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Acmlm's Board - I2 Archive - Rom Hacking - mmx3 data help... | |
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elixirnova

Red Paratroopa
Level: 22

Posts: 63/177
EXP: 56507
For next: 1843

Since: 04-05-04
From: Midgar

Since last post: 1 day
Last activity: 1 day
Posted on 10-01-04 12:55 AM Link | Quote
Alright i just found this data by corruption and its at 1AFA00 and the problem is ive figured out what the 80-90ish byte is in each one... but i dont know exactly what this data is used for? just wonderin if anyone has seen any of this before.. heres about 1/2 of the data for the intro level... the intro level ends at 1AFA95.... so its only 95 bytes..
1c 08 24 9a 00
01 01 82 00
02 02 02 02 02 02 02 02 02 02 8d 00
04 04 8a 00
01 08 8b 00
04 09 01 01
01 0d 8a 00
01 0e 8a 00
02 0f 01 0f 8d 00
05 11 87 00
02 16 01 0f 91 00
04 18 84 00
02 1c 01 16 94 00
i broke it down though i dont know if thats any certain order... might be easier to read though it looks like thats a pretty logical order to me any help? it has to do with screen positioning on each levels "map"
*edit oh yeah and heres some more data ive found on it might help..
intro level (1afa00-1afa95?)
bee level (1afa95-
3th byte = Screen Index 8c-92 are screens...99 entire level is on the bottom of the screen..?
4th byte usually 00 or 01 sometimes dont know what it does though..


(edited by elixirnova on 09-30-04 03:56 PM)
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