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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - GBA: F-Zero Maximum Velocity | |
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Heian-794

Red Super Koopa
Level: 44

Posts: 504/896
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Since: 06-01-04
From: Kyoto, Japan

Since last post: 21 days
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Posted on 10-20-04 01:18 PM Link | Quote
Anybody ever take a stab at hacking this game? A while back, some people (me included) tried to hack the original F-Zero, but the complex way in which the tracks were coded made it impossible. With FZMV, I notice that the tracks and backgrounds are independent of each other (see VBA's "Tools > Map" menu), and that maybe the tracks are stored as graphics.

While I can easily spot fonts, small track maps, course names, and cars (though the cars seem uneditable) in Tile Layer Pro, the actual courses must be compressed somewhere. Anyone have any info?
gnkkwinrrul

Dry Bones
Level: 39

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Since: 03-15-04
From: LYKEOMGIMFROMSOMEPLACE????

Since last post: 81 days
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Posted on 10-20-04 06:24 PM Link | Quote
It is more than likely that they are, but I haven't a clue to where there they would be.
Heian-794

Red Super Koopa
Level: 44

Posts: 508/896
EXP: 611014
For next: 271

Since: 06-01-04
From: Kyoto, Japan

Since last post: 21 days
Last activity: 10 days
Posted on 10-23-04 10:24 AM Link | Quote
I'm going to keep hunting around until I find something. I keep hearing that the GBA is a piece of cake to hack, and that everything is laid out neatly for you, but this game has a lot of seemingly-corrupted graphics and code whose meaning is not obvious at all.

But the courses and planets of FZMV aren't used at all in the sequel, and are a perfect opportunity for hackers to expand on the F-Zero universe.
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