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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - General Gaming - Halo 2....HUGE NEWS!!! | |
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Super Sion

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Posted on 10-01-04 11:59 PM Link | Quote
This info was taken from the latest OXM magazine...enjoy.

4 or 5 new screens(most small). There is a making of Halo1 article(which is 7 pages long), and a pretty funny new Halo2 ad (nursery)
-A screen of a grunt jumping OVER a Wraith tank
-Big one of chief shooting at an Elite, while a grunt jumps over a Wraith tank. Level is indoors, with light shadows on the wall. 4 small ones: 3 with the badass drones. A couple of those show off the daytime lighting, very cool. Another bigger one shows Chief shooting a couple Covenent with a battle rifle.
-The pictures have the elites in a couple different single player color schemes. They have a silver, blue, and red version in a couple different pics. Of course none of the pics are from the first person. They are all taken away from the action. There is no mention of the new HUD design either.
-The graphics of the environments look a lot better than the '03 E3 demo. Back then all the buildings looked nondescript... no features to them. One pic shows a new enemy hovering in the sky attacking Master Chief and the background has a tall sky scraper... but opposite the tall building is what looks like a run down apartment complex. It's brownish in color and it has great shadows... The windows have awnings above them and the achitecture is more realistic in appearance... looks like a city in present day New Mexico
-The structures look more organic and weathered.Yhey have what looks like water damage where the roof meets the wall. The first building is in the light where as the rest of the complex looks like it is in the shadow of the sky scraper...
-About the shadowing. It looks excellent.
-There are also two pics of what looks like new mutliplayer levels. The first is from the level that the new sniper pic was taken from. It shows a Red masterchief piloting a banshee and he is being jacked by a green spartan. They are falling into what looks like a circular cropping of stones. The next is taken from what looks like the level that was the very first shown. The dirt is red in color and there is an old structure coming out of the ground. It's hard to see what is going on because the Covenant tank is firing right at the camera and the explosion takes up most of the screen. It also has a green Elite manning the turret on a Warthog while a red spartan drives...
-What the images show are outdoors, in more of a 'weathered" part of the city. It looks excellent, with powerlines, realistic shadows, etc
-The First pic in the mag looks like it's from a cutscene. It has Master next to two helljumpers and they are firing at something off camera. There are two pelicans flying overhead. You can tell the characters are in game models but the background action is blurred somewhat and has a more movie like feel to it.

Enemies
New Covenant Drones:
-It is pretty much believed that this action figure is a drone.
-Accompanied by the disctinctive buzz of insect wings is a swarm of new Covenent creatures that come fluttering over the rooftops of outlying buildings. "These guys are called drones. They fly, they can snipe, and they're total jerks." O'Connor quips.
-They say drones fly in packs and they fly erratically so it is hard to draw a beed on them. The hunters have an upgraded fuel rod gun mounted on there arms and it will take more then 1 shot to the back to kill them this time around.
-They are greenish, almost teal. They very much look like flying insects. Their wings are opaque, with blues and purples. Their bodies have a lot of "sharpness" to them.
They do have backwards feet.
-After fighting the covenant they describe the introduction of the drones. They fly in over the buildings and use the environment to shield themselves and zig zag between areas while they snipe you from afar. They say it's like playing hide and seek with the enemy. The drone prefers to snipe and use speed and attack in numbers. They have limited armor so they can be taken down quickly if you can get them in your scope.
-[Added Oct 1 2004 4:35AM]The drones wings can be shot off making them a severe ground threat when equipped with a carbine. Word of advice make sure your first sniper round is a bio-hazard shot because it may be your only free shot at a clean straight kill with these things. Don't let them get on the ground!
Various Enemies:
-"What's imemdiately noticeable in our first skirmish with Halo 2 is just how much livelier its compatants-both friendly and hostile-have become. "When you hear the buzzwords like how there are 20,000 lines in the game, that's not just throwing a bunch of dialogue onto the bonfire," Parsons says, "The AI in this game is fundamentally different than it was in Halo."
-Hunters have their fuel-rod gun still attached to their arm. The one jumping has his arm in front of his face like he is swinging it.
-Unlike hunters from the first halo, these doggies exhibit much more aggression, taking care to let loose with their hand cannons whenever possible, while going to greater lengths (such as pushing aside the wreckage of an overturned truck) to bury you and your comrades.
-Hunters can't be killed with one shot to the orange part.
-To our surprise, the covenant are actually sniping back, with pockets of drones and jackals taking potshots at us using Covenant carbines and beam rifles.

