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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - The Memory Locations thread has returned... Kind Of.... | |
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Black Lord

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Since: 03-15-04
From: Nebraska, what's a Nebraska

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Posted on 06-24-04 01:23 AM Link | Quote
Anybody have the time to try to explain to me how to go about changing this information in the rom... I've tried about everything else, done a lot of doc hunting for 65816 and just can't find how to change anything... Like say I wanted to change the amount of jumps to kill a charging chuck or something...

Edit: I managed to change it... but i get a bad checksum... so i don't know what i need to do now..


(edited by Black Lord on 06-23-04 05:49 PM)
knuck

Hinox
Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard...
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Posted on 06-26-04 11:56 PM Link | Quote
Since the links are dead, does anyone have the joystick routine address?
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

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From: Canada, w00t!
LOL FAD

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Posted on 06-27-04 04:52 AM Link | Quote
They work fine for me.
Dark Ludwig

Red Paratroopa
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Posted on 09-18-04 04:59 AM Link | Quote
Originally posted by Hidden Mario
Escherial, the offset for Morton's Hit count is stored at xD1CD.
There you can change the 03 to every number you want.
PS: I was writing this, while I saw on you page, that you don't know the address!

yes, i did that, and made morton have 255hp well i decicded to change some nearby '03's to 'ff's to see if i could get ludwig and roy to have 255 hp, i believe i changed xD1F5 and xD157. i fought ludwig, and he had 255 hp, but every time he bounced to the right, he did this freaky ninja- spinning thing! you really need to try this!

i really know almost nothing about hex editing, so you might not wanna ask me any questions about it. hope you like it


(edited by dark ludwig on 09-18-04 12:45 AM)
Alaric

Paragoomba
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Posted on 10-11-04 01:08 AM Link | Quote
I've moved the archives to a different host -- in two (2) formats, this time --
MHT for those MS IE users and WAR for those Konqueror-Using KDE users (or you can just un-tar the .war file and use it if you don't use KDE.).

URL to the links of the new pages:
http://alaric.shyper.com/content.php?id=smwarchive&r=100&g=0&b=0
Someguy

Buzzy Beetle
It seems as though the girl you've fallen for is also a pyromaniac.
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From: I'm proud to be an American... I think...

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Posted on 10-11-04 02:09 AM Link | Quote
Originally posted by dark ludwig
Originally posted by Hidden Mario
Escherial, the offset for Morton's Hit count is stored at xD1CD.
There you can change the 03 to every number you want.
PS: I was writing this, while I saw on you page, that you don't know the address!

yes, i did that, and made morton have 255hp well i decicded to change some nearby '03's to 'ff's to see if i could get ludwig and roy to have 255 hp, i believe i changed xD1F5 and xD157. i fought ludwig, and he had 255 hp, but every time he bounced to the right, he did this freaky ninja- spinning thing! you really need to try this!

i really know almost nothing about hex editing, so you might not wanna ask me any questions about it. hope you like it


This is astounding! It appears that if I change this value Ludwig's right jump is changed alot. Sometimes it will crash, but sometimes something else may happen. One time I got him to not spin at all, he just faced the player, then faced the screen, then did his turn thing again. This would allow you to hit him before he starts spinning. Then he starts the fire spitting which would let you hit him again. I don't have the guts to try and edit any more data near there but someone who does should hack around those locations, boss hacking may just yet be partially feasable. And by the way, he hacked an address in the rom, which is the file it'sself, incase anyone messed up like he seemed to.
Sukasa

Boomboom
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Since: 02-06-05
From: *Shrug*

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Posted on 02-08-05 02:09 AM Link | Quote
Hey!

So ludwig did a freaky ninja-type spin? Forgive me if i'm wrong, but if he does a left jump, is there a similar value to control that spin speed too?
Someguy

Buzzy Beetle
It seems as though the girl you've fallen for is also a pyromaniac.
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Posted on 02-08-05 03:04 AM Link | Quote
This is a sort of old thread but with the sticky it is easy to make a mistake, and this is a good question too. And yes, we should be able to assume there's a value to change the left spin and that setting it right would get that ninja type spin effect.

I also have somewhere on my harddrive a 4 page set of the old Memory thread, but it has no images or anything saved with it, but it does allow easier use by Firefox users as well as possibly more data things. I'll report back if I can actually find it.


(edited by Someguy on 02-08-05 12:51 AM)
Sukasa

Boomboom
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From: *Shrug*

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Posted on 02-08-05 04:14 AM Link | Quote
Hey!

Just a theory, but the left jump-spin-ratio-thingy address may also be 0x03. anyway, if anyone finds a value that provides a profound, yet persistent (happens regularily, not haphazardly), would they be able to post the address, number, and effects to share with people? That way we could all work together to find new values and effects?

URGENT EDIT: The value for Ludwig's left jump is directly after his right jump! It should be at value A9 firstoff. Change it to FE to have Ludwig spin in the opposite direction of his right jump (FF). Also, the number is not his jump-spin speed, but his jump type (i.e. what he does in the jump sequence)

0E is neat, he jumps up inside his shell, then emerges just before landing, glitch-free as if he was originally designed to do the move...


(edited by Darkflight on 02-08-05 03:27 AM)
(edited by Darkflight on 02-08-05 03:30 AM)
(edited by Darkflight on 02-08-05 04:06 AM)
Someguy

Buzzy Beetle
It seems as though the girl you've fallen for is also a pyromaniac.
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Posted on 02-08-05 08:15 AM Link | Quote
I hope this isn't too back and forth posting like but nobody else seems to see the new posts in this thread, and I wanted to ask if anyone like him wants to take the known data about boss battles such as this and try and mod data around it to find data for either other bosses or more for the existing one, because it's been said that the tile data for other bosses is around the one for Iggy's so it's possible it's the same for this, because they use only one sprite for all of them so it might make sense if they are one after another. The data for some of Iggy's behavior is known as well so the length between that and what is known here could be checked. I sadly kinda have a fear of modding data that is unknown like what I said.


(edited by Someguy on 02-08-05 04:26 AM)
Sukasa

Boomboom
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From: *Shrug*

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Posted on 02-08-05 08:41 AM Link | Quote
Hey!

Well, someguy, I can check those addresses. I'll post any neat things I find here.

Just so i know, however, what data is modified by the iggy/larry boss platform editor so i can skip it? thanks.

also, setting $D157 or $D158 to BB makes ludwig jump funnily -> he spins upward + to the side, then emerges and falls straight down.

Even if it is, maybe someone will benefit from our conversation.

EDIT: NOTE: changing morton's life value also changes everyone else's life as well (except for iggy and larry, they operate differently.)


(edited by Darkflight on 02-08-05 04:42 AM)
(edited by Darkflight on 02-08-05 04:45 AM)
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