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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - MWL Format | |
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FuSoYa
Defender of Relm
Level: 26

Posts: 138/255
EXP: 99529
For next: 2746

Since: 03-15-04
From: Moon

Since last post: 7 days
Last activity: 7 hours
Posted on 10-04-04 06:09 AM Link | Quote
Originally posted by Skitzo
Should I send you an email or PM or something?


Yes, either send me an email or PM me with the email address you want it sent to.


Atma: I'd rather not, since I'm not too keen on public releases of alternate unofficial builds. And making it official by incrementing the version number to 1.63 for something so minor seems rather silly, considering the tilemap wouldn't be of much use for ROM hacking. If there's another public release of LM in the future (which seems unlikely at the moment) I may just leave it in. But it's also possible to extract the same thing from a Zsnes save state anyway.

Why, did you want a copy to do something too?
Atma X

Bandit
Level: 43

Posts: 533/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-04-04 10:25 AM Link | Quote
Just to make a few Backups of my Gfx, without having to make a Savestate first before I can copy my gfx to a bmp, jpg etc. (It would just be a faster process) .
Or I could take a Snapshot of the 8x8 Editor in Lunar Magic, but then I have to open up Adobe Photoshop just to cut the off the extra crap around the edges of the 8x8 Gfx Pages (It would be easier if I could just dump the Gfx to a bmp etc. and come back to it whnever I would later have use for it).

I also would work with them whenever I later decide to add something to a certain Graphics Set.

But anyway, if that was an offer to let me have a it too, then yea that would be great (I wouldn't share it with anyone without your aproval ).
So, I guess I'll just send you a PM with my E-Mail address.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 298/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 10-04-04 10:32 AM Link | Quote
Well... the build Fu is making wouldn't even save the graphics you're using, so it would be rather pointless. No, the only practical application for saving the tilemap would be for what this other guy is already doing.
Atma X

Bandit
Level: 43

Posts: 534/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 10-04-04 11:04 AM Link | Quote
Hmm, I guess I was thinking that when he mentioned that it would "dump the currently loaded level's tile map to a file" that he was saying it would dump the 8x8 Gfx.
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 299/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 10-04-04 11:18 AM Link | Quote
Despite the fact that LM can already do that?
orynider

Red Paratroopa
Level: 22

Posts: 126/162
EXP: 50286
For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 10-04-04 03:37 PM Link | Quote
I had the same problem with ORY'S WORLD bazed on DWORY. I had to save levels to files, then inport the level to an test level, and then to copy the maps from the test level to curent level using Copy BG Image from?...

edit:
It wood be grate to extract the bg maps from a Zsnes save state since the graphics and the palette can be extracted


(edited by orynider on 10-04-04 06:42 AM)
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