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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Super Mario World NES Unlocked | |
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Dr. Mario

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Posted on 11-13-04 08:00 AM Link | Quote
Check this site out, apparently all the levels in the SNES version of SMW are in the NES Pirate version. http://www.bripro.com/low/obscure/index.php?page=hko_smw

I've tried changing the hex values and it works. We should try to put a team together to try to complete the game, maybe even someone really good with ASM to try to make Bowser do something other then float around.
Drag

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Posted on 11-13-04 08:32 AM Link | Quote
We have the music covered, courtesy of Acmlm.

But that website said that the rest of the levels were incomplete or something...

but yeah, if I were given the data info on this game, I'd like to help "finish" it too.
Dr. Mario

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Posted on 11-13-04 08:37 AM Link | Quote
Basically to complete the game we'd need item data, enemy data, and overworld map data. That's what's missing from the hack.
iamhiro1112

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Posted on 11-13-04 09:19 AM Link | Quote
And someone do something bout the difficulty. Cool game. Just too damn hard. Thanks.
PSlugworth

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Posted on 11-13-04 12:38 PM Link | Quote
It's not so much the difficulty as the terrible controls. Mario jumps up half the screen height then floats down slowly, usually directly onto an enemy somehow...


(edited by PSlugworth on 11-13-04 03:39 AM)
Someguy

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Posted on 11-13-04 07:29 PM Link | Quote
So either we'd have to ASM hack it, which might be easy or hard due to possible shortcuts or lack thereof by piraters, in order to spruce up the physics, or we could port the rest of the levels and mod them to fit the "new" Mario. There's the problem of undeveloped sprites however, especially the huge Bowser boss which was a whole layer in SMW.
Kefka
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Posted on 11-18-04 10:58 AM Link | Quote
All I have to say is: Having a copy of this anyway is just cool, whether you take the time to finish it up or not.
Kitten Yiffer

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Posted on 11-18-04 02:17 PM Link | Quote
Hmm, yes I remember downloading this one back then together with SNES roms, I wanted to try it out and well. I hated th physics the game haves. Otherwise it was not that bad port, thought the author of thewarpzone thinks this port is the best thing ever...
Ran-chan

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Posted on 11-18-04 04:43 PM Link | Quote
It can
macbee

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Posted on 11-18-04 06:41 PM Link | Quote
If someone could change the physics and gameplay enough to make playing SMW on the NES as close as possible to the SNES experience, I would love to hack the graphics and make a decent visual conversion.

The pirates had good intentions, but the GFX need some extra work.
Peardian

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Posted on 11-19-04 10:16 PM Link | Quote
SMW was the first SNES game I ever saw and I still love it. This one's good too, but Mario's head is off color...
Keitaro

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Posted on 11-20-04 07:58 PM Link | Quote
am I th ONLY one who noticed the use of SMB3 mario here?
Smallhacker

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Posted on 11-21-04 12:41 AM Link | Quote
I noticed it as well...

By the way. I was bored earlier today, so I started gathering info for a editor. Project name: Retro Magic. (plzdontkillorsuemekthx) Here's what I have so far:
An editor that edits the entire overworld. (Not Mario's paths, though)
Knowledge of the level format (haven't located the headers, though, and I haven't confirmed if it works for sprites)
Most knowledge of the MAP16 system.
The location of a few levels.
The location of Yoshi's House and the title screen level. (They're stored as MAP16 instead of levels)


(edited by Smallhacker on 11-20-04 03:42 PM)
Dr. Mario

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Posted on 11-21-04 04:34 AM Link | Quote
Small Hacker=My God.

Keitaro, yeah I noticed that too. I actually am using those GFX in my SMB hack. I was hoping they would be new, but they ended up just being SMB3 gfx lol
Sokarhacd

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Posted on 11-21-04 04:41 AM Link | Quote
I decided to try it earlier, and im gonna start finding data for it also, mainly just because, havent founf much yet, but I just started, I know where the data for the first level is, but thats about it......and i know about where the second starts..
Smallhacker

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Posted on 11-21-04 06:48 PM Link | Quote
To prove that I'm not lying, I've got this picture:
Screenshot

In order to prove that that picture isn't a fake, I'll give you a small Beta which allows editing the overworld. (Sorry. I haven't found Mario's paths yet.)
In order to download, go HERE and click on rmb.zip.

In other news, I've got a semi-working level editor, but it's far from finished and relies on external files.
Kitten Yiffer

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Posted on 11-21-04 08:34 PM Link | Quote
Originally posted by Keitaro
am I th ONLY one who noticed the use of SMB3 mario here?
No...

But heh, Mario looks ugly in the way he uses two diffrent palettes on his body. Ugh, couldn't they just take on for the full body?
Xeolord

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Posted on 11-21-04 11:32 PM Link | Quote
This is totally badass.

I've had the NSF for this game for awhile now, but I need to check the game out. Looks pretty cool, and indeed SMW is a classic.
Dr. Mario

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Posted on 11-22-04 02:32 AM Link | Quote
Dear freaking lord... that is AWESOME. As I said before Smallhacker=My God.
Someguy

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Posted on 11-22-04 04:29 AM Link | Quote
I wouldn't be able to, err, be a beta tester would I? I loved NES SMW, mostly for the uniqe music, but also because it's a pirate port thing, I love those. I also found big bugs in LM, which I allways pimp off when asking for a beta test privately or publicly but it makes sense to help test this if I did so well finding bugs in a public version of LM.
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