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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - map16 steep hill question [ISSUE] | |
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Vortex

Paragoomba
Level: 15

Posts: 52/75
EXP: 15864
For next: 520

Since: 03-15-04

Since last post: 280 days
Last activity: 268 days
Posted on 11-14-04 02:49 AM Link | Quote
Ive finally got around to creating levels for my hack. Im making some exgfx for a level, and making it show up and act acordingly via map16 editor. however I have a section that I want to act like a steep hill, but I cant get it working correctly


(note: thats not the exgfx, but for reference)

I want it to act like the top 16x16 half of that picture, but instead when I asign it to act like a steep hill it acts like the bottom half. Is there a certain tile I can use so it acts like the top half?

EDIT: argh, it is acting like the top half. Now i must find the bottom half tile # I think for the tile below it... *smacks head on desk*

ok nevermind people. somehow I always figure out the answers to my problems AFTER I post something. *shakes head*


(edited by Vortex on 11-13-04 05:58 PM)
(edited by Vortex on 11-13-04 06:04 PM)
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