have never found "corruption" to be particularly fruitful. ---Evil Peer |
|||
|
Jigglysaint Red Cheep-cheep Level: 24 Posts: 117/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
| ||
| Unlike with me who can find just about anything via corruption. | |||
MathOnNapkins![]() Math n' Hacks Level: 67 ![]() Posts: 1028/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
| ||
Originally posted by Jigglysaint Well you're a corrupt little bastard, so it comes naturally to you. ![]() |
|||
|
ZhaDe Newcomer Level: 5 Posts: 7/9 EXP: 510 For next: 19 Since: 11-09-04 From: Canada / Québec Since last post: 198 days Last activity: 198 days |
| ||
| I can also find a lot of stuff using corruption, you only need to get used to it. maybe id use tracing if I knew more asm tho.. |
|||
MathOnNapkins![]() Math n' Hacks Level: 67 ![]() Posts: 1037/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
| ||
| Corruption is all right for finding data, but for figuring out how game mechanics work it is gnerally poor. |
| Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
| Acmlm's Board - I2 Archive - Rom Hacking - Chrono Trigger Offsets Guide - 11/23/2004 |
| | ![]() |
