Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Important: giving rom-hackers self-confidence | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

Level: 58

Posts: 871/1567
EXP: 1516086
For next: 61460

Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

Since last post: 19 days
Last activity: 19 days
Posted on 09-07-04 10:50 PM Link | Quote
Ok people I'm making this thread because an amazing hack is being cancelled because of lack of enough feedback.

GoYo's YI hack is now cancelled coz not many people replied or tried his hack. Come on, guys, we always wanted an YI editor, and now that YI hackers appeared you guys could give some motivation to us.

I'm not saying 'OMG ITS YER FAULT HE STOPED' or 'OMG YOU HAVE 2 PLAY TEH HAX OR ELSE ILL KILL YA', I'm just saying that every rom-hacker needs motivation in his/her work. I was many time ignored w/ my smw hack, and many others rom-hackers are being too.

We need motivation to continue our hacks, we need opinions, suggestions, bug reports, etc. Its not so hard to give some atention to us : /


And lets estimulate GoYo continue his hack, he is an awesome hacker, he is one of my idols together w/ sendy and FPI when I started rom-hacking, and now he is making an even more awesome work.


(edited by Aioria on 09-07-04 01:51 PM)
(edited by Aioria on 09-07-04 01:53 PM)
(edited by Aioria on 09-07-04 01:54 PM)
Xkeeper
The required libraries have not been defined.
Level: NAN

Posts: -3257/-863
EXP: NAN
For next: 0

Since: 03-15-04

Since last post: 2 hours
Last activity: -753366 sec.
Posted on 09-07-04 10:57 PM Link | Quote
Incidentally that's also why CMED (Crystal Mines Editor) was canceled. It's still downloadable and usable, if you don't mind only editing levels, for which it has full support (er, unless you add tiles-under-tiles, but... well, yeah.)

It was kind of frustrating when the program had been out for three days and a HUGE, VERY CRITICAL bug went unnoticed.

Sigh.

Edit: after reviewing my memories it had been FIVE days, not three.

TEK embarassed me further. "What game's this for?"

Evidently the large, blinking logo that said "CRYSTAL MINES EDITOR" wasn't a fucking big enough hint.

And in any case, it's too late. The editor's source is presumed dead.

Pity.


(edited by Xkeeper on 09-07-04 02:02 PM)
Omega45889

Panser
Level: 30

Posts: 192/335
EXP: 148978
For next: 16891

Since: 03-22-04
From: Vancouver Canada

Since last post: 5 days
Last activity: 6 hours
Posted on 09-07-04 11:33 PM Link | Quote
Yah, well, when you are doing something origional, you get more attention usually. Most people start with a SMW hack, and since there are so many of them, only the best get attention. Its sad, but true. Thats why im hacking Zelda 3 instead for my first real hack. Its never been done before.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 381/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 09-07-04 11:45 PM Link | Quote
As someone who infrequently responds to threads, I apologize.

I don't like speaking up unless I have something important to say. Something like "whoah, that's cool, good job" feels like idiotic post-whoring to me, so I susually resist. Other times, something happens that we won't try out for a long time, or never. I remember Kawa's VB GBA tile controll didn't get a single reply, but I'm sure people were interested. I'm probably never going to use Xkeeper's CMED, but I'm still glad it exists: any increase in the amount of hacking data, hacks, or programs is a good thing - but it would be rude to go to the thread and say "that's great I'll never use it kthxbye".

And we're hackers. Many of us are shy (heck, I didn't respond to GoYo's thread becouse I was embarased about not being able to try out the demo he sent me becouse my computer was broken). Remember that more people care about what you're doing than actually speak about it.

Finally, remember, many of us are working on other projects. If we've already hacked ourselves silly and are just taking a look at what happened in the scene, we'll just hope someone else replys. There are a lot of new editors suddenly (not to mention many of us have school now), and everyone is off working.

Anyway, I'm sorry, and I'll try to be more visably interested. I hope others do the same.
MyLiverHurtz

Red Paragoomba
Level: 13

Posts: 16/60
EXP: 9609
For next: 658

Since: 09-01-04
From: Canada

Since last post: 36 days
Last activity: 3 days
Posted on 09-08-04 12:48 AM Link | Quote
I completely understand what these hackers go through. What is the point of putting your sweat and blood into something - when you don't need to - when you feel that nobody would benefit or even care about how much time and effort your sacrificing?

I intend to start giving feedback as soon as I start downloading these things and trying them. Right now I'm just getting my bearings when it comes to everything around hacking.
Jigglysaint

Red Cheep-cheep
Level: 24

Posts: 78/215
EXP: 76907
For next: 1218

Since: 03-17-04

Since last post: 7 days
Last activity: 3 days
Posted on 09-08-04 01:33 AM Link | Quote
One of the things about hacking is that you do it your yourself. I mean, sure it was fun when I got to brag about finding crocomire in the MZM rom, but in the end it's all about how I feel about it.

