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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Anybody know the location of Mario and his Cape's tilemappings? | |
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Someguy

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From: I'm proud to be an American... I think...

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Posted on 10-04-04 06:53 AM Link | Quote
I haven't been into the SMW hacking scene for quite awhile, I took a quick look in here, saw a thread with pics that had SMB3 Mario in place of SMW Mario, and it made me think, does anyone know the data for Mario's tile mapping, so that, let's say using that as an example, I could port SMB3 Mario's graphics into SMW more closely, with the head moving and stuff instaid of one head frame for all the parts? Also, is it possible to edit any possibly unused Mario frames(If you set the value of his current frame above the existing ammount)so you could use ASM or maybe a simple custom block to show that frame, without overwriting existing ones?
Atma X

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Posted on 10-04-04 09:51 AM Link | Quote
Mario's Graphics are in Gfx32.bin (and for the extra info, Yoshi's is in Gfx # 33).

As for unused Tile's,... there are some, but they are used in a way. For example, Little Mario only needs One 16x16 Tile's worth of graphics, but the game allows you to have One 16x16 Tile amount of gfx Horizontally, and Two 16x16 tiles of gfx Vertically (as if he were Big Mario,... but for Little Mario, they just make the Tiles above his head Blank.
Someguy

Buzzy Beetle
It seems as though the girl you've fallen for is also a pyromaniac.
Level: 32

Posts: 96/397
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Since: 03-15-04
From: I'm proud to be an American... I think...

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Posted on 10-04-04 11:41 PM Link | Quote
I knew of Mario's graphics, I meant the data that told which tiles from there are put where for each Mario frame so I could have more freedom on editing Mario's graphics, instaid of worrying if replacing his head would look odd on other frames, I could just mod other frames to use different tiles for the head. I think I'm going to give something a try, but still, does anyone atleast know how the SNES commonly does tile mappings for sprites, or perhaps the way they are done for SMW enemies, which I think was found out for some, that would allow me to try and see if Mario's sprite works the same way or not.
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