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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Another bunch of SMW: ALttP screenshots. | | | |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 444/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Hi everyone. Oh, I hate this... whenever some serious amount (2 or more) of screenshots is ready to be posted, I find the previous screenshot thread of mine having fallen down a page or more and therefore being unworthy to be bumped. That seriously increases my "threads posted" count... but nvm. Here are two more screenies: Covering a new colour scheme for Prehistoric Island's YI theme (this is the last level I redo from Demo 1). A spooky cave. Walls texture is ripped of from 3ds max 4 (), shrinked down heavily and edited in order to fit into SMW (might use more of 3dsmax's textures for this, later, since they seem to fit well). The spooky things on the walls are the result of a fucked up palette which made the berries look that way. See, I decided to keep it I know of the status bar problem in the second picture, so please don't bother me about that. I ocassionally produced a palette collision with t3h background. ~ Blacky. |
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Captain moneybags Bloober Level: 33 Posts: 60/447 EXP: 208968 For next: 20211 Since: 07-01-04 From: the lol land (or in reality sweden) Since last post: 1 day Last activity: 1 day |
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looks good looks also good ekcept marios colors are wierd |
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orynider Red Paratroopa Level: 22 Posts: 153/162 EXP: 50286 For next: 8064 Since: 03-17-04 Since last post: 57 days Last activity: 27 days |
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The screenshots are resized badly and the palette is bad to. 2nd pic is to dark. (edited by orynider on 10-30-04 11:03 AM) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 445/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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@orynider, the screenshots are not resized at all and I don't trust in your sense of colours (@others, I think you understand what I mean) enough to listen to you when you say the palette is bad. Same goes for "2nd pic is too dark". It's a cave, dammit. That means you don't have a 1000 watt lamp down there. @dragon master, as for me, Mario's colours look right on the second pic dunno. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2519/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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No, dragon master is right. See? His outline is green at points I actually would agree with ory about it being too dark, and you do have the status bar problem on the second screen. | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 446/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Hm, dunno. Still can't see it. But it would fit the status bar problem perfectly, as the background overwrites a lot of system palettes. But in no case I'd agree the second pic being too dark. I don't know about you, but I'm heavily tired of overly saturated levels. You can't make a cave look right without a certain amount of darkness. |
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Atma X Bandit Level: 43 Posts: 604/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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I like the cave being dark (It's not even that dark really, cause I can clearly see everything in that shot). And anyway, if BMF and Nintendo can use a dark level, why not Blackhole. (yes they had spotlights in their games, but it's still a little hard to see where you're going) (edited by Atma X on 10-30-04 12:55 PM) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2522/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Well, my problem was that you couldn't really see the ground area (never good), but then I just noticed that it's at the very bottom of the shot and not terribly apparent in that shot but would be if you were closer to it. | |||
asdf Cukeman Level: 28 Posts: 208/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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First - Good. But you need to give us a shot WITHOUT that blobby paint effect. It really makes that one particular foreground look ugly, like a barrel of paint has been spilt over it. Indeed, I'm not a fan of that blobby color effect Second - Ooo...halloween pumpkin faces! You might want to add that light, though. The status bar is tolerable. As long as you can see all the digits clearly, it's fine. |
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Vortex Paragoomba Level: 15 Posts: 43/75 EXP: 15864 For next: 520 Since: 03-15-04 Since last post: 280 days Last activity: 268 days |
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i like the blobs. it would be too plain without em (edited by Vortex on 10-30-04 02:42 PM) |
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hhallahh Bob-Omb Level: 38 Posts: 419/607 EXP: 365476 For next: 4971 Since: 03-15-04 From: Portland, OR Since last post: 73 days Last activity: 60 days |
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That's a remarkably blocky cave. =\ | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 698/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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1st screen: Nice palette change. 2nd screen: Dark, has pumpkins... nice. Can't wait for this to be released... |
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