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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - What do you think about these submap? | | | |
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asdf Cukeman Level: 28 Posts: 204/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Specifically, I'm refering to the large moon. The rest of the submap is a beta layout of sorts. I plan to improve it later. I tried my best with the craters, and they seemed to turn out quite well. I'm thinking of making the bottom of the craters slightly darker than the main color or the moon. It just didn't seem to look right when it was darker than the inner sides of the crater. What do you think I should do? EDIT: Damned typo. Meant to say "these submap graphics" (edited by asdf on 10-23-04 12:58 AM) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2457/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Hmmm... In comparison to the moon, the other part just doesn't seem interesting. Also, I would use a different tile for the ground on the upper-left one, it looks rather odd to have the stuff be drastically lighter than what's around it. As for the moon itelf, though... The craters actually seem lighter than the outside area. I don't know if that's an optical illusion or not, but I would opt for a shaded bit in one corner. The obvious problem of it not loading proper extra graphics when diplaying event tiles shouldn't really be a problem unless there are path tiles on the moon, so you should pretty much feel free to use lots of ExGFX in making it, if you're worried about that. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 718/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Very, VERY nice! | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1874/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Cool, but Kratos brings up some good points. Also, try adding diagonal lines to the stars, like an X over a +. (The lines on the + should be longer though.) Maybe even make them twinkle. | |||
hhallahh Bob-Omb Level: 38 Posts: 397/607 EXP: 365476 For next: 4971 Since: 03-15-04 From: Portland, OR Since last post: 73 days Last activity: 60 days |
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The moon needs some kind of border or shading around the edges. Right now it looks like a giant searchlight or something with craters. It's a good idea and all, just.. needs some work. |
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Alonguy Shyguy Level: 16 Posts: 23/92 EXP: 17422 For next: 2834 Since: 10-08-04 From: Calfornia Since last post: 30 days Last activity: 3 days |
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WHOAH! I have to try making new overworld tites too! | |||
Cruel Justice XD Level: 55 Posts: 385/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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Despite the attempt at asomewhat mario-esque style of GFX, you gotta shade the moon at least. Some future reference here too, in case you have'nt thought of this already: Okay, so you got a huge moon... Halloween is almost up, so why not get festive and make that a ghost world? Add some ghost houses or a pumpkin patch. Give some cool poems in the levels like, "The pumpkins smile as the moon shines down upon the hallowed graveyard...". I suck but you get the idea... |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 669/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Only one thing bothers me about that moon: it isn't perfectly round. Other than that, the moon is a great idea and gives the map a feel as though Mario is up in a mountain or something like that. |
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