I like to hack games that really impressed me as a kid, but perhaps wen't so popular. I practice and hack and play around, and never finish anything. For me it's all about fun.

I know though, how hard it is to get attention to your hacks and editors. I've felt nobody cares about Nephi or my LA hacks or data. Still, I like hacking it anyway.

In the end, it's not what others care about, it's what you feel about your own work. It's often said that the worst crittic of hack is it's author, and it is quite true.
Jesper
Busy, busy, busy.
Level: 69

Posts: 863/2390
EXP: 2856000
For next: 13743

Since: 03-15-04
From: Sweden.

Since last post: 176 days
Last activity: 79 days
Posted on 09-08-04 02:05 AM Link | Quote
I've told Golden Yoshi this over PM, but I'll repeat it here, as told to Squash Monster over AIM:

Me: I reckon not a single one of his levels is worse than the best parts of YI/GBA's "special" levels put together
Squash Monster: heh, you're quite possibly right
Me: and that's taking into account how I liked the Special levels
I will cry like a baby if this hack is cancelled. It would be a real shame. So if you love it but have refrained to comment on it, please step up and do comment on it.
DahrkDaiz

Red Super Koopa

Acmlm's Mosts 2005
Best ROM Hacker

Level: 45

Posts: 324/885
EXP: 643520
For next: 16644

Since: 03-15-04
From: K-Town

Since last post: 4 hours
Last activity: 4 hours
Posted on 09-08-04 02:36 AM Link | Quote
Well the problem for me is that I didn't play a lot of NES games frequently as a kid, thus, a lot of games that get hacked, I've never even beaten or really fell in love with, thus, I won't try it.

When there's a game I've played that gets hacked, I totally give feed back, but it's not always good and may not promote motivation. If someone is heading in the wrong direction with their ideas on level design, it's not good to let them keep going that way, a good hacker would take bad criticism and capitalize on it and realize where their weak points are, I know I have.

Though what I have to say may not mean much to the "lesser known" hackers seeing how my name and Mario Adventure are splattered across the internet, but I didn't start off like that. I had my share of bad hacks and not getting noticed, but I took what I learned and made small steps until I reached where I am now.

To all you hackers that need motivation: try to include things in your hack and take screens of these parts. Try to make sure it's an interesting screenshot and would make someone go "hmmmm, what's up with this scenario" and when you make a post about your hack, don't tell much about that screen. You can build a lot of hype by shrouding your hack in mystery and letting small peaks out and letting a demo speak for itself. Thus, if you get ppl to play your hacks, you're more likley to get feed back and there's your motivation.
Ok Impala!

Buzzy Beetle
Level: 31

Posts: 116/383
EXP: 183070
For next: 2293

Since: 03-16-04
From: The Netherlands

Since last post: 4 days
Last activity: 23 hours
Posted on 09-08-04 02:44 AM Link | Quote
Ok!

I for myself am putting motivation from the fact that I'm satisfied myself when I'm working on a hack and actually finishing it. Just try your best, good things won't get overlooked.

Another thing that really helps is building your own website to promote your stuff on. I've already had many nice mails from people asking about my hacks and translations because they stumbled upon my site browsing Google. And yes, that's really motivating too.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 1539/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-08-04 07:21 AM Link | Quote
I, for one, don't play demos, because I hate abrupt ends and having to wait. I'm sure the hack is great, though.
bbitmaster

Koopa
Level: 18

Posts: 22/103
EXP: 25264
For next: 4633

Since: 03-28-04
From: Knoxville, tTN

Since last post: 12 days
Last activity: 7 days
Posted on 09-08-04 08:10 AM Link | Quote
Lack of motivation has really effected me more than I'd like to admit as well.

A good example was way back in October 2000. I had just got pretty good at programming stuff in C with allegro. And I got really interested in finding and figuring out the megaman 3 level data, because at the time no-one had ever done that before and it was one of my favorite games. After using a curruptor and figuring it all out (there were no good debuggers at the time, a curruptor was the only way) I set out to make the first megaman 3 editor completely from scratch.

After 1 day I had it displaying the pattern tables, then on the 2nd day you should have seen the look on my face when I got the top man stage to display and I got it to reading other levels. And on day 3 I got it to editing almost everything. The last two days were focused on sprite support as I remember. But the whole process took 5 days, starting completely from scratch, where I typed int main() to the point of release. I still think this was indeed one of my most amazing projects, Simply because I did it so quick.

I was sure this thing was going to be the best thing to hit the rom hacking community in a while. I mean, here I had a nice editor where you could click and place things, it even sort of had an undo where you could press F4 to reload the rom. It was even the first editor of its kind to have sprite support. (many others have followed in its steps and display sprites as numbers that you move around) I had a nice little document that explained how it all worked. I even gave out my complete source code. Where could I have possibly gone wrong? I couldn't wait to see what all cool new levels I would get to play that were going to be made with my editor!

