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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Layer Priority Enable : / [help] | |
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Aioria

Boss Bass
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Yes I will!! ;D

Middle Ages Warrior

Level: 58

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Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

Since last post: 19 days
Last activity: 19 days
Posted on 09-23-04 12:03 AM Link | Quote
I want to make Mario behaves always like the layer priority was disabled in one specific tile. But this always should go just for some tiles, since others (like pipes) should have the layer priority enabled.
Is it possible to make an enemie be affected by layer priority enabled status while Mario is not? Like, the tile behave like enable layer priority for enemies, but in the same time it behaves like layer priority disable for Mario.
i'd like to do that due to a level idea i'm implementing in my hack but can't make it successful coz Mario appears behind the tile when he dies, instead of only the enemie i put 'hidden and outside' the tile, which is with layer priority enabled, and it looks really weird.


(edited by Aioria on 09-22-04 03:03 PM)
Simon

Koopa
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Since: 03-18-04
From: Sweden

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Posted on 09-23-04 01:12 AM Link | Quote
It should be possible considering that's exactly what the pirahna plants do, but it will probably require some ASM just like all the other great ideas that people come up with.


(edited by Simon on 09-22-04 04:12 PM)
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

Level: 58

Posts: 1083/1567
EXP: 1516086
For next: 61460

Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

Since last post: 19 days
Last activity: 19 days
Posted on 09-25-04 10:29 AM Link | Quote
I realised that the mushrooms do that on FG tiles. Like, usually when you place a 1up mushroom or any other item in sprite form that get hidden by a wall FG. Can this characteristic be applied to the sprite i'm trying to hide to get this effect (of course in only one specific tile though, and Mario could be the same, itd only affect the sprite i want to hide)?


(edited by Aioria on 09-25-04 01:31 AM)
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