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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - The Memory Locations thread has returned... Kind Of.... | |
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Alaric

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Posted on 03-15-04 04:17 AM Link | Quote
Yeah, i have all 3 pages of it, somewhat outdated though--
The page jumping links in the MHT files won't work either, so don't rely on them! heh.
(Yeah, sorry about that, them being MHT Files, heh)
I'm much too lazy to post the data myself, i'll let someone else do it.

Links:
Pg. 1: http://alaricx.port5.com/smw-m-1.mht
Pg. 2: http://alaricx.port5.com/smw-m-2.mht
Pg. 3: http://alaricx.port5.com/smw-m-3.mht

I'm uploading these as i speak [post], so don't expect immediate results, :-P
HabsoluteFate

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Posted on 03-15-04 07:53 AM Link | Quote
Hey thanks,
this is apreciated considering this is one of the threads I looked at the most back on the old board, good to know we havent lost everything!
BMF98567
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From: Blobaria
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Posted on 03-15-04 12:26 PM Link | Quote
Wow. That's far more up-to-date than what I found in my cache.

Excellent work, sir! SMO shall continue unhindered!

[EDIT]
Can this be stickied, too, moderator-type peoples?


(edited by BMF54123 on 03-15-04 03:27 AM)
blackhole89

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Posted on 03-15-04 04:21 PM Link | Quote
Board and thread have returned... well...

1. Speaking of useful memory locations: Anyone found a way to edit those
Smallhacker

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Posted on 03-15-04 07:29 PM Link | Quote
I guess that my "backup" was useless, then...
Escherial

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Posted on 03-15-04 10:21 PM Link | Quote
I've begun to collect the data from those pages in a little PHP script I wrote this morning:
SMW Memory Map.

It's not terribly pretty yet, but it does store addresses and their associated meanings and can be user-updated.

I know there's not box to enter your name for credit I'll add one if anyone feels the need. Also, I'm not sure how many special fields I need to determine the type of address stored -- if anyone has any ideas on this, I'd be happy to hear them.

All of the addresses save one on the site at the moment were culled from BMF's first post to the old memory locations thread.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 03-15-04 10:24 PM Link | Quote
Sweet! *Starts adding to it*
[edit] Eh, it added it as 007E007E, which is certainly NOT what I put in.
[again] Well WTF, it did it twice when I only submitted once, so I re-submitted and checked off the unmarked box, and it still did it. Right then, screw it.


(edited by HyperHacker on 03-15-04 01:30 PM)
(edited by HyperHacker on 03-15-04 01:33 PM)
Escherial

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Posted on 03-15-04 10:49 PM Link | Quote
Argh, wait, what did you enter? I'll remove those and see if I can patch this bug...I was getting the same thing earlier, but I thought I'd fixed it.
BMF98567
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Since: 03-15-04
From: Blobaria
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Posted on 03-16-04 03:42 AM Link | Quote
Small correction: Mario's Y position is 16 bits, not 8.
Escherial

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Posted on 03-16-04 04:26 AM Link | Quote
There, that's fixed; sorry about that, I entered them kind of quickly, more to test than anything else...

Anyhow, if anyone has any ideas for extra fields, etc., or finds bugs, please notify me; this is still very much a work in progress, so there definitely will be a large share of problems (at first, at least).
BMF98567
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Since: 03-15-04
From: Blobaria
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Posted on 03-16-04 04:35 AM Link | Quote
How about an extra field for each address's known values (like the sound FX register)? It could be a separate pop-up window, to keep the main window short and uncluttered.
Maticolotto
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Posted on 03-16-04 04:56 AM Link | Quote
Hmm... how about the name of the sender, and the ability for him (using a registered name or something, although it would be complicated) to edit what he said?
BMF98567
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Posted on 03-16-04 06:35 AM Link | Quote
In that case, might as well install a stripped-down AcmlmBoard.
Imajin

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Posted on 03-16-04 06:37 AM Link | Quote
Allow anyone to edit any address...
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 03-16-04 08:15 AM Link | Quote
Also make the address a single textbox and remove the two extra zeros at the front.
Escherial

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Posted on 03-16-04 11:50 PM Link | Quote
Ah, now I see why you were getting 007E's as your address...see, the first textbox is for the starting address; the second one is for the ending address. I should probably put some documentation up to that effect.

Also, I'll be putting this project on hold until mid-Wednesday, as I'm currently in the middle of finals. When I get back to it, I'll add a light user account system as well as the ability to comment on any already posted memory address. I'll also add some more fields (indexed, subroutine, MMIO, etc.), information altering, and an optional link per address that'll display a page of extra information for that address (maybe including images there). So yeah, I'll give word when I start that in the meantime, thanks for the suggestions, everyone -- it'll be good when I get a chance to work on it proper, I promise.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 03-20-04 12:53 AM Link | Quote
Hey, when you make all these changes are you gonna keep the database you have now? Cuz I was thinking of adding several addresses.
Escherial

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Posted on 03-27-04 01:34 AM Link | Quote
I'll keep it, yeah I'm going to get the site up and running by Sunday at the soonest and probably Wednesday at the latest, so stay tuned...I'll try to transfer all those addresses from the ramlist program's output as well.
ExKay
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Posted on 04-27-04 04:56 PM Link | Quote
Escherial, the offset for Morton's Hit count is stored at xD1CD.
There you can change the 03 to every number you want.
PS: I was writing this, while I saw on you page, that you don't know the address!
Alaric

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Posted on 06-13-04 07:19 AM Link | Quote
As for these memory locations, there were some that i should have saved, but didn't... i believe there were people posting information about sprites, etc.. but i did not have that saved.. so if you would please re-post this info, or make a dedicated thread for it.. i'd be grateful, and possibly other hackers would draw information from the data. Thanks.
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