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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Curios about making ExGFX then sending it to LM | | | |
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MadMikeXP Red Paratroopa Level: 21 Posts: 37/168 EXP: 45026 For next: 4917 Since: 09-01-04 From: Augusta Since last post: 25 days Last activity: 11 days |
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I have a question I noticed that alot of you use custom ExGFX in your hacks I was wondering if I could take a few sprites from super mario bros 2 and 3 save them into a bitmap file, work on them in YY-CHr and then export it to LM would this be a good idea or not ? also I know there is originally 33 ExGFX files and all of them have to stay in one place and can't go over 33 files, is it possible that I can increase this so that I can add my own sprites to the game without corrupting the rom itself ? | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 932/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Nonono. You misunderstood it. There are 33 GRAPHICS files, while there can be up to $FFF ExGFX files. The ExGFX files are there in order to extend the amount of graphics you can use in the game. | |||
Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 704/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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you know...I just realized, that you can have a hell of a lot of custom gfx in the smw rom..especially if it can go up to $FFF..and each file can hold quite a bit anyway.has anyone ever used all of the exgfx spots up? | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 342/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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No, and I doubt anyone ever will. It would be very hard to justify using them all, even if you're using completely new graphics in place of all the old junk. | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 329/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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And there wouldn't be to much Map16 space, except you use it very good to keep many space free. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 344/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Speaking of that, I really need to organize my Map16 pages better. That will be my next project, probably. | |||
Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 714/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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yeah, I thought of that after, there isnt probably enough room on the map 16 pages for FFF full of exgfx... | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 345/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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That's not true, really. I could edit the default tilesets in such a way that I could reuse the same 3 pages of Map16 over and over and over again. I would certainly be hardpressed to actually make use of that many different tilesets, but that's another matter entirely. EDIT: And it IS possible to use all 4000 or so available GFX files... if each level used a unqiue set in each GFX slot. (edited by Juggling Joker on 11-18-04 02:23 PM) |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 722/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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wow, it would be pretty cool to see someone use them all, everything would be custom, although you could most likely do all custom with much fewer then all of the gfx files. | |||
Glyph Phoenix Level: 39 Posts: 15/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Not only would you have to give every level custom graphics but you'd have to have them use custom graphics that take up whole ExGFX pages. I fit all of my edited backgrounds in M.A.L.L.O.W. onto just two ExGFX files' worth. Not to mention the fact that if you were going for all custom GFX you could use the original GFX space however you liked. I don't think it would be possible for a well organized game to use up all the ExGFX files... | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 346/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I could see it happening in a well made game. It's just very very unlikely to happen. I'm using pretty much completely custom graphics, and I've used up maybe 50 or so ExGFX slots in the first world. This includes the overworld ExGFX, by the way. | |||
Atma X Bandit Level: 43 Posts: 640/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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The most I've ever used was somewhere around ExGfx # 130. | |||
MadMikeXP Red Paratroopa Level: 21 Posts: 38/168 EXP: 45026 For next: 4917 Since: 09-01-04 From: Augusta Since last post: 25 days Last activity: 11 days |
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When I add my own custom ExGFX to a level say like one of the logs from SMB2 wil it become a solid block that mario could jumb on or just be apart of background that mario can't intreract with ? | |||
elixirnova Red Paratroopa Level: 22 Posts: 117/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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well When you import exgfx you gotta read the EXGFX THREAD IT WOULD BE HELPFUL. But the way it goes once you bypass the normal gfx and use your exgfx file you gotta go to the 16x16 arranger and thats where you can set it to act like another block *like a sement block for the log* which is tile 130 | |||
Glyph Phoenix Level: 39 Posts: 16/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Juggling Joker WOW. I'm using, like, 5 ExGFX files in my hack so far. And I have about a world already done. But I've only changed my background, I wasn't much of a fan of stuffing my graphics into the set tile patterns I would have to use so my FG would look correctly rather than the near complete freedom I'd have using the extra Map16 pages for my backgrounds... Meh, I'll probably revise it some so it doesn't look so lackluster. |
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MadMikeXP Red Paratroopa Level: 21 Posts: 39/168 EXP: 45026 For next: 4917 Since: 09-01-04 From: Augusta Since last post: 25 days Last activity: 11 days |
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I took about five sprites from SMB2 and I imported to PSP8 and put them in one group together afterwords I saved to BMP format sent it to YY-CHr and saved it as a ExGFX file. when I opened UP LM and did the steps in order to get the tiles in the level it said the graphics were way to big and it also corrupted the level. Can someone tell me what size I need to have for the tileset in order for it not to get corrupt again ? |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 347/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I think the size is 4096 bytes, or 4 kilobytes if you prefer. | |||
MadMikeXP Red Paratroopa Level: 21 Posts: 40/168 EXP: 45026 For next: 4917 Since: 09-01-04 From: Augusta Since last post: 25 days Last activity: 11 days |
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No I don't mean the file size.... I need to know the size the graphics have to be before I send it to LM. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2620/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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He just told you. That's the size they have to be. (Idea!) 16 tiles wide by 8 tiles long. (edited by Kratos Aurion on 11-19-04 03:36 PM) |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 348/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I said size instead of tiles because some people don't realize that the number of tiles changes when you're in different formats. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Curios about making ExGFX then sending it to LM | | | |