Various SP Campaign Details
Storyline:
-Here's the opener...
We arrive at Bungie on a quiet Sunday afternoon. After introductions, the ground rules: No one may write about anything they are expressly told not to write about, such as the big, cool thing at the beginning of the second level. Or the ridiculously enormous ship that levitates ominously over New Mombasa. Or the thing that happens at the end of what may be the third level after crossing the really impressive Golden-Gate sized bridge in the newly remodeled scorpian tank. It must also be accepeted that cimematics are incomplete, graphics are unfinished here and there, and this build of Halo 2 is still preoptimized, things could get a little choppy in the framerate department, especially when master chief is attacked by that huge - oops!
-Really not much is given on the story line that we don't already know about. I was hoping for more impressions of the gameplay versus the first one, but it delves more on the history of the lack of Halo 2 info and what happens in the books between the closing credits of Halo and the beginning of this game. I find it interesting that the journalists started on the 2nd level and not the first. I'm assuming that it holds some cool surprises that would have revealed too much story. They describe the 2nd level as being close to the movie Blackhawk Down. Except the enemy soldiers have been replaced by jackals and elites. Wave upon wave of enemies attack you as you try to make your way through the city streets.
-You start off in a Pelican, but a large creature (they don't describe it) attacks the squad and knocks the Pelican out of the air. You then are on foot and have to fight your way to a clearing so other troops may land.
After fighting the covenant they describe the introduction of the drones. They fly in over the buildings and use the environment to shield themselves and zig zag between areas while they snipe you from afar. They say it's like playing hide and seek with the enemy. The drone prefers to snipe and use speed and attack in numbers. They have limited armor so they can be taken down quickly if you can get them in your scope.
Then you face off against two hunters.
Next you're in a "cool shade of a crowded alley" . At the end of the alley you make your way through a pitch black motel interior. You have to use your lights to see while you are being attacked. You can see the enemies glowing green eyes in the murky interior. Once outside you are on a beach where the vehicles are waiting for you. At this point Frank took them directly to the next level so it's up in the air how much more there was to this level. This is kind of a streamlined version as they decribe more interactions within these events
Switching Guns with Marines:
-"I'm not having much luck with this gun here" O'Connor says, "while Sargeant Johnson over tehre has a sniper rifle--and I want it--so I'm going to chase him up here. Sergeant, I need that." By walking up to Johnson and pressing X, Master Chief can swap weapons at will with fellow UNSC infantry.
After the exchange, whereby forcefully barter our crappy submachine gun for a sniper rifle, Sarge *****es indignantly, "That hurts, Chief. That hurts real bad."
On the hole...I mean whole:
-"On the whole, single-player Halo2 is a tender balance of missions where you're propelled onward by way of level design while being bombarded by enemies and areas where the pacing is more diliberate, giving you plenty of time to explore your surroundings."

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Posted on 10-02-04 02:49 AM Link | Quote
It had DAMN well be better than the first one.
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Posted on 10-02-04 08:17 AM Link | Quote
Now might not be a good time to mention that Halo 2 went gold today...

Of course, there's going to be a wait for it - imagine how many copies have to be made.
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Posted on 10-02-04 09:18 AM Link | Quote
Holy shit, they made progress since '03? That IS huge news! Most game companies just shut down after announcing things.
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Posted on 10-02-04 11:12 AM Link | Quote
It souds pretty sweet.