Upon releasing it though, All I got was people telling me how hard it was to use. And lots of stupid questions that were covered quite clearly in the readme. What a LETDOWN! To this very day, I hold that my mega-edit 3 is NOT hard to use at all, and I believe it is the best mega man 3 level editor out there. But no-one else seems to think so.

I can't help but wonder what all else I may have been inspired to do over the past 4 years, had a few people taken some interest in my stuff.

Atleast I do have plenty of motivation to work on FCEUXD.
knuck

Hinox
Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard...
Level: 62

Posts: 718/1818
EXP: 1894574
For next: 90112

Since: 03-15-04

Since last post: 14 hours
Last activity: 9 hours
Posted on 09-08-04 11:29 PM Link | Quote
I could care less to what people think about my hacks.
You should consider yoursef lucky when people release their hacks. They aren't making the hack for you, they make it for themselves (or should) and they could've kept it to them instead of releasing.
People are saying "omgitsux"? Tell them to fuck off. Is that simple.
MathOnNapkins

Math n' Hacks
Level: 67

Posts: 417/2189
EXP: 2495887
For next: 96985

Since: 03-18-04
From: Base Tourian

Since last post: 1 hour
Last activity: 32 min.
Posted on 09-09-04 01:10 AM Link | Quote
What kind of idiot makes a rom hack for himself, knuck? OMG I'm going to spend all this time and frustration.... but only I can play it. On the other hand, we should be more supportive of people who finish and release their hacks. But it works both ways, if you want me to give you some props you ought to make your hack stand out in some way.
knuck

Hinox
Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard...
Level: 62

Posts: 719/1818
EXP: 1894574
For next: 90112

Since: 03-15-04

Since last post: 14 hours
Last activity: 9 hours
Posted on 09-09-04 01:52 AM Link | Quote
Originally posted by MathOnNapkins
What kind of idiot makes a rom hack for himself, knuck? OMG I'm going to spend all this time and frustration....
People who aen't whoring for attention. Just like GoYo. If you are making a hack just to see people saying omgheisagoodhaxorlolz later then YOU have a problem. Pass all this frustation (wich people that hack for fun doesn't) just to get some comments from people on internet...
dan

Snap Dragon
Level: 43

Posts: 166/782
EXP: 534516
For next: 30530

Since: 03-15-04

Since last post: 20 hours
Last activity: 14 hours
Posted on 09-09-04 06:08 AM Link | Quote
Originally posted by bbitmaster
Lack of motivation has really effected me more than I'd like to admit as well.

A good example was way back in October 2000. I had just got pretty good at programming stuff in C with allegro. And I got really interested in finding and figuring out the megaman 3 level data, because at the time no-one had ever done that before and it was one of my favorite games. After using a curruptor and figuring it all out (there were no good debuggers at the time, a curruptor was the only way) I set out to make the first megaman 3 editor completely from scratch.

After 1 day I had it displaying the pattern tables, then on the 2nd day you should have seen the look on my face when I got the top man stage to display and I got it to reading other levels. And on day 3 I got it to editing almost everything. The last two days were focused on sprite support as I remember. But the whole process took 5 days, starting completely from scratch, where I typed int main() to the point of release. I still think this was indeed one of my most amazing projects, Simply because I did it so quick.

I was sure this thing was going to be the best thing to hit the rom hacking community in a while. I mean, here I had a nice editor where you could click and place things, it even sort of had an undo where you could press F4 to reload the rom. It was even the first editor of its kind to have sprite support. (many others have followed in its steps and display sprites as numbers that you move around) I had a nice little document that explained how it all worked. I even gave out my complete source code. Where could I have possibly gone wrong? I couldn't wait to see what all cool new levels I would get to play that were going to be made with my editor!

Upon releasing it though, All I got was people telling me how hard it was to use. And lots of stupid questions that were covered quite clearly in the readme. What a LETDOWN! To this very day, I hold that my mega-edit 3 is NOT hard to use at all, and I believe it is the best mega man 3 level editor out there. But no-one else seems to think so.

I can't help but wonder what all else I may have been inspired to do over the past 4 years, had a few people taken some interest in my stuff.

Atleast I do have plenty of motivation to work on FCEUXD.


Yep, that kinda thing destroyed my motivation. After releasing 4 or 5 editors that got virtually no attention, I just don't have the motivation to make level editors anymore. Today, I started Delphi, created one class for my latest editor (that had like 3 variables in it), and then shut it down. At this rate, it'll never be done.

I mean, it took me 6 months to create and release Rock and Roll (my Mega Man editor). Had I actually been motivated, it would have been a fraction of that time (not even 2 weeks), easily.

Then again, most of my editors haven't been for popular games, so maybe the problem is that people only want to hack the popular games. I really don't know
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Rom Hacking - Important: giving rom-hackers self-confidence | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.018 seconds.