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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Palette help.... | |
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Goomba
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Posted on 09-09-04 05:42 AM Link | Quote
*sigh*
I still cant manage to lign up the pallettes in the actual game with the ones in YYCHR
I tried saving a state in Zsnes and importing it in, but it still looks wrong. What I really need is a palette FAQ or some one to help me step by step. Dont get me wrong, Im not stupid, but I am having a hard time.

Kario

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Posted on 09-09-04 05:45 AM Link | Quote
Are you extracting the palette from the rom and then trying to load it in a tile editor? I tried that but it never worked. I had to make my own palettes so i could tell what was going on in TLP.
Keikonium
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Posted on 09-09-04 07:32 AM Link | Quote
Since your using YY-chr, save state at the point in the game where you want the palette. Now open YY-chr and load that state. Now you will see arrows (in yy-chr) beside the lower palettes. Hit the bottom one and you will see the palette change. Just keep doing that untill you get the correct one.

If thats what youv'e been doing and still can't get it to line up then I would just work with the palettes in YY-chr. You do know that the palette order in YY-chr is the same as LM right? The first 3 in YY-chr and LM are black, white, black and then so on. Even tho in YY-chr they are different colors LM will still count it as the first 3.
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Goomba
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Posted on 09-09-04 12:03 PM Link | Quote
sorry guys, Im still not getting it, maybe Im dumb, or maybe Im just to tired and should get some more sleep.

edit: Keikonium, I think I sort of get what you mean, do you think you could explain it more tho?




(edited by Login Error on 09-09-04 05:36 PM)
luigimario2024
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Posted on 09-16-04 06:18 AM Link | Quote
It is tough. You have to use LM to find out what palette the level is using (in 8x8 editor, if you page up or page down, the palette changes. Scroll until the Graphic looks right, then quickly look at the bottom of the window. It should say something like "using palette A", or similar.

The tricky part is to find it in YYCHR...

Look in the top color box in the lower-right hand corner. There should be thirty-two colors. Sixteen are highlighted with a two-digit symbol. That is the color it is using.

Graphics (color) is arranges in 16 columns and 16 rows in the bottom box. Sixteen pallettes, with sixteen colors in each. Each row and column is labeled 1-F. Go click on the left-most highlighted color in the top box. Scroll down the bottom, and click it on color A0 (scroll down 10 colors, then click on the left-most color of that row. If you are off, click on one above or below it until you find it) Repeat this with the other highlighted colors in the top box, designating them to color A1, A2, A3, etc.

As for me, I find it easiest to find the graphics in YYCHR, in the appropriate .bin file (if you didn't save them jointly in LM), copy the file, and paste it with a new name (change the number to an unused #). Finally, just open a test level in LM, go to Super GFX bypass, and designate that as a object layer. Don't worry about the level, but then open the 8x8 editor and just edit it there, not forgetting to save using F9.

Sorry about the lengthly post, but YY-CHR, in this sense, is not exactly super User Friendly. At least not to me.
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