I dont know tho.. Im starting to have doubts...

I liked Halo because of its simplicity in level design. there wasnt really a 'course' to follow.. i mean, there sort of was, but there was also alot of land to have battles on. the Island level, for example gave a feeling where you actually have to FIND the different buildings.
But what it sounds like now, is that theres one basic course you go through .. from streets to motel to here to there.. like... god dammit, i wish i couldexplain it.

But you know how alot of FPS tell you where to go, and you naturally go 'forward' and you end up at hte end of the level? now and then theres some way you gotta find, but its usually pretty damn obvious.
I liked Halo because it didnt feel like this. (except the interior areas that were drastically bland and repedative).

Also.. I liked how Halo only had 6 or 7 weapons and that they were all balanced pretty much. I could go through the game with any two weapons and do just as good with others. In most FPS, theres a progression of weapons where once you get the best gun, you dont need any others. And then in other gmaes where the guns are balanced, you get several verions of the same gun. Like Golden Eye. Although there are lots of guns, so many of them are the same.

I hope they dont go overboard with the guns to be 'cool'. I just hope the weapons stay balanced and each weapon has its own use and strategy like in the first one.


So.. I dont know. Im having cold feet. I still think that if all they did was make a new set of single player levels and release that as helo 1.5, I would buy it in a heart beat.

It just seems that Halo 2 is going to be the Star Wars Episode 1 of video games. I pray im wrong.
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Posted on 10-02-04 11:06 PM Link | Quote
I kind of agree with you a bit there Gamrichael.

The original Halo was really just a plain and simple game, yet balanced to the extreme and it was just a fun game.

Although Duel wielding does look great, will it retain the balance in the weapons?

I also liked the wide environments that Halo provided, from what it looks like so far Halo 2 is going to be more compact and made up of many more smaller areas.

Still though, even though it may have it's mistakes and problems, I think Halo 2 will be the best FPS ever.

Next too Half-Life 2 of course.
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Posted on 10-03-04 10:39 AM Link | Quote
What I don't understand is what made Halo (or makes Halo 2) a "revolution." It was a pretty decent FPS. What else? I missed something. =((((
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Posted on 10-03-04 11:11 AM Link | Quote
Ton answer your question, finneram, Im going to copy and paste something i wrote on another board:






Actually, Halo was full of innovation, but most of it was sort of under-the-surface type of art.. Alot of it you woudlnt even notice it unless you're good at Video Game design. Also, if you only have played Multiplayer, you're missing out. You need to do the campaign.

First of all, not many First person shooters ahve a great campaign game. Most of them have a cheesy lame shit campaign and focus mostly on Multiplayer. (Time Spliters 2, anyone? Unreal series? hmm...)

The next thing is that unlike most First person shooters, Halo isnt a fragfest. When fighting groups of Covenant (the alien guys), you'll notice they have an incredible AI that involves varying levels of tactics, errors, random actions, interaction with environments and other NPCS(both good guys and other bad guys), and great responces.
For example, you if you threw a plasma grenade on a grunt (the smallest guys), they usually freak out and stand there for a minute and try toshake it off screaming something like "AGH GET IT OFF ME". Then, they either Run off into the forest in a panic,, run towards you in a stroke of genuis, or run to the commander of the squad (usually a big guy) in a panic for help. Thats just one of many things the Covenant did in combat.
This AI made living battles never before seen in a FPS. And no, Medal of Honor didnt have living battles. It had scripted NPCS and events that gave the illusion of a real world, but only gave that illusion to idiots. But if you plaed that game once through, the second time was no different at all.
I've done the battle where you storm the Beach in the third level of Halo over and over and everytime got a different result from the battle. Sure in the end, I always won, but the battle itself was different.
Halo's AI really shines when you've got a squad of Marines with you and a huge war starts. Its nice to not be the only target in a game. If your marines were shooting, they were drawing fire. So often in FPS, you get people to help you, but all the monsters still focus their attacks on you. Byt changing this one thing, Halo's battles became interactive beyond any other game i've ever played.
Also, because of the Advanced AI, you were actually forced to use STRATEGY. something almost unheard of in the FPS genre. There were plenty of times where i got stuck on an area and kept redoing it, only to find a different and more efficient strategy of confronting the enemies. And since the enemies generally take a good deal more than a few rounds to die, the player often spent time attacking one enemy. This meant that you coudlnt go up against a group of 3 elites (the captain type bad guys) and a bunch of little guys because you would die before getting to kill them all. These simple things create a game thats something much grander than your standard FPS Run and Gun Fragfest.

