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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Need somone to insert cutsom back round for me Plz! | |
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Devil_Evilone_RA

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Since: 06-19-04
From: Canada

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Posted on 10-08-04 03:05 AM Link | Quote
I need somone to do the backrounds for the game! I would like the cave backround changed into the SMAS cave backround, the hills with the trees switched with the smb3 1st level backround. I would love for this to be done, and I would give credit to anyone who does it! I want my hack to be awsome, so Alot of people will have fun!

Doing cave: No one yet...
Doing hills with trees: No one yet...

EDIT: I'm not posting the link, the hack is just starting kinda, and ill pm the link to the hack to people who will do the backround insert for me (the reason is: one, I can't do it (sad...) and two, well....... I am busy with making levels...)


(edited by Devil_Evilone_RA on 10-07-04 06:11 PM)
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

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Since: 03-15-04
From: Blame my parents, Eddy

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Posted on 10-08-04 03:26 AM Link | Quote
Why can't you do it? Do you not know how to? If you don't, open up the SMAS rom in a tile editor and find the cave background. Then you copy and paste to an ExGFX folder, set up the Map16 and palette, and there you go.

Hope this helps you.
Devil_Evilone_RA

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Posted on 10-08-04 03:27 AM Link | Quote
Because every tim I try to do it my self it never works.
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 617/1346
EXP: 1206934
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Since: 03-15-04
From: Blame my parents, Eddy

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Posted on 10-08-04 04:03 AM Link | Quote
Why don't they work? You can't put them as the background? Can't assemble them in the Map16 editor? What is the main problem.

If you can't place the tiles on the background, change the BG map page for that level to the page with your graphics and then try placing the tiles in the Map16 editor on the background.

If you can't assemble the Map16 files, do the same thing as you would with the ground, but put them on a different page (pages 10 and up, I believe...).

If it is just because you don't understand anything I just said, read the help file. It (get this) helps you!
Atma X

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Posted on 10-08-04 05:18 AM Link | Quote
Um , if you open up a whole Rom, then you just see garbled graphics.
Here's what you do:
First off, open your Rom and Extract the Gfx and ExGfx using Lunar Magic (the Icons with the Red and Blue Mushroom in the "Tool Bar").

You have to Save a Savestate from Zsnes first, and then open up the Savestate in a Tile Editor (TLP AKA "Tile Layer Pro"), and then you have to go to "View" (n TLP), and then select the type of Graphics format that you want to view everything as (which will be Snes 4bpp in this case). Then you need to save the File as "ExGFX83.bin" (you don't have to use 83, just use whatever number isn't already used) in the "ExGraphics" Folder, which is where your SMW Rom is.

The ExGFX**.bin File must be 1000 kb (in hex), or 4096 kb (in Decimal).
To do this you can either Shrink the File's Size in TLP (so it has 16 8x8 Tiles Horizontally, and 8 8x8 Tiles Vertically),... or you can use a Hex Editor such as "Hack Man" and change the File Size Manually.

Now in Lunar Magic, Insert the ExGfx Graphics (the Yellow Mushroom in the "Tool Bar").

And that's all.

If you get lost and need me to explain it more in detail, then let me know and I'll gladly help you out.
High Flyin' Ryan

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Posted on 10-08-04 07:23 AM Link | Quote
Actually, Atma I kind of need help with that too, could you go into a little more detail? That was pretty good what you said there.
Keikonium
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Posted on 10-08-04 07:32 AM Link | Quote
However, if you want the cave BG, trees, other SMB2 BG's then you can just open up the rom in a tile editor to save time save stating.
Atma X

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Posted on 10-08-04 07:54 AM Link | Quote
Only for the NES version (Nes Rom's graphics are uncompressed).
Devil_Evilone_RA

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Posted on 10-08-04 08:15 PM Link | Quote
How do you compress the file in the tile editor (I use TLP)?
orynider

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Posted on 10-08-04 08:35 PM Link | Quote
If you can wheit one week I will make one for my hack!
Atma X

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Posted on 10-08-04 08:49 PM Link | Quote
@ Devil_Evilone_RA: Do you mean to recompress the Gfx so they can be inserted back into SMW?

If that's what you were talking about, the answer is simple: When you click on the Yellow Mushroom (in the Tool Bar) in Lunar Magic, it (LM) automatically recompresses the Extra Graphics (ExGFX) and inserts it back into the game (so you don't have to worry about recompressing the Gfx/ExGfx)

(and the Green Mushroom Inserts the standard Gfx Files, but you shouldn't need to use those much, just the ExGfx Files)


(edited by Atma X on 10-08-04 11:51 AM)
Devil_Evilone_RA

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Posted on 10-09-04 02:13 AM Link | Quote
well I did click the yellow mushroom, but I can't see any difference.
could you tell me why?
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