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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Eggvine Tutorial | |
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cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 604/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 10-04-04 04:59 AM Link | Quote
I got bored and made a tutorial for Eggvine, the Yoshi's Island editor.

http://www.freewebs.com/cpub13/EggTutor.zip

It is a .rtf file. I would put it in a HTML but I am lazy...

It also contains a .tbl to edit the text and also an IPS that uses these steps to show the steps in action and to serve as a base for each of the steps in case you are really confused.

If you got questions, read it... then ask.

This is mainly for newbies, but...
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 427/677
EXP: 430507
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Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
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Posted on 10-05-04 02:47 AM Link | Quote
Pretty good tutorial. *gives a thumbs up*

I noticed that you mentioned an object that should've been forced horizontile that wasn't. I'll go change that in the wiki. You're right about the multiply by 16 part, though.

Personally, I recomend using the object navigation buttons in the upper right for finding objects, like when you first start editing a level.

About the graphics: The hard part is actually figuring out where to put the graphics on the screen. Tell people to find the game's data for where it puts them.

About the pointers: I know how to change the pointers, but I don't know how to figure out where to send them. I'm working on that though. If someone figured out a way to expand the ROM, however, that'd be even better.

Still, very good, people should read it.
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 608/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 10-05-04 04:28 AM Link | Quote
There are a lot more objects that have to be edited vertically to have a horizontal width... I will make a list of them... later...

I should have mentioned that in the tutorial. I think I did, but breifly...

I will add that and also add Fu made a program that decompresses the graphics so you can edit the graphics and reinsert them into the rom. Really handy... it can do this:

This solves graphics editing... but reading the graphics from the rom... this does not.

Oh... that is the only problem? Hmmm... I could try playing around with those, or not because I have no real knowledge with pointers...

I could though experiment with Cellar Dweller's entrance/midway point data and see how that works... I could figure it out as I would like this feature implemented in Eggvine.

This will be updated shortly for this info and to tell people about YCompress...

Still, people should read this. It will help for those who think graphics make an editor...
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