The next step towards making this game something other than a fragfest were the weapons. Face it, in Doom, there were three classes of weapons: Minor Damage. Alot of Damage. MAssive Damage. And once you got the BFG or shotgun, there was no need at all to use the other guns. Same thing in 99% of other FPS. When it comes down to it, theres one or two guns that you use the most and all the other ones are there just as a distraction that you have to cycle through. Come on, how many times have you been playing an FPS and got stuck fighting a boss with your standard cheap ass Number 2 weapon? You have to cycle up past 3, 4,5,6,7, and 8 just to get to gun number 9, which happens to be the only usefull weapon you have.
Halos guns were perfect. Each one had its own strategy and were fairly equal. Granted, the shotgun was a bit more powerfull than that otehrs. However, if you wee good at the pistol, you're just as dangerous as the guy with a shotgun. Id say the best gun was the shotgun, and the worst was the Needler, but every other gun is pretty equal. It meant that no matter what gun you have, you can still tear it up. There was no Quest for the BFG. This also made Multiplayer alot more fun, too. I hate multiplayer FPS where the victor is the guy who knows where all the guns are stashed.
Also, a very innovated part of combat was the fact that youcould only hold two guns. Since most of the guns were fairly equal, it alowwed the player to make sort of a custom gun combo that they personally liked. Its unrealistic that anyone would have 12 guns hidden in their jacket. I liked that you coudl get two guns, easily swap them out with other gusn that were laying on the ground and go to town. Also,t eh fact that the enemy dropped their guns was neat, and that the guns that were dropped were not mandatory to pick up to finish the game. Also, those guns were only availabel by killing the enemies. In other games wher eyou hae all the weapons at once, when the enemy drops their gun, all you get is ammo. Halo's system was more interactive. There was a few times where i ran out of ammo completely while being attacked. I went in and used my Melee combat, killed the bed guy, took his gun, and layed into the other guys comming at me. Thats art.
Now, the Melee was GREAT. every FPS i play now that doesnt ahve melee, I hate. It was so nice to be able to still attack enemies without ammo, or enemies that were too close. Or while you were reloading. Great improvement. And most Melee in other games (right now, i can only think of Duke Nukem, but i know theres others) is super super weak, or only used to break stuff in the environment to find hidden suprises.
The last point im making with weapons is the Grenades. NEVER before has the grenade been so usefull as in Halo. Most of the time, you have to cycle through your stupid large cache of unessiccary guns to get to the grenade, and then throw the grenade, and then cycle back. By the time you've done all that, the enemy is too close and is attacking you alrready, leaving you defenceless while you're going through your 12 stupid guns. Most of the time, the enemy was already charging you before you even cycled TO the grenade, forcing you to cycle all the way back to your gun before you die.
Halo fixed this by simply assinging "Throw Grenade" to a seperate button.
But then if you DID manage to throw a grenade in other games, it bounced unrealistically against something, and more often than not rolled right next to your feet.
In Haloe, the aim and physics surpass that of otehr games by MILES. Never has teh grenade been so refined. Not once did i throw a grenade in Halo and have it do something unreasonable.
The grenade option opens worlds up for combat in Halo.

So, mix the great weapons, the grenades, the great AI, and the forcing of the player to use tactics, Halo's combat engine is extreemly innovative.

