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Acmlm's Board - I2 Archive - Rom Hacking - Jade update | | | |
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Lenophis Super Koopa Level: 44 Posts: 196/830 EXP: 584360 For next: 26925 Since: 03-15-04 From: Duluth, MN Since last post: 4 hours Last activity: 3 hours |
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...on progress anyway. Granted, it doesn't seem like anybody here really pays attention to Jade (except dormento) but hey, whatever. Some code optimizing in a couple editors, and gave the character editor a cosmetic tweak. Oh yes, the formations editor can now change palettes, like so: The text editor now displays pretty much everything, and I'm beginning to outright hate the Prototype translation... *grabs rant at TEK* Argh, I'm beginning to not like the Prototype translation... There are some vast differences between it and Demi's translation. Dialogue is done quite differently... example... Prototype: To signify the end of a dialogue string, it uses 0A or 00. 0A prevents some character bleeding, but both are used. Quite strange. Demi: It has one null terminating string, 00. No if's, and's, or but's about it. Prototype: Line breaks are done strangely, it uses a pair of 09 bytes. It appears that each instance is only half of a linebreak, it needs two for the full effect. Demi: Line breaks are done with 01, nuff said. Prototype: It can use DTE in battle *jealous* Demi: It can't. But, in my discoveries, something else has popped up. Initially when I was testing to see what bytes were used to display named characters, there are two different types. 07 <-- that will get the name of the character in the 4th slot. 13 02 <-- that will get the name of the character in the 4th slot. Both work for both translations. I haven't done too much testing with this, but I see no drawbacks from using the 07 over the 13 02. That's all for now...yay. *forgets, lack of FF2 wub here* |
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