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Acmlm's Board - I2 Archive - General Emulation - Best NES emu while talking about mappers ? | | | |
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Cornellius Buster Beetle Level: 33 Posts: 80/460 EXP: 224182 For next: 4997 Since: 06-04-04 From: Sherbrooke, Quebec, Canada Since last post: 3 days Last activity: 10 hours |
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I want to know which NES emu support the most mappers. Anyone knows ? | |||
Prier Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 Posts: 3638/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
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Compatibility-wise...I wouldn't really know...but it'd probably be around the lines of FCE Ultra, I would think. | |||
Dylan Devil Trumpets and Angel Trombones ~ Level: 54 Posts: 1042/1407 EXP: 1181697 For next: 52173 Since: 06-19-04 From: Ottawa, Canada. Since last post: 1 day Last activity: 6 hours |
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I'm only vaguely sure what you're talking about, but I can assume the answer is likely FCEU. | |||
Colleen Administrator Level: 136 Posts: 4607/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
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Each NES game uses a different mapper. Some use mapper 0 (no mapper?) like the old Nintendo games, but every game has their own mapper. Some correspond to chips (MMC-1, MMC-5) but others are just off the charts. | |||
dan Snap Dragon Level: 43 Posts: 201/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Probably NEStopia, as it supports 137 mappers. FCEU supports something like 129. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1789/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Not every game uses a different one. A mapper is basically a memory bank controller, for accessing more memory than the NES can access directly. (IIRC, cartridge ROM is mapped somewhere at like 8000-FFFF, this only gives you 32K. A bigger ROM needs to use a memory bank contoller to swap in different parts of the data to those addresses. Say it's set to bank 3, that means when it tries to access $8123 it really gets $8123+($8000x3).) It also controls things like mirroring, saved games, etc. Many games use the same chips, in particular most of Nintendo's, but then there's a lot of third-party and even moreso pirate games that have come up with their own crazy concotions, each of which needs to be emulated a different way. (Sorry if I'm wrong about any of this, I'm not really an NES expert. ) |
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Colleen Administrator Level: 136 Posts: 4638/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
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Oh, but that's what I meant. Every game uses a different mapper - you can't just take 10 games and think that they all use the MMC-1 (Mapper 1) chip. Then again, some mappers are rare and are only used for pirate games or rare Japanese games, and those aren't exactly priorities when building an emulator from the ground up. |
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