Then there were lots of subtle things aobut the game that made it feel much more complete. For one, your marines talked as they killed things, and it wasnt obviously random scripted horseshit like we've seen in so many other games. If the Marine killed someone, he's say somethign that had to do with killing one. If he was shot, he'd yell out that he's been shot or might need medical aid. Hell, if one was mowing down a bad guy and you came in to finish it off, the npc would say somethign like "Hey! that one was mine!". And to further this interactivity, each marine had a different accent. There were Aussies, mexicans, black guys.. it was great. Without having to go in to too much detail about each individual soldier, the game managed to make believable (yet still expendable) NPCS to back you up.

Antoeh subltely was the POV BOX. Basically, this is the border around the screen that tries to make the player feel that they're seeing what the actual character is seeing. Alot of games (like medal of honor) have unrealistic aspect ratios. They're too boxy, or something.
Halo was just right int aht you had a slight perifial vision (meaning you could see to the sides a little bit), and you could see most of the vertical aspects without looking up or down. What i mean is, you could see a gun on the ground without looking down (unless it was RIGHT at your feet). It was easy to see things laying on the ground, and then you didnt have to tilt that much when you wanted to swap guns (you have to have your cursor on them), whcih meant that in the heat of combat, you werent fumblingg aorund trying to figure out where the stuff ont eh gorund is while you're getting shot up.
speaking of which, theres been enough games I've played where it was damn impossible to do anytying while you were in combat. That includes swapping guns, cycling guns, trying to pick something up of the gorund, look straight up or straight down, etc.

I cant really work this in too well, so this is abrupt: Another great innnovative feature of Halo were the vehicles. The warthog was all around just FUN to drive. And when you get another player to jump in the back on the gun turret, it made it so much mroe better.the vhicle engine was perfect. Compare that to Battlefield 1942, where the vehicles had clunky controls, boring to drive, and made you a much bigger, and much more defenceless target.
Halo's vehicles were so much better on so many levels than any other ive played.
Yes, Ive played UT2k4. Those vehicles were also fun, but most of them were nothing but transportation. Tehy blew up much too easily, especially with the games lackluster assortment of BFG style weapons. Its just not fun to drive when you know theres at least 10 other players out there with the capabilityu of blowing you up in one hit and killing you. And they usually did.
But back to Halo, it was also great to be able to steal the Ghosts and Banshess from the enemy before they got a chance to run over to them (or if you murdered them before they got on). Or, if you shot them and killed them without damaging the vehicles. To steal the enemies vehicleswas so much fun.

So anwyays, you have all those fantastic game play and engine features, you woudl have a great game.
But Still, bungie wanted it even better.
They threw in a great plot, created a very believable 'universe', and polished it off with great graphics, audio effects, and musical scores. I wont get into these features, because those are the first thing anyoe notices about any game.




The biggest way that Halo was 'revolutionary' was that it did EVERYTHING RIGHT. Well, almost everything. balanced weapons, amazing engine, great graphics, great AI, a sense of realism, awesome levels (except for the library...), imersive universe, great ingame help and instructions (thanks to the chick in the helmet), easy control, perfect grenades (FINIALLY grenades are USEFULL.), themed sound track.. i mean.. i could go on and on. theres a reason Halo is so highly acclaimed. It wasnt as much that it was new stuff as it was a perfection of techniques that have proven sucessfull in th past.
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Posted on 10-03-04 11:20 AM Link | Quote
I'll admit it, I skimmed all that. But what about Half-Life? That had a good campaign, maybe a lot of weapons but they were all useful, and lots of strategic battles. Halo was good, but I still don't get the revolutionary part.
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Posted on 10-03-04 11:57 AM Link | Quote
Originally posted by Finneram
I'll admit it, I skimmed all that. But what about Half-Life? That had a good campaign, maybe a lot of weapons but they were all useful, and lots of strategic battles. Halo was good, but I still don't get the revolutionary part.



either read my post, or dont reply to it. You asked a question, and i gave you the answer. you chose not to read the answer, and you asked the same question again. That really fucking irritates me.


