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| Acmlm's Board - I2 Archive - General Emulation - Best NES emu while talking about mappers ? |
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Cornellius Buster Beetle Level: 33 ![]() Posts: 80/460 EXP: 224182 For next: 4997 Since: 06-04-04 From: Sherbrooke, Quebec, Canada Since last post: 3 days Last activity: 10 hours |
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| I want to know which NES emu support the most mappers. Anyone knows ? | |||
Prier![]() Archangel Administrative Priestess. NUCLEAR SUB WEEEOOOO Level: 119 ![]() Posts: 3638/8392 EXP: 18790939 For next: 138352 Since: 03-15-04 From: Nerima Dist. - Tokyo, Japan Since last post: 1 day Last activity: 1 day |
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| Compatibility-wise...I wouldn't really know...but it'd probably be around the lines of FCE Ultra, I would think. | |||
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Dylan Devil Trumpets and Angel Trombones ~ Level: 54 ![]() Posts: 1042/1407 EXP: 1181697 For next: 52173 Since: 06-19-04 From: Ottawa, Canada. Since last post: 1 day Last activity: 6 hours |
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I'm only vaguely sure what you're talking about, but I can assume the answer is likely FCEU. ![]() |
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Colleen Administrator Level: 136 Posts: 4607/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
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Each NES game uses a different mapper. Some use mapper 0 (no mapper?) like the old Nintendo games, but every game has their own mapper. Some correspond to chips (MMC-1, MMC-5) but others are just off the charts. ![]() |
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dan![]() Snap Dragon Level: 43 ![]() Posts: 201/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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| Probably NEStopia, as it supports 137 mappers. FCEU supports something like 129. | |||
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1789/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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| Not every game uses a different one. A mapper is basically a memory bank controller, for accessing more memory than the NES can access directly. (IIRC, cartridge ROM is mapped somewhere at like 8000-FFFF, this only gives you 32K. A bigger ROM needs to use a memory bank contoller to swap in different parts of the data to those addresses. Say it's set to bank 3, that means when it tries to access $8123 it really gets $8123+($8000x3).) It also controls things like mirroring, saved games, etc. Many games use the same chips, in particular most of Nintendo's, but then there's a lot of third-party and even moreso pirate games that have come up with their own crazy concotions, each of which needs to be emulated a different way. (Sorry if I'm wrong about any of this, I'm not really an NES expert. ) |
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Colleen Administrator Level: 136 Posts: 4638/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
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Oh, but that's what I meant. Every game uses a different mapper - you can't just take 10 games and think that they all use the MMC-1 (Mapper 1) chip. ![]() Then again, some mappers are rare and are only used for pirate games or rare Japanese games, and those aren't exactly priorities when building an emulator from the ground up. |
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| Acmlm's Board - I2 Archive - General Emulation - Best NES emu while talking about mappers ? |
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