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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Extremely bad problem regarding MM3 hack, help required | |
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Schwa

Green Birdo
The Embodyment of Good,
infused with the Living Assets

"Alpha Psibeam!" (echo effects)

Level: 66

Posts: 751/2214
EXP: 2457091
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Since: 04-25-04
From: Spanaway, WA

Since last post: 1 day
Last activity: 13 hours
Posted on 09-26-04 09:04 PM Link | Quote
The MM3 hack I said I was working on, MMLegends 3... I have an extremely bad problem. The only levels left to change are the last 6, so it's very close to completion. I was playing the unchanged levels again, to see what needed to be changed, and I came to the final boss. Turns out the Rom may be corrupted in some way or another.

As soon as Megaman enters the Boss room, Wily flies into the air as if you defeated him, and energy blasts start shooting out of nowhere until Megaman dies. The boss meter doesn't even appear, nor does the giant robot head. I have no idea what I did to cause this to happen. The last piece of Hex Editing I did was for the text after you beat Break Man. Something was strange with that because for each character in those strings, the hex value had to be 1 number ahead for it to work.

I am seriously wigged. I woked for months and months on MMLegends 3, and now it's corrupted. And I don't know how long it has been corrupted, either. But I'm thinking, there HAS to be a way to fix it. If anyone in this world would like to help me, I'll accept it, no questions asked. Hell, I'll even release the unfinished hack if someone would be willing to uncorrupt it for me.

Please, if there's anyone out there who knows what to do... tell me. --Schwa
Sokarhacd

Ball and Chain Trooper
Resistance is Futile
You Will Be Assimilated
Hab SoSlI' Quch
Level: 61

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Since: 03-15-04

Since last post: 6 days
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Posted on 09-26-04 10:29 PM Link | Quote
thats why backups are always good, and necessary....well, if you knew where the data for that boss room is, you could get a fresh one, and compare the data, and if something is wrong, change it, if not, im not sure what you could do...
MathOnNapkins

Math n' Hacks
Level: 67

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Since: 03-18-04
From: Base Tourian

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Posted on 09-27-04 01:45 AM Link | Quote
Have you played through the whole game to make sure that this is the only thing that is bugged? If that turns out to be the case, simply trace an uncorrupted rom during that sequence and then trace your corrupted rom. Figure out what went horribly wrong from that. If there are more things screwed up, though, you have a very difficult problem to fix.
bbitmaster

Koopa
Level: 18

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Since: 03-28-04
From: Knoxville, tTN

Since last post: 12 days
Last activity: 7 days
Posted on 09-27-04 05:38 AM Link | Quote
Assuming you don't have any backups or aren't able to fix this. I'd love to help out. My contact info is in my profile, so feel free to contact me over IM.

I may not be able to do anything untill the end of this week though. I have several time consuming things going on in school right now.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

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Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
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Posted on 09-27-04 10:18 AM Link | Quote
First of all, do you know if it's the hack or the rom itself that's buggy? Maybe you got a bad dump. If this problem happens in the original rom as well, here's something that might work:
1) Make an IPS of the hack with the bad rom as the original file
2) Download a new rom and make sure that it works
3) Patch the IPS to the new rom
4) Check if it works now
Schwa

Green Birdo
The Embodyment of Good,
infused with the Living Assets

"Alpha Psibeam!" (echo effects)

Level: 66

Posts: 753/2214
EXP: 2457091
For next: 4760

Since: 04-25-04
From: Spanaway, WA

Since last post: 1 day
Last activity: 13 hours
Posted on 09-28-04 01:29 AM Link | Quote
That's the only thing that's corrupted, I know for sure. The Rom wasn't bad, because when I played it through in the origional it never did that before. Here's some more interesting info... One thing I did before the bug was changed an unused Scrollpath to used. I don't know if that would do it, but if it did, I have a backup IPS for when that hasn't happened yet. That same backup also leaves the hex edited text unchanged, so if that was also the reason then I can fix that as well.

Here's an interesting option I could always take... Delete the final boss! In the 3rd to last level, there's a sprite you can step on that makes you go on to the next level, used in the teleporter at the end of the level. What if I made it so you go to the final boss room, step in the teleporter and it brings you right to the epilouge screen? Taking out the final boss isn't much of a setback, since most expert players wouldn't have a problem defeating it anyway. It's the levels that are hard. What do you think? Would that work?

I'm not as wigged as before, since I know that with some hex editing, there will always be ways around the problem. Bbitmaster offered to help me out, so listen up Bbit... I may just take you up on your offer soon. Once I have the levels all redone, I might need your help in editing what some sprites do. MIGHT, not for certain. I don't know how to find hex values that well... I came close to editing Megaman's plaettes; I could probably do that, but I'll save it for later.

Thanks for the help. I hope it helps.
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