Half life was a good game. But the levles were boring and cliche. Im tired of going through ventilation shafts because the level designer wants to make the level 'interesting'.
The engine is mediocre. Its solid (as proven by lots of mods), but its still just a standard engine.
The AI isnt that great. most of it is scripted (meaning that everytime you play the game, the same exact events happen).. Tho, i gotta say, thsoe scripts were pretty awesome.
The gun problem exsists. Why have a crowbar, when you have an automatic weapon? why have the pistol? Its the generic "upgrade to a better weapon" layout.


Other than all this, and epsicially due to its time, half life was a real good game. But why cant it make sense to you that there could be more than one revolutionary game ever? I never said Halo was the only innovative or revolutionary game to ever be made.

Ugh, you're a fucking moron, tho. I dont even know why im continues tis conversation with you.
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Posted on 10-03-04 12:10 PM Link | Quote
I read some things you stated as "revolutionary" in Halo, then pointed out that I thought they had been done before in Half-Life. Apparently the conversation's been broken down past that point now. But I'm perfectly willing to continue it. It's up to you now.

EDIT: My point was, I don't think Halo did anything more than one or two things better than Half-Life, and therefore I don't see it as revolutionary in any real sense of the word. And that's the point where it becomes a matter of opinion.


(edited by Finneram on 10-03-04 03:27 AM)
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Posted on 10-03-04 11:53 PM Link | Quote
Excellent points Garmichael.

Halo indeed had the most impressive and non-scripted AI of it's time, and still even to this day is considered one of the best. (Doom 3 is pretty new, but where is it's AI? Nothing).

I also like how there were a small amount of weapons, and like you said it wasn't "Get the BFG, then nothing stands in my path". You get the RL, sure it's great, but it can only hold a small amount of rockets. I mean, you watch movies and does anyone ever run around with "that 1 machine gun?" no, they run out of bullets, and pick up another weapon, hence Halo's style.

I don't see why a lot of people argue about Halo's level design, even in the 2 hour AoTCR, I loved every moment of it. Sure the areas are quite big and stretched out with not a whole lot of detail, but wasn't that the point?

You also get a lot more out of Halo if you read the books. Fall of Reach is a direct prequel to Halo and synapsis of what the Spartans are and how they came about. The end of the book is the very beginning of the game. The Flood, I haven't read yet sadly, but this book is just based off of the game, more than likely providing more detail in the events of the game. First Strike is my personal favorite of the current 3 Halo books. It takes place directly after Halo ends, when the Master Chief is in the ship and thinks he's alone and the only spartan left. This book, more than garunteed, leads directly up to Halo 2. The end is the MC reaching Earth.

I could go on and on about Halo, but Garmichael pretty much summed up the facts.

One thing Garmichael can you reason why you think "Halo 2 is going to be the Star Wars Episode 1 of video games"?
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Posted on 10-04-04 02:13 AM Link | Quote
It's fair to say that Halo was a breakthrough, but it wasn't a revolution. It'd be fair to say that it's a product of it's time. It was showcasing technology with a game that put it to the test.

To be honest, to be a revolution a game would need to change the way we think about a given genre.

Half Life was a revolution because of the depth the storyline, AI, graphics and level design offered. Compared with other FPSs of the time, Half Life completely changed what people expected of the first person shooter.


Halo simply took what was around at the time and fused it with new technology and original design.
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Posted on 10-04-04 02:39 AM Link | Quote
And Deus Ex "wasn't" revolutionary ... *sob* such an underated game...
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Posted on 10-04-04 04:14 AM Link | Quote
Originally posted by Kasumi-Astra

To be honest, to be a revolution a game would need to change the way we think about a given genre.

...etc...


Halo simply took what was around at the time and fused it with new technology and original design.


