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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - t3h pwnery RPG code. [screenshot inside] | |
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Keikonium
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Posted on 10-27-04 04:48 PM Link | Quote
Somthing like getting different options when picking up power-ups would be pretty cool. Like you need to hold in "Select" when picking up a mushroom to make you jump farther, but not pressing select would just get you a normal mushroom. Or, like BMF's item shop, you could buy completly new power-ups:

High Jump Mushroom - Feather
Death Mushroom - Mushroom
Ice Melon (like YI) - Fire flower

I think the new power-up idea would be really cool. Like if you bought the death mushroom, it would appear in the "changing item" sprite that you put in that transparent box.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 10-30-04 12:21 PM Link | Quote
Originally posted by blackhole89
I traced down the message box routine and found out there is kind of undocumented (PPU?) register at $211x (I forgot what exactly x was) that SMW's game loop transfers aka RAM mirrors to $0024. Writing 0 into this one makes L3 appear on the whole screen, while 208 (dec) is the standard mode with anything below the status bar cut off.

THANKYOUTHANKYOUTHANKYOU THANKYOUTHANKYOUTHANKYOU *kisses you*

Now I can actually use layer 3! (BTW, I bet that's some kinda scanline counter. Count 208 lines, then switch layer order.)


(edited by HyperHacker on 10-30-04 03:21 AM)
blackhole89

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Posted on 10-30-04 01:41 PM Link | Quote
I does not seem to be that easy, since I tried out writing some values (i.e. FFh wasn't trying too long) to it without ever seeing a change... maybe it's rather a flag register aka "bit 1 makes ... appear, bit 2 makes pumpkins look purple instead of black, ...".

Yet, your idea about "switch layer order" is interesting, seeing that in the mode where you have a status bar and an L3 image in the background, there are still some invisible/disabled scanlines (yeah, the layer mask is -not- determined by tile-to-tile boundaries, meaning there are some tiles you only can see portions of) on layer 3 which you can write to without seeing any output.

~Blacky.
Jesper
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Posted on 10-31-04 02:15 AM Link | Quote
That's so cool I'm not even sure it's legal.
Smallhacker

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Posted on 10-31-04 02:25 AM Link | Quote
Originally posted by Jesper
That's so cool I'm not even sure it's legal.

Downloading ROMS is illegal, so... Well, you're right...
knuck

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Posted on 10-31-04 02:40 AM Link | Quote
Originally posted by Smallhacker
Downloading ROMS is illegal, so... Well, you're right...
Kids, remember! IPS != ROM. kthx
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
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Posted on 10-31-04 03:12 AM Link | Quote
Originally posted by knuck
Originally posted by Smallhacker
Downloading ROMS is illegal, so... Well, you're right...
Kids, remember! IPS != ROM. kthx
Kids, remember! knuck apparently can't remember that ROMs are necessary for IPSes that should be applied to ROMs to work.
Atma X

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Posted on 10-31-04 03:24 AM Link | Quote
Originally posted by knuck
Kids, remember! IPS != ROM. kthx


No, IPS=Corrupt IPS.
                             (DAMMIT, why doesn't this WORK!!!! OMFG, WORK YOU                                           PIECE OF SHIT!!!!! )

.......Original SMW Rom + IPS= Modified SMW ROM.


(edited by Atma X on 10-30-04 07:38 PM)
knuck

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Posted on 10-31-04 05:44 AM Link | Quote
Originally posted by Kratos Aurion
Kids, remember! knuck apparently can't remember that ROMs are necessary for IPSes that should be applied to ROMs to work.
Are you that dumb or what? IPSes are in no way illegal.
Also i can use IPS for whatever the fuck i want, not only for ROM patches.


(edited by knuck on 10-30-04 09:44 PM)
Sokarhacd

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Posted on 10-31-04 06:09 AM Link | Quote
awesome, soon , there will be a whole new breed of SMW hacks....
cpubasic13
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Posted on 10-31-04 07:16 AM Link | Quote
Originally posted by blackhole89
Yeah, there was such a thing. I traced down the message box routine and found out there is kind of undocumented (PPU?) register at $211x (I forgot what exactly x was) that SMW's game loop transfers aka RAM mirrors to $0024. Writing 0 into this one makes L3 appear on the whole screen, while 208 (dec) is the standard mode with anything below the status bar cut off.



So that is how it works? That is how I made layer 3 appear throughout the screen...

Nice discovery. Now for me to mess around with this...


(edited by cpubasic13 on 10-30-04 11:16 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 10-31-04 07:33 AM Link | Quote
Question is, is there a RAM mirror of layer 3 (besides the status bar) or do we have to muck around in VRAM?
blackhole89

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Posted on 10-31-04 12:28 PM Link | Quote
It seems there is none, since otherwise my Layer 3 changes would be erased at the point when my custom ASM is disabled. But they aren't. Yet, I know, there is a RAM mirror for the actually used status bar area. Look up the old memory location thread (-> Sticky) for that.
But, if you want to use all of the screen, yes, you'd have to muck around in VRAM.
DarkSlaya
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Posted on 11-01-04 05:41 PM Link | Quote
This will be sweet. I'm sure to play it when it's done.

Because SMW + RPG = Godly Game.
gnkkwinrrul

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Posted on 11-01-04 10:52 PM Link | Quote
Whoamg. This is very nice I may have to look into doing this...
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