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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Lunar Magic overworld problem | | | |
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edgey Newcomer Level: 4 Posts: 1/5 EXP: 222 For next: 57 Since: 10-02-04 Since last post: 395 days Last activity: 192 days |
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Hi, i'm new to "hacking" SMW. I've edited some of the overworld (it looks REALLY crappy but i'm trying to get used to lunar magic) It appears to be working fine, but... I've set it so that you can progress down from the top "level" (yoshi's house) straight away, but not to the right until you complete the level. In Lunar Magic it's set so that normal exit unlocks the "right" path (on the training lv.01 level) however, on completing this level I still can't progess right... Anyone have any ideas what is going wrong? edit: here is a picture of the paths and the Training level's options window (edited by edgey on 10-02-04 02:53 PM) |
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FuSoYa Defender of Relm Level: 26 Posts: 136/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Assign the level an event number. |
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edgey Newcomer Level: 4 Posts: 2/5 EXP: 222 For next: 57 Since: 10-02-04 Since last post: 395 days Last activity: 192 days |
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Hmm... I'll go and try that now, thanks Wasn't sure whether I should fiddle with those (in case they were already used) EDIT Hmm, it works now, not sure if the way i'm doing it is right crappy ascii (Level 1)===(Level 2) I have Level 1 set to activate Event 0 on completion I have Level 2 set to reveal itself for Event 0 is this correct? (edited by edgey on 10-02-04 03:33 PM) |
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FuSoYa Defender of Relm Level: 26 Posts: 137/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Yes, that's right. Although if you want level 2 to be invisible until level 1's event is passed, in LM you need to use a translucent level tile for level 2 instead of a normal one that's already visible (if you haven't already). |
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edgey Newcomer Level: 4 Posts: 3/5 EXP: 222 For next: 57 Since: 10-02-04 Since last post: 395 days Last activity: 192 days |
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Hmm, thanks for that also All I have left to sort out is the path changing color once you unlock the next level... I'll have a root through the menus |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2335/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Path color changing is a bit... Different. Basically, you want to use the darker tile at first, then go in to the layer 2 event editor mode. Press Page Up and Page Down to get to the event that the beaten level activates, and open the Layer 2 Event Tile Selector window. Press down until you get to the proper tiles, and paste them in over the darker tiles in the order they should appear. Up/down cycles through the steps if you get something wrong and want to fix it without redoing the event. Then, during the game, when you beat the level and the event activates, the event-activated tiles will appear over the old ones, and since they should be the exact same things, just lighter, it appears that the path lights up. | |||
edgey Newcomer Level: 4 Posts: 4/5 EXP: 222 For next: 57 Since: 10-02-04 Since last post: 395 days Last activity: 192 days |
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Nice, previously I'd looked at the Layer 2 Event Editor, only seen the first tiles and thought nothing of it... Now it seems I can do a whole lot more! |
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