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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Jump statements and ROM offsets [ASM Issue] | |
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rubixcuber

Red Goomba
Level: 12

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Since: 10-13-04
From: St. Louis, MO USA

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Posted on 10-29-04 11:15 PM Link | Quote
Is there a way to figure out what ROM offset a jsl statement will go to?
If I do 22 BB B0 16, I end up at offset 3C3D0, and if I do 22 BB B0 17, I end up at offset AB4B0, etc. The offsets seem fairly random, and I'm unsure of how to go about manually defining the jump statement.
Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
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Posted on 10-29-04 11:17 PM Link | Quote
There's a special kind of addresses called SNES addresses that's used in ASM. You can get a converter at FuSoYa's site.
Edit: Oh, by the way... It's stored backwards or something like that.


(edited by Smallhacker on 10-29-04 02:17 PM)
rubixcuber

Red Goomba
Level: 12

Posts: 16/46
EXP: 6125
For next: 1796

Since: 10-13-04
From: St. Louis, MO USA

Since last post: 331 days
Last activity: 293 days
Posted on 10-29-04 11:18 PM Link | Quote
Thanks, I was pulling out my hair for a while trying to figure out why my jumps wouldn't work. (Except for one which I managed to calculate the correct address of)
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