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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Another noobish question. | | | |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 25/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Hi folks, just a question: How do I link MAP16 tiles to assembly routines, i.e. for custom blocks? Is there something like a pointer table? GreetZ & thx i.A. Blacky. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 36/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Blocktool should to the work for you. However, I don't know how to do it manually... :'( | |||
SM_Gamer Shyguy Level: 17 Posts: 9/93 EXP: 21882 For next: 2861 Since: 03-17-04 From: The depths of SR388 Since last post: 8 hours Last activity: 7 hours |
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Enter whatever you want the block to act like in the 'Block will act like'(or something like that) in hex. Here are some examples. Solid Block(default for unused blocks)-130 Passible Block-25 Black Parana-12F For assembling the blocks, use the 8X8 editor to find some blocks you want to make up the 16X16 tile(all the objects are made of 8X8 blocks, but you can use ExGFX), put those values into the top 4 boxes, set layer priority and pallet, and finally paste it(right mouse) to the tile you want it to be on. It's quite easy once you get the hang of it. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 126/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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1: Bump 2: That's not what he asked for |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Another noobish question. | | | |