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| 1 user currently in Super Mario World hacking: |
| Acmlm's Board - I2 Archive - Super Mario World hacking - Jump statements and ROM offsets [ASM Issue] |
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rubixcuber Red Goomba Level: 12 Posts: 15/46 EXP: 6125 For next: 1796 Since: 10-13-04 From: St. Louis, MO USA Since last post: 331 days Last activity: 293 days |
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| Is there a way to figure out what ROM offset a jsl statement will go to? If I do 22 BB B0 16, I end up at offset 3C3D0, and if I do 22 BB B0 17, I end up at offset AB4B0, etc. The offsets seem fairly random, and I'm unsure of how to go about manually defining the jump statement. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 788/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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| There's a special kind of addresses called SNES addresses that's used in ASM. You can get a converter at FuSoYa's site. Edit: Oh, by the way... It's stored backwards or something like that. (edited by Smallhacker on 10-29-04 02:17 PM) |
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rubixcuber Red Goomba Level: 12 Posts: 16/46 EXP: 6125 For next: 1796 Since: 10-13-04 From: St. Louis, MO USA Since last post: 331 days Last activity: 293 days |
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| Thanks, I was pulling out my hair for a while trying to figure out why my jumps wouldn't work. (Except for one which I managed to calculate the correct address of) |
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| Acmlm's Board - I2 Archive - Super Mario World hacking - Jump statements and ROM offsets [ASM Issue] |
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