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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - The sprite hackers workshop! | | | |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 5/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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You know that flying key? When I let it out of the item box, and jump up to get it, it kills me! It doesn't in SDW:TLC though, does anybody know how to fix this? | |||
Dark Ludwig Red Paratroopa Level: 21 Posts: 21/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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I have a sprite request! Can you make a sprite that is possible to carry, like the key, but doesn't access the keyhole, WON'T explode on contact with another one like the blue blocks, (and won't slide like them when kicked), and are stackable? I was thinking of a sprite with all the properties of the mushroom in SMB2 that you can handle. I think this would be one of the harder blocks to code. But if anyone could do it, please do so! It would so very much revolutionize how SMW levels are made for other people if that sprite was in existiance. -Dark Ludwig |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 821/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by dark ludwig Remember that they are sprites. Too many would most likely cause slowdown. |
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Keikonium Banned Level: NAN Posts: 787/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Ii think an even better block would be the sand blocks from SMB2. The ones you can pick up and they disappear. The mushroom one would be very cool aswell. Since the sand isn't sprites does it use a "use next block in Map16" type thing? |
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gnkkwinrrul Dry Bones Level: 39 Posts: 402/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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I think that is better suited as a custom block then a sprite, ludwig. | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 9/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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dark ludwig: SMB2 is able to have so many mushroom blocks because they only turn into sprites when you pick them up, so there | |||
gnkkwinrrul Dry Bones Level: 39 Posts: 404/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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You could put it into Mario World Discombobulator and make the key so you can jump on it...it may work, unless it is consitered an object | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 10/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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1. It | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 709/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Just to let everyone know, I believe there are some more sprite data left to find. I can't make a sprite become 16x32 or 32x32 (Megamoles, Koopas, etc...) so it is probably another table somewhere that detirmines the size... probably... mikeyk probably found this already, but I am unsure... As for the sand blocks... you could do it exactly like Unsurpassed said and it will work. Problem though... is the animation for when picking it up. You would have to code something to get that to work properly... otherwise it would: 1)Just disappear and not look like in SMB2. 2)Not dealing with animation, but how will Mario pick it up? Just press Y? That would look weird for Mario standing there and not doing anything... |
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gnkkwinrrul Dry Bones Level: 39 Posts: 409/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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UnsurpassedDarkness, I was talking about the KEY. | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 14/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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cpubasic13: Maybe you could make it so that Mario picked it up, and it acted like a blue turn block, but vanished in a split-second. gnkkwinrrul: Oh, Sorry |
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gnkkwinrrul Dry Bones Level: 39 Posts: 416/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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LMAO...I don't know how that would fit in there but... I've gotten some weird sprites typing in random codes into the bottom. I got one thing that I can hit with a shell, but when it falls off the screen it jumps back up to the top and the game freezes. |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 160/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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I am in need of a sprite that drops when you walk on it, like the Donut Lifts in SMB3. Sprite 12 is entirely unused, so it's safe to replace that. |
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gnkkwinrrul Dry Bones Level: 39 Posts: 419/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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I may be able to find this...typing random codes into the thing Here are some sprites I found - 10F00673F70FF98FFFF - A very wierd sprite. It will float into a shell, and then shoot up to the top of the screen 857394738CDE748F004F - I think that this is the flame that hopping flames make. But there is no hopping flame and they just start appearing 0005874DEF5058DAC505 - Something that makes you fly extremely fast to the end of the level...most of the time it makes you go way past the goal point and off the last screen. 10101010101010101010 - Makes all layers dissappear except layer one. But it also kills mario |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1991/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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I feel special now. Originally posted by gnkkwinrrul You mean my program? What boxes aren't working exactly? |
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gnkkwinrrul Dry Bones Level: 39 Posts: 420/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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Yea...sorry The don't interact with mario thingy doesn't stay checked. | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 15/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Ack! FuSoYa said he didn | |||
gnkkwinrrul Dry Bones Level: 39 Posts: 423/647 EXP: 402054 For next: 2717 Since: 03-15-04 From: LYKEOMGIMFROMSOMEPLACE???? Since last post: 81 days Last activity: 40 days |
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Try changing the original key to that. All unused tiles have some kind of effect on the sprites that make them act oddly. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 2028/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by gnkkwinrrul Ah, I'll look at that. Ironic that I would be the one to ask, but does anyone know what bank the ASM pointers point to? |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 878/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by HyperHackerOriginally posted by gnkkwinrrul I tried to find it after our IM conversation. Failed. The closest thing I found was that if you change $9290 (PC) into FF, it ruins some sprites' collision detection. Pretty fun to watch... (edited by Smallhacker on 11-10-04 09:30 AM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - The sprite hackers workshop! | | | |