I already said that the most revolutionary thing about halo was that it did everything well. Medal of YHonor is highly proclaimed, but its really not that great of a game. The AI is terribly weak, the engine is generic, the scripts are obviously scripts.. i mean.. it had alot of potential, but it screwed up on alot of things.

halo DIDNT screw up on alot of things. The engine was great, the inclusion of melee and grenades as their own buttons.. the POV Box.. the ai.. vehicles that were FUN (finially...).. everything about Halo was above-standards. Thats what made halo great.
Halo looks at all those annoying problems with other FPSs, and fixed them, and then polished everything up.


Halo, like Half Life, HAS changed what I expect from a first person shooter. It changed it drastically.

Look at Doom 3. It was a huge flop. It fucking sucks. Its got Eye candy, a solid engine, and a huge following from the series. Plus, it was one of the most anticipated games of the last couple years. All thsi should add up to success, but the gameplay blew chunks. no innovation, and the core of the game was a frag fest run and gun. We've played this game before tons of times. Its basically Unreal 2.
Had Halo not been released, I think Doom might have done a little better. Up untill just recently, FPS games have been 'good enough' with a basic story line, a standard engine, some spiffy light effects, and lots of levels. That has changed, and Doom 3 proves it.

Because of these phennomally well put together games, Our expectations of the genre have been increasing quite a bit. Battlefield 1942 was a pretty good sucess. But if you notice, thanks to it's success and innovation (what little there was), its damn nearly responsible for the huge trend in better and better military FPS's.


If other developers follow Bungie's lead and creating fully immersive games - instead of their half ass scripts, weak ai, generic weapons and combat, and frag-fest principals - then Halo WILL be proven as a revolution. Just because theres not many other games out there that meet Halo's calibur, doesnt mean its not worthy of a 'revolutionary' title.

But i guess you cant start a revolution if theres no one else revolting the old.
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Posted on 10-04-04 04:51 AM Link | Quote
The stages in Halo 2 will be even more expansive so no worries and the developers tried as hard as they could to balance the game, hence the pistol not being a death machine like used to be. I bought my copy of Halo from GameStop.Com months ago so all I have to do is wait for the UPS guy on November 8th...thats right I said 8...jealous?
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Posted on 10-04-04 05:24 AM Link | Quote
Originally posted by Master Sion
The stages in Halo 2 will be even more expansive so no worries and the developers tried as hard as they could to balance the game, hence the pistol not being a death machine like used to be. I bought my copy of Halo from GameStop.Com months ago so all I have to do is wait for the UPS guy on November 8th...thats right I said 8...jealous?


No, actually ... no, I'm not.

I pre-ordered my copy of Halo 2 ... June of 2003, anyone who's pre-ordered the game before November of 2003 gets it a day early, around here at least.

So boom.
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Posted on 10-04-04 05:41 AM Link | Quote
But I dont have to deal with the madness that gonna go down at nearly every gaming store.

Here you guys go becuase Im so nice.

http://img16.exs.cx/img16/8357/13956.jpg
Grunt, Wraith, and Elite vs. MC and Marines
http://img16.exs.cx/img16/5586/13958.jpg
http://img16.exs.cx/img16/3773/scan127.jpg
http://img16.exs.cx/img16/5194/scan128.jpg



(edited by Master Sion on 10-03-04 08:44 PM)
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Posted on 10-04-04 02:23 PM Link | Quote
Originally posted by Kasumi-Astra
Half Life was a revolution because of the depth the storyline, AI, graphics and level design offered. Compared with other FPSs of the time, Half Life completely changed what people expected of the first person shooter.


Halo simply took what was around at the time and fused it with new technology and original design.
This was my thinking, only much better stated. Thank you.

In my view, "doing everything well" is not a revolution.
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Posted on 10-04-04 10:42 PM Link | Quote
At first I kinda didnt really like Halo...I thought Perfect Dark was 10 times better...but I after playing it for so long I found out that what makes Halo great is the multiplayer its just fantastic...and it was the first console game that I ever played 8 players on.
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