Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - First Release of Moon Mystery | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Rain Man

Buzzy Beetle
Level: 31

Posts: 165/378
EXP: 175079
For next: 10284

Since: 04-14-04

Since last post: 5 days
Last activity: 16 hours
Posted on 09-24-04 09:46 PM Link | Quote
First demo of my hack.
http://ramp11.tripod.com/bbweb/id9.html
Comments Please!!
ExKay
Somebody set up us the bomb!
Level: 50

Posts: 269/1114
EXP: 908268
For next: 39049

Since: 03-15-04
From: Hannover, Germany

Since last post: 14 hours
Last activity: 1 hour
Posted on 09-24-04 10:57 PM Link | Quote
I really would like to see some screenshots.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 362/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 09-25-04 02:19 AM Link | Quote
Yes, post some screenshots, and some kind of description. People don't like blindly downloading hacks because there are SO MANY of them. You should know that by now.
Mario Maniac

Snifit
Level: 26

Posts: 178/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 09-25-04 02:39 AM Link | Quote





I've played your hack right now. I've found many problems.

Your title screen have a problem with a letter or two. Two box with messages have errors. The head of chucks change to a no sense graphic when Mario jumps on his head. In normal levels (not caves), the classic piranha plants have a ugly red. In a level (2 I think) many pipes doens't have an linked exit. The levels are too small, you can make it bigger. The overworld events doens't make any sense.
Rain Man

Buzzy Beetle
Level: 31

Posts: 166/378
EXP: 175079
For next: 10284

Since: 04-14-04

Since last post: 5 days
Last activity: 16 hours
Posted on 09-25-04 02:10 PM Link | Quote
Sorry about all that, I was in a rush.
I fixed those things, and updated the page. Exept for the red Pirahna Plants. I thought they were cool.
Here are some pics (Sorry BMF) click on one to make it larger. Dont complain about what webpage I chose to host images...


Grinder trouble...

Hmmm...

I slightly changed the Thwomps expressions to make them look angrier...

A tough area.

Boos and Twhomps together? Exgfx.

Jump!

Duck!

Doesnt take a genius...

An extremely hard area...

The OW, took me quite a long time.

Uh Oh.

Pirahna plant cave.

Pirahna plant cave. And blaarg. Lots of Blarrgs.

A pirahna plant that shoots spiny's? Yeah.

Not too hard, eh?
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 529/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 09-25-04 02:25 PM Link | Quote
Please change the piranha plant's red vine into a green one.
Rain Man

Buzzy Beetle
Level: 31

Posts: 168/378
EXP: 175079
For next: 10284

Since: 04-14-04

Since last post: 5 days
Last activity: 16 hours
Posted on 09-25-04 02:39 PM Link | Quote

I did that, now their heads have changed, because they run off the same pallete.



Shall I keep this, or go back to red?


Simon

Koopa
Level: 19

Posts: 46/115
EXP: 30045
For next: 5732

Since: 03-18-04
From: Sweden

Since last post: 1 day
Last activity: 7 hours
Posted on 09-25-04 04:54 PM Link | Quote
You could just use a custom palette and make the vines green but keep the heads red
The Great Guy

Octoballoon
Level: 22

Posts: 98/170
EXP: 53084
For next: 5266

Since: 04-08-04

Since last post: 130 days
Last activity: 73 days
Posted on 09-26-04 08:56 PM Link | Quote
Loks like a good hack. And nice use of ExGFX to make enemies work in the wrong sets. I wonder why nobody did that before? Or am I forgetting a hack?
Mario Maniac

Snifit
Level: 26

Posts: 182/281
EXP: 100860
For next: 1415

Since: 08-01-04

Since last post: 243 days
Last activity: 167 days
Posted on 09-26-04 09:27 PM Link | Quote





Golden Yoshi did it in a exgfx file. I never tried it, but I have a good idea on how to make.
Keikonium
Banned
Level: NAN

Posts: 682/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 09-26-04 09:36 PM Link | Quote
Its easy to make sprites work in differnt sets they arn't supposed to be in. I have been doing that for a while.

Anyway, I like the level with 'boos and thwomps together'. The ground looks really cool (kratos has that in his hack tho. And so do I, but not as ground), the only thing is you need to add cornors to it. I hope you see what I mean there.

And did you use sprite editing to make that pirana plant spit spiny's? If so, is it a new sprite, or a replacement? I would make it a new one if I was you.

Overall good job, the over world is cool.
Rain Man

Buzzy Beetle
Level: 31

Posts: 170/378
EXP: 175079
For next: 10284

Since: 04-14-04

Since last post: 5 days
Last activity: 16 hours
Posted on 09-28-04 09:47 PM Link | Quote
Originally posted by Keikonium
Its easy to make sprites work in differnt sets they arn't supposed to be in. I have been doing that for a while.

Anyway, I like the level with 'boos and thwomps together'. The ground looks really cool (kratos has that in his hack tho. And so do I, but not as ground), the only thing is you need to add cornors to it. I hope you see what I mean there.

And did you use sprite editing to make that pirana plant spit spiny's? If so, is it a new sprite, or a replacement? I would make it a new one if I was you.

Overall good job, the over world is cool.


I hoped knowone would ask about the 'new'sprite. No, I merely replaced the pipe dwelling lakitu, and Ihave no experiance as to make a custom sprite. But thanks!
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - First Release of Moon Mystery | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.010 seconds.