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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Go away, status bar! | | | |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 684/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Have anyone got any idea on how to hide layer 3 during a certain level (and show it again when the next level is played)? | |||
Keikonium Banned Level: NAN Posts: 748/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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The only thing that I could think to do is have a custom block that when touched will hide layer 3, and when touched again will act as nothing. Then just set it right overtop of mario's entrance and layer 3 will disappear. However I am not sure how this will act when you press 3 in ZSNES (the button to turn on/off layer 3. It may just do nothing.) | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 409/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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ZSNES's show/hide layer keys have no effect on emulation at all, so it would stay hidden. You could try scrolling layer 3 off the screen by writing to $2111 or $2112 (h-offset and v-offset, respectively). The value is 16-bit, so you have to write the low byte first, high byte second. I haven't tried this, though, so I don't know if it would affect the status bar or everything below it (the game uses HDMA to split layer 3 into two parts), or not have an effect at all... |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 689/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Thanks. I'll check if it works. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Go away, status